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Messages - KingCurry1717

#31
SWBF2 Modding / Re: Sound and Smoke effects
April 01, 2017, 03:25:54 PM
Ok, so with the spa.lvl file, what you are saying would replace the hoth file (unless i'm reading it wrong) which would remove all sounds that I need from it, from what i've seen, its more than possible to combine space and world sounds (thanks el fabrico for your awesome ground to space maps), so there has to be a way to combine the sound files. By that being asked, is it possible to copy the hoth folder, then drop space files in it, then rename it the initials of my map, and then munge?
#32
SWBF2 Modding / Re: Sound and Smoke effects
April 01, 2017, 02:15:01 PM
Ok 2 things,

1, Thank you for the help with getting the hoth sounds, however, does this mean I can create a second ReadDataFile line with the spa.lvl sounds? Or do I have to figure out some way to create a custom lvl file with the space sounds?

2, I was quite (very) vague with what I was asking for the fx. I have gotten the smoke billowing fx from the geonosis file, and while looking at the fx in notepad++, my question is, where it says:

Spawner()
   {
      Spread()
      {
         PositionX(-0.4000,0.4000);
         PositionY(3.0000,4.0000);
         PositionZ(-0.4000,0.4000);

Is that where I need to change it to move it around on the map to my desired location? Thanks!
#33
SWBF2 Modding / Re: Sound and Smoke effects
March 31, 2017, 05:49:00 PM
I just tried that, and it did not work
#34
SWBF2 Modding / Sound and Smoke effects
March 31, 2017, 04:32:01 PM
Hi yes me again,

So, 2 issues. Issue number 1, I added in several AT-ATs and AT-STs, X-wings, A-wings, and Snowspeeders...however none of them have sounds. After searching around I became confused about what i'm supposed to put where, and how to add in sounds for these various vehicles (and for that matter, more that I have planned for the future).

Issue number 2, Again, after searching high and low for tutorials on how to do this, I came up empty handed, i'm trying to add in permanent smoke and explosion effects. What i'm looking for specifically is like on geonosis and kashyyyk with the random explosions and permanent smoke scattered around. If anyone is able to help me understand how to do both of these, it would be a big help, thanks!  :tu: 
#35
SWBF2 Modding / Re: Lua Error Help
March 30, 2017, 10:57:27 AM
I read that, as soon as I just finished adding in new lua codes  :wacko:
#36
SWBF2 Modding / Re: Lua Error Help
March 30, 2017, 01:03:34 AM
What lua is standing for to me...

Lots of Unusual and Abnormal codes
#37
SWBF2 Modding / Re: Lua Error Help
March 30, 2017, 12:03:25 AM
And now I feel stupid...Thank you so much!
:tu:
#38
SWBF2 Modding / Lua Error Help
March 29, 2017, 04:04:06 PM
Ok, first post here...

So, i'm having an issue I cant seem to wrap my head around. While making my SWBF2 map, and munging, I got this error:
C:\BF2_ModTools\data_BOJ\_BUILD\Common\..\..\..\ToolsFL\Bin\luac.exe: ..\..\common\scripts\BOJ\BOJg_con.lua:94: `)' expected (to close `(' at line 85) near `"imp_walk_atat"'
ERROR[scriptmunge scripts\BOJ\BOJg_con.lua]:Could not read input file.ERROR[scriptmunge scripts\BOJ\BOJg_con.lua]:Could not read input file. [continuing]
   2 Errors    0 Warnings

ERROR[levelpack mission\BOJg_con.req]:Expecting bracket, but none was found.
File : munged\pc\bojg_con.script.req(1)...

ucft <--
ERROR[levelpack mission\BOJg_con.req]:Expecting bracket, but none was found.
File : munged\pc\bojg_con.script.req(1)...

ucft <--

   2 Errors    0 Warnings

ERROR[levelpack shell.req]:Input file shell.req does not exist. [continuing]
   1 Errors    0 Warnings

(It goes on even longer with some incoherent gibberish I do not think anyone would understand  :confused:)

Ive checked my lua, and it appears to be correct, and I didn't seem to get any parsing issues, does anyone know...what is going on .-.

I've also attached my lua if anyone can check it out for me...thanks...

~King Curry