SWBFGamers

Modding for the Original SWBF1 and SWBF2 => Requests => Topic started by: Ginev on July 05, 2013, 02:18:12 AM

Title: Need some animations
Post by: Ginev on July 05, 2013, 02:18:12 AM
Hi guys.I was searching for Rend Mos Eiesly spaceport cantina animations but could not find them anywhere.The links in gametoast are broken so i was hoping that some of you way have those animations....

Here is the link for the map and from there you can see and the link for the unmunged animations but its broken....
(i showing you guys this just to see for what i am talking about)

http://www.gametoast.com/forums/viewtopic.php?f=64&t=23974


If someone have them please share them with me.I really need them!
Title: Re: Need some animations
Post by: Kit Fisto on July 05, 2013, 06:35:56 AM
I see you also posted on the "help me find a pre existing asset" thread on GT. That's the best you can do right now unless someone has it here, but I doubt it.

Lesson here? DON'T USE FILEFRONT AS YOUR SINGLE RESOURCE TO ULOAD FILES. :)
Title: Re: Need some animations
Post by: Ginev on July 05, 2013, 09:47:14 AM
True true.I speak with Darth DUCK (the guy who made the animations).He tell me that he lost all thouse amazing animations.And not only them.He lost even more....Darn you filefront darn you!  :rant:
Title: Re: Need some animations
Post by: Phobos on July 05, 2013, 09:53:35 AM
Even mediafire can't be trusted 100% anymore to not delete files. I suggest using at least 3 copies, two different websites and a flash drive for your important mods.
Title: Re: Need some animations
Post by: Snake on July 05, 2013, 10:09:34 AM
Here you go!

http://www.mediafire.com/download/od6i98ebcffkjoz/Mos_Eisley_cantina_anims.zip

I had been looking for this for so long and finally found it a few months ago. Turns out it is only meant for SWBF2. So if you can convert these, that'd be awesome.
Title: Re: Need some animations
Post by: tirpider on July 05, 2013, 10:35:33 AM
Downloaded.... for SCIENCE
Title: Re: Need some animations
Post by: Ginev on July 05, 2013, 11:38:30 AM
Hey thanks for this but i need the UNMUNGED animations.They have to be msh files.If you have them please share them.I really really need them!!!  :moo:

EDIT:Lol actually i dont need the unmunged animations.THANKs ALOT man.Hey snake you save me man.
When i finish the map ill mention you in the credits for the help.You give me a chance the make my map BEAsT!
Here check this out.This is the cantina musicant.I can add and the other animations

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F7894%2Ftwcg.jpg&hash=2ffe99805424f78550c80c1ef421f3171f6bf999)
Title: Re: Need some animations
Post by: RepComm on July 05, 2013, 12:03:25 PM
He walks around like that?!?!?!?!?!
OMFRICKIN`Gosh.
!*Downloads*!
Title: Re: Need some animations
Post by: Phobos on July 05, 2013, 12:09:41 PM
nice flute playing bith model :P
Title: Re: Need some animations
Post by: Ginev on July 05, 2013, 12:15:08 PM
Actually i made the musician and the twilek to be a prop models with working animations.But like you see i am the droid and have new stand animation.For now i am using and the sprint animation of BF2 for walk-forward animation in BF1.Do you guys like this?The stand animation (like you see the droid) is BF2 Darth Vader stand animation.Good? :D
Title: Re: Need some animations
Post by: Phobos on July 05, 2013, 12:22:08 PM
very nice animated prop, do you think you could make a stumble animation for zombies?
Title: Re: Need some animations
Post by: Unit 33 on July 05, 2013, 12:27:54 PM
Quote from: Ginev on July 05, 2013, 12:15:08 PM
For now i am using and the sprint animation of BF2 for walk-forward animation in BF1.Do you guys like this?
I'm curious, does this mean that the speed of the unit can be increased above normal without the animation "skipping"?
When using the stock walk animation it tends to cut out if above a certain speed and make the unit slide around (8 or 9?)

