SWBFGamers

Modding for the Original SWBF1 and SWBF2 => Requests => Topic started by: Phobos on March 03, 2012, 11:50:05 AM

Title: [CLOSED] AA12 Shotgun Weapon Model Request
Post by: Phobos on March 03, 2012, 11:50:05 AM
Does anyone with XSI want to make an aa-12 mesh? I have automatic shotguns for phobos map and this weapon model would look awesome
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fjuliasherred.com%2Farchive%2F2-26-10%2520Update%2520Assets%2FAA-12.jpg&hash=1fc868deec7a88cfb2c01059cf22f3d1da4682c5)

Quote from: -RepubliqueCmdr- on June 11, 2013, 08:12:17 AM
Alright, I know this is a VERY VERY old post, but I didn't see the point in letting a cool gun model go to waist.
Issues:
1. Scaling; Your model was ginormous.
2. Rotation, it was sideways and upside down in XSI.
3. No Hp null/node for hp_fire or DummyRoot, The parent was Geom1 (which is a geometry, not a primitive null).

I have fixed all 3, and it should be ready for ingame use.
I don't see an issue with reuploading a fixed version, since it's already been made public that way, if anyone has a problem with this, it can be taken down.
http://www.swbfgamers.com/index.php?action=dlattach;topic=5044.0;attach=2558
-Edit: You might add -scale 0.85 to an option file for this.
Title: Re: AA12 Shotgun Weapon Model Request
Post by: Led on March 18, 2012, 02:45:40 PM
We need a modeler... :ohmy:
Title: Re: AA12 Shotgun Weapon Model Request
Post by: Snake on March 21, 2012, 09:30:26 AM
Maybe Epifire can do that. Idk but that would be awesome!
Title: Re: AA12 Shotgun Weapon Model Request
Post by: Ultimo on March 23, 2012, 10:52:17 PM
wow looks liek the gun pic came straight out of Combat Arms. Such high and similar graphics... Let's see yes, it would be a great new weapon... Im not sure but I may have a friend or two who could help, but it may be at a higher expense.
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