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Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: 1ИCΘ6И17Θ on June 13, 2017, 03:21:55 AM

Title: Blender with .msh
Post by: 1ИCΘ6И17Θ on June 13, 2017, 03:21:55 AM
Hello, everything is in the title, I made major progress in my project and now the terrain is ready (thanks to tirpider) but now I'm running into a small issue, how do I open .msh files with blender ? Is there some patches to install in order to make it work ? I don't think I can work with XSI for what I'm doing.
Title: Re: Blender with .msh
Post by: swgaming1015 on June 13, 2017, 06:10:08 AM
I don't believe you can open .msh files directly in blender. But what you can do is use XSI to convert the msh to obj and then import the obj file into blender.
Title: Re: Blender with .msh
Post by: KingCurry1717 on June 13, 2017, 06:32:08 PM
Quote from: swgaming1015 on June 13, 2017, 06:10:08 AM
I don't believe you can open .msh files directly in blender. But what you can do is use XSI to convert the msh to obj and then import the obj file into blender.

If im correct, that depends on the version of XSI, using 7.5 (the newest one) won't convert out to OBJ (unless something new has been created to convert out), however, using a OBJ converter found here: http://www.gametoast.com/viewtopic.php?f=64&t=14857 may do the trick.
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