Any non-stock animation is good! I'm bored of the hunched vanilla ones.
Title: Re: Need some animations
Post by: Snake on July 05, 2013, 01:05:18 PM
Quote from: UNIT 33 on July 05, 2013, 12:27:54 PM
I'm curious, does this mean that the speed of the unit can be increased above normal without the animation "skipping"?
When using the stock walk animation it tends to cut out if above a certain speed and make the unit slide around (8 or 9?)

Any non-stock animation is good! I'm bored of the hunched vanilla ones.

Even with the sprint animation, there can't be a real option to sprint. You'd have to set a unit's speed to sprint speed or walk speed, there can't be both like BF2


--

No problem, Ginev. I can't wait to use those animations!
Title: Re: Need some animations
Post by: Ginev on July 05, 2013, 01:13:41 PM
About Phobos question:I test the wampa run animation.It look just like a zombie movement.I even try and the hit animations.We can make and zombie map with zombies...alot of zombies. :D  :o
Title: Re: Need some animations
Post by: Phobos on July 05, 2013, 01:21:41 PM
Quote from: Ginev on July 05, 2013, 01:13:41 PM
About Phobos question:I test the wampa run animation.It look just like a zombie movement.I even try and the hit animations.We can make and zombie map with zombies...alot of zombies. :D  :o
I used wampa animatino on wampa, but not other units. I will try this right away. Are your wampa zafbin files dated
1/20/2006? This will be really cool on zombie castle as I am tweaking the sides a bit more still.
Title: Re: Need some animations
Post by: Unit 33 on July 05, 2013, 01:27:25 PM
Quote from: Snake on July 05, 2013, 01:05:18 PM
Even with the sprint animation, there can't be a real option to sprint. You'd have to set a unit's speed to sprint speed or walk speed, there can't be both like BF2
That's not what I mean... it's difficult to explain what I'm on about...

Okay...

The stock walking animations... yeah? They konk out when you input the unit's speed above a certain number... making the unit appear to slide around.

I'm wondering if the SWBF2 sprint animation could handle extra speed and not stop working if you gave the unit a speed of 12 or something.
Clear as mud.
Title: Re: Need some animations
Post by: Snake on July 05, 2013, 01:50:00 PM
Quote from: UNIT 33 on July 05, 2013, 01:27:25 PM
That's not what I mean... it's difficult to explain what I'm on about...

Okay...

The stock walking animations... yeah? They konk out when you input the unit's speed above a certain number... making the unit appear to slide around.

I'm wondering if the SWBF2 sprint animation could handle extra speed and not stop working if you gave the unit a speed of 12 or something.
Clear as mud.

Oh, well yeah it should look weird on normal speed, actually.
Title: Re: Need some animations
Post by: Kit Fisto on July 05, 2013, 02:17:56 PM
Those new animations look and sound very cool. I always appreciate little things like that in mods. It really adds to the uniqueness of it all.

Someone should upload that Cantina animations here.

Looking forward to what you will do with this Ginev!
Title: Re: Need some animations
Post by: Ginev on July 05, 2013, 03:18:15 PM
Actually before very long time i test the jedi sprint animation.You guys know that in BF2 when you play as a jedi and sprint he run very fast but his legs step on the ground very slowlyI mean he make big steps and run very fast.I try this in BF1 and make the speed of soldier alot more.When i test it didn't happen the same like in BF2.When i move forward i barely see the legs :D  I mean they step so fast on the ground.(sorry i dont know how to explain it more correctly my english is bad).This mean that the animations will work if you increase the speed.It doesn't matter.The animation simply will start work more faster. (thats good :D )
Title: Re: Need some animations
Post by: RepComm on July 05, 2013, 03:38:42 PM
Well, I wouldn't like it in a mod reallly, but I know some people that film that could use some faster run mods.
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