SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: Linux user Awesome on September 01, 2018, 01:59:32 PM

Title: 8 by 8km map issue
Post by: Linux user Awesome on September 01, 2018, 01:59:32 PM
I am playing around with 1024(2048 was too unstable) map size witch is about 8 by 8km but the trouble is that when you walk a certent distance about 1 or 2km i think form the center you die but if you are in a vehicle you will not. as soon as you hop out you die.

how can i fix this? so that you can be anywhere in the map as a unit without death?

and also does anybody know if a map like this can handle many objects?(standard battlefront quality)
like a small town or village north of some greenery around on large hills a river and a few ponds.

Thanks in advance!  :happy:
Title: Re: 8 by 8km map issue
Post by: Led on September 01, 2018, 03:52:41 PM
Check your death regions.

You may also want to look at Ord Mantell:  No greater glory for one of the biggest SWBF1 maps I have played. It should be in our downloads.
Title: Re: 8 by 8km map issue
Post by: Linux user Awesome on September 06, 2018, 11:16:29 PM
Thanks, but I think you die after walking 2km from the center because of memory management? hard coded probably?

I think Ord Mantell: No greater glory is an 4 by 4km map anyway.
but looks like it is filled with objects so thats not a problem.
so I would say 4X4km maps are the biggest you should make for a map with normal play.
so you can have a 4X4km map with 4m tiles/detail without any fancy modding i would think.

But anyway I guess I will just have to limit myself to 4x4km maps.
Thanks for all your help!(I apolagize for the bad writing.)
Title: Re: 8 by 8km map issue
Post by: Ginev on September 20, 2018, 11:18:36 PM
You cannot fix the dead issue.Its hard coded.I once had the same problem.Also if you make your map 2048 on 2048 there is a terrain editor bug where you make changesto the terrain in zero editor but ingame the terrain is unchanged.
EhPortal 1.34 © 2024, WebDev