Does anyone with XSI want to make an aa-12 mesh? I have automatic shotguns for phobos map and this weapon model would look awesome
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fjuliasherred.com%2Farchive%2F2-26-10%2520Update%2520Assets%2FAA-12.jpg&hash=1fc868deec7a88cfb2c01059cf22f3d1da4682c5)
Quote from: -RepubliqueCmdr- on June 11, 2013, 08:12:17 AM
Alright, I know this is a VERY VERY old post, but I didn't see the point in letting a cool gun model go to waist.
Issues:
1. Scaling; Your model was ginormous.
2. Rotation, it was sideways and upside down in XSI.
3. No Hp null/node for hp_fire or DummyRoot, The parent was Geom1 (which is a geometry, not a primitive null).
I have fixed all 3, and it should be ready for ingame use.
I don't see an issue with reuploading a fixed version, since it's already been made public that way, if anyone has a problem with this, it can be taken down.
http://www.swbfgamers.com/index.php?action=dlattach;topic=5044.0;attach=2558
-Edit: You might add -scale 0.85 to an option file for this.
We need a modeler... :ohmy:
Maybe Epifire can do that. Idk but that would be awesome!
wow looks liek the gun pic came straight out of Combat Arms. Such high and similar graphics... Let's see yes, it would be a great new weapon... Im not sure but I may have a friend or two who could help, but it may be at a higher expense.