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Messages - Dark_Phantom

#961
Quote from: Kniescheibenzerschredderer on September 16, 2013, 12:34:34 PM
Does anyone known how to be able to play through Openspy with Windows 7 As OS ?
Yes, it worked with the batch file.  I also ran it on Vista, because that was my home computer.  My laptop is Windows 7.
#962
Quote from: Ten Numb on September 16, 2013, 05:04:14 PM
Can you please clarify what can and cannot be sent in PM's? Also, I've only sent messages to one member in the last month, who are not named Nixo, Oven, and Buckler, that would be "Elite".
For the most part, it is your discretion what can and cannot be sent (what you say can and will be used against you).  If you have been receiving abusive messages, they can be reported (just like a normal post).  The same goes for the other person, you can also be reported if you send an abusive message.
#963
Released Maps and Mods / Re: Converted BF2 Test Planet
September 16, 2013, 06:06:31 AM
BF1 test planet exists in BF1 PC server manager I believe.  Somehow I got a hold of it, but it wasn't really anything but a black field and I thought I could see stuff in the distance but the closer I got it disappeared.  Oh and there were untextured boxes that you couldn't see until you hit them while trying to fight.
#964
I thought this was interesting:
Corrected.  Wrong message.  LoL.
#965
This is great.  I'm excited for when everything gets implemented.
I was "Bug searching" and exploring the map today.  You can glitch into the Turbolaser tower.  Other than that, no bugs that I noticed.  Nicely done.
#966
Released Assets / Re: Serejas driveable Sandcrowler
September 11, 2013, 07:48:46 PM
Quote from: Kit Fisto on September 11, 2013, 07:46:26 PM
I'm officially blown away!

And what map do you have planned for this handy vehicle Sereja? :happy:
I bet a Jawa invasion of Mos Eisley.  Seriously, this is awesome.
#967
SWBF1 Modding / Re: [WIP]..Forever (Maps/mods showcase)
September 09, 2013, 02:35:43 PM
Snake, that ship is awesome.  Pretty good for just using squares, circles, and lines.  I wish I could make ships like that.

Quote from: {TCE}Call-of-Duty on September 09, 2013, 01:33:06 PM
the player can stand in the ship when it takes of without actually entering the ship.

While I am at it, this idea is next to impossible with our resources.  You fall through or something like that, every time.  Although I admit it would be a nice addition to the game along with a "Make the troops walk on" function.
#968
LoL, thanks everyone.
Lets see... Unit33 is the King of the Moderators... Snake is the Lord General His Highness of Glorious Power and Strength...  and I'm the Famous Great Mighty Master of the Dark Side of the force!  Or Dark_Phantom!
#969
Have you tried changing resolutions?  Or anything like those settings?
#970
I mean unmodded as in the base map (idc about map skinning and the like).  I just want the unmodded sides Ewoks vs Empire.  Make like 500-700 Ewoks vs 200 Empire and the battle is very interesting.
#971
You know, I kind of wanted one of Sereja's maps, but I know that some people can't use them so.... I'm sad.
Nar Shaddaa would have been epic.
I like Docks (a lot actually).
Actually I want Endor.  EWOKS vs EMPIRE. UNMODDED (except to get Ewoks without rebels).

-- I actually think this can be a server sided mod :moo:
#972
Released Maps and Mods / Re: Converted BF2 Test Planet
September 06, 2013, 04:50:07 PM
Is this the one off of the SecretSociety website?  I converted it successfully to BF1 (not released) but was more interested in the stuff in the assets than the actual map.  If this is it then:
Quote from: PsychoFred
No it was never a map for BF2. It was just a level where artists could test assets.
The only "original" map for BF1 was the prototype map which only worked with a very early version of teh game engine.
Quote from my email about this specific level.
#973
He can do what he wants in his servers.  It just means nobody will play in them, he can play by himself for all we care.
#974
I started playing with about 40kbps.  Yes, you read that right. KBPS.  My ping was extremely high and I was called a lagger for much of my early playing days.  I could not play on Tunngle due to such slow Internet.  Gladly, people played with me and knew I would have those lag spikes, and I became a good player (I think so).

I understand these are your rules, but the term "lagger" is overused.  In fact, it is nearly impossible to purposely be a "lagger".  The host has control of most to all of the lag.  The rest is the player's fault.  Because one player has bad ping does not impact the whole server as much as people like to think.
#975
Quote from: Helios on September 03, 2013, 08:08:21 PM
Whats the deal if the map has it?
I'm not really quite sure there's a way to do it through the map.  It's a side mod that players would have to download and I'm not sure of any way around that.