SWBFGamers

Modding for the Original SWBF1 and SWBF2 => Requests => Topic started by: wookieejedi on January 05, 2010, 04:58:41 PM

Title: Turrets Shooting Out Fighters
Post by: wookieejedi on January 05, 2010, 04:58:41 PM
Would it be possible to make a laser turret?, like a Bespin AA gun fire shots that look like fighters? The only thing I could think of was to change the aa ord file to a missle but I couldn't find where the msh that tells what the missles look like were in the odfs

Ultimately I would like to make so there is an turret that fires instant heat seeking missles, that are toned down in speed, but have the msh of fighters
Title: Re: Turrets Shooting Out Fighters
Post by: Maveritchell on January 05, 2010, 06:38:08 PM
There's no reason it can't happen. A turret has a weapon. A missile is a weapon. A missile has a mesh. A vehicle is a mesh.

Just change your turret's weapon so that is fires a missile ordnance instead of a bolt ordnance, and change your missile mesh to a vehicle's mesh.
Title: Re: Turrets Shooting Out Fighters
Post by: wookieejedi on January 06, 2010, 07:11:32 AM
thanks, but where is the line in the missle odf for the msh file though?

When I looked in a proton_torpedo.odf I didn't find any line that had an msh file name. Any ideas, thanks
Title: Re: Turrets Shooting Out Fighters
Post by: Maveritchell on January 06, 2010, 10:33:15 AM
I don't know which specific .odf file you are looking at. Any geometry for the actual ordnance is defined in the _ord.odf file, and if that particular missile has a geometry (not all of them do), then it is defined by:
GeometryName = "com_weap_missile"
Title: Re: Turrets Shooting Out Fighters
Post by: wookieejedi on January 06, 2010, 04:41:33 PM
thanks got it

on another subject I tried making automatic missle turrets, but the missles never lock on to anything, even though I have the lock on time at 0.01 and all the other odf stuff from a torpedo launcher, any ideas anyone?
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