Oops! Those are just the .msh files. For some reason I thought they were the munged ones...
I forget how to munge them so give me some time and I will.
Edit: Umm, I can't remember if this was how you do it or not... sooooo....
Zipped the sabre shoot zaa and zaf... please correct me if I'm wrong you animation creators who know more than me.
The msh files can be munged using the animation mungers. I used Bamdur's http://www.swbfgamers.com/index.php?topic=4801.msg45961#msg45961 for this because it was simpler. You can find the original msh files in the BFBuilder/Assets/Shipped Common Animations
Battlefront uses the AnimationBank="lightsabre" for this specifically. It's a bank so it uses all those files I sent you.I believe you can override the stock ones by putting the new anims in the common.lvl builder's munged folder.
You will probably need the whole animation bank and edit those msh files. I munged a separate file but you may need the whole bank. I can probably remunge the entire bank for you and see if it works. I am fairly sure they go in the common.lvl builder's munged folder.
Animations was never something I was great at, so I didn't touch them often.
Edited again: Must have done something right this time. New file is the same as the old Human_Animation_3.zaa file. Attached.
I forget how to munge them so give me some time and I will.
Edit: Umm, I can't remember if this was how you do it or not... sooooo....
Zipped the sabre shoot zaa and zaf... please correct me if I'm wrong you animation creators who know more than me.
The msh files can be munged using the animation mungers. I used Bamdur's http://www.swbfgamers.com/index.php?topic=4801.msg45961#msg45961 for this because it was simpler. You can find the original msh files in the BFBuilder/Assets/Shipped Common Animations
Battlefront