Well, I've gone off and messed around with the odfs. When it's all said and done, I forgot to null out the original values so I'd remember them. I need the odfs for the rebel rocket launcher and the republic rocket launcher. More specifically, I just need the salvo delay value for the rebel rocket, and the shot delay value for the republic. Thanks in advance.
Straight from the assets folder :)
Rebel Rocket Launcher - all_weap_inf_torpedo_launcher.odf
[spoiler]
[WeaponClass]
ClassLabel = "launcher"
[Properties]
AnimationBank = "bazooka"
GeometryName = "all_weap_inf_launcher"
HighResGeometry = "all_1st_weap_inf_launcher"
//***********************************************
//************* TARGET & RANGE VALUES **********
//***********************************************
TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"
TargetPerson = "0"
TargetAnimal = "0"
TargetDroid = "0"
TargetVehicle = "1"
TargetBuilding = "0"
MinRange = "6"
OptimalRange = "75"
MaxRange = "150"
LockOnRange = "175.0"
LockOnAngle = "6.0"
LockOffAngle = "10.0"
LockTime = "1.0"
ZoomMin = "2.0"
ZoomMax = "2.0"
ZoomRate = "0.0"
PitchSpread = "0.0"
YawSpread = "0.0"
SpreadPerShot = "1.1"
SpreadRecoverRate = "4.8"
SpreadThreshold = "1.6"
SpreadLimit = "6.0"
StandStillSpread = "0.0"
StandMoveSpread = "0.0"
CrouchStillSpread = "0.0"
CrouchMoveSpread = "0.0"
ProneStillSpread = "0.0"
ProneMoveSpread = "0.0"
//***********************************************
//*********** WEAPON PERFORMANCE VALUES *********
//***********************************************
RoundsPerClip = "2"
ReloadTime = "4.0"
ShotDelay = "0.0"
TriggerSingle = "1"
MaxPressedTime = "0.0"
SalvoCount = "2"
SalvoDelay = "0.25"
InitialSalvoDelay = "0.25"
SalvoTime = "0.0"
OrdnanceName = "all_weap_inf_torpedo_launcher_ord"
FirePointName = "hp_fire"
//***********************************************
//*********** HUD & CONTROLLER VALUES *********
//***********************************************
IconTexture = "IMP_launcher_icon"
ModeTexture = "HUD_weap_semiauto"
ReticuleTexture = "reticule_rocket"
ScopeTexture = "weapon_scope2"
MuzzleFlash = "small_muzzle_flash"
FlashColor = "255 198 62"
FlashLength = "0.075"
FlashLightColor = "255 198 62 175"
FlashLightRadius = "5.0"
FlashLightDuration = "0.25"
Discharge = "small_smoke_effect"
ChargeRateLight = "0.0"
MaxChargeStrengthLight = "0.0"
ChargeDelayLight = "0.0"
ChargeRateHeavy = "0.0"
MaxChargeStrengthHeavy = "0.0"
ChargeDelayHeavy = "0.0"
RecoilLengthHeavy = "1.5"
RecoilStrengthHeavy = "1"
RecoilDecayHeavy = "0.75"
//******************************************************
//*************** SOUND ****************
//******************************************************
FireSound = "all_weap_inf_torpedo_fire"
FireEmptySound = "com_weap_inf_ammo_empty"
FireLoopSound = ""
ReloadSound = "all_weap_inf_reload_lg"
ChargeSound = "all_weap_inf_tracking_unit"
ChargeSoundPitch = "0.0"
ChangeModeSound = "all_weap_inf_equip_lg"
WeaponChangeSound = "all_weap_inf_equip_lg"
ClankLeftWalkSound = ""
ClankRightWalkSound = ""
ClankLeftRunSound = ""
ClankRightRunSound = ""
JumpSound = "all_weap_inf_torpedo_mvt_jump"
LandSound = "all_weap_inf_torpedo_mvt_land"
