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Messages - Newmodder

#16
SWBF2 Modding / Re: Common.bnk
August 11, 2017, 10:19:38 AM
Ok sleepkiller,

If i dont care about the names of the audio, i just want to import it i assume i use explode and assemble like you said. if so how do i use it?

Also Will the sampling rate make a difference?
#17
SWBF2 Modding / Re: Common.bnk
August 08, 2017, 11:19:47 AM
Thanks guys!

Quote from: Gistech on August 08, 2017, 04:03:51 AM
The way SWBF2's common.bnk was extracted was that somebody loaded the raw data into Audacity. From there you'll have to pick apart the sounds manually.

So should i either:

A. import the .bnk directly into audacity?

or

B. extract the file then load it into audacity, if so is there a tool i can use?
#18
SWBF2 Modding / Common.bnk
August 07, 2017, 12:19:16 PM
Hi forums!

How does one extract sounds from common.bnk?

Ok so before anybody shouts at me, yes i know there are links with extracted common.bnk file. But i want to learn to extract them myself. How would i do?

Thanks!
#19
Released Assets / Re: swbf-unmunge - v0.6.0
August 05, 2017, 12:35:49 PM
Any new interest in the voices? :)
#20
Released Assets / Re: swbf-unmunge
July 17, 2017, 11:54:28 AM
So with this tool we are able to extract gcw.lvl?

Because according to psychofred (http://www.swbfgamers.com/index.php?topic=4692.5;wap2)

The audio lines are inside gcw.lvl. does thie mean we can finally extract the sounds from bf2?