RollSound = "all_weap_inf_torpedo_mvt_roll"
ProneSound = "all_weap_inf_torpedo_mvt_squat"
SquatSound = "all_weap_inf_torpedo_mvt_lie"
StandSound = "all_weap_inf_torpedo_mvt_getup"
[/spoiler]
Republic Rocket Launcher - rep_weap_inf_torpedo_launcher.odf
[spoiler]
[WeaponClass]
ClassLabel = "launcher"
[Properties]
AnimationBank = "bazooka"
GeometryName = "rep_weap_inf_launcher"
HighResGeometry = "rep_1st_weap_inf_launcher"
//***********************************************
//************* TARGET & RANGE VALUES **********
//***********************************************
TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"
TargetPerson = "0"
TargetAnimal = "0"
TargetDroid = "0"
TargetVehicle = "1"
TargetBuilding = "0"
MinRange = "10"
OptimalRange = "75"
MaxRange = "150"
LockOnRange = "175.0"
LockOnAngle = "6.0"
LockOffAngle = "10.0"
LockTime = "1.0"
ZoomMin = "2.0"
ZoomMax = "2.0"
ZoomRate = "0.0"
PitchSpread = "0.0"
YawSpread = "0.0"
SpreadPerShot = "1.1"
SpreadRecoverRate = "4.8"
SpreadThreshold = "1.6"
SpreadLimit = "6.0"
StandStillSpread = "0.0"
StandMoveSpread = "0.0"
CrouchStillSpread = "0.0"
CrouchMoveSpread = "0.0"
ProneStillSpread = "0.0"
ProneMoveSpread = "0.0"
//***********************************************
//*********** WEAPON PERFORMANCE VALUES *********
//***********************************************
RoundsPerClip = "2"
ReloadTime = "4.0"
ShotDelay = "2.0"
TriggerSingle = "1"
MaxPressedTime = "0.0"
SalvoCount = "1"
SalvoDelay = "0.0"
InitialSalvoDelay = "0.0"
SalvoTime = "0.0"
OrdnanceName = "rep_weap_inf_torpedo_launcher_ord"
FirePointName = "hp_fire"
//***********************************************
//*********** HUD & CONTROLLER VALUES *********
//***********************************************
IconTexture = "IMP_launcher_icon"
ModeTexture = "HUD_weap_semiauto"
ReticuleTexture = "reticule_rocket"
ScopeTexture = "weapon_scope2"
MuzzleFlash = "small_muzzle_flash"
FlashLightColor = "255 192 192 175"
FlashLightRadius = "5.0"
FlashLightDuration = "0.25"
Discharge = "small_smoke_effect"
ChargeRateLight = "0.0"
MaxChargeStrengthLight = "0.0"
ChargeDelayLight = "0.0"
ChargeRateHeavy = "0.0"
MaxChargeStrengthHeavy = "0.0"
ChargeDelayHeavy = "2.45"
RecoilLengthHeavy = "1.5"
RecoilStrengthHeavy = "1"
RecoilDecayHeavy = "0.75"
//************************************************
//******************* SOUND *****************
//************************************************
FireSound = "cis_weap_inf_rocket_fire"
FireEmptySound = "com_weap_inf_ammo_empty"
FireLoopSound = ""
ReloadSound = "rep_weap_inf_reload_lg"
ChargeSound = "rep_weap_inf_tracking_unit"
ChargeSoundPitch = "0.0"
ChangeModeSound = "rep_weap_inf_equip_lg"
WeaponChangeSound = "rep_weap_inf_equip_lg"
ClankLeftWalkSound = ""
ClankRightWalkSound = ""
ClankLeftRunSound = ""
ClankRightRunSound = ""
JumpSound = "rep_weap_inf_lasercannon_mvt_jump"
LandSound = "rep_weap_inf_lasercannon_mvt_land"
RollSound = "rep_weap_inf_lasercannon_mvt_roll"
ProneSound = "rep_weap_inf_lasercannon_mvt_squat"
SquatSound = "rep_weap_inf_lasercannon_mvt_lie"
StandSound = "rep_weap_inf_lasercannon_mvt_getup"
[/spoiler]
Thanks ever so much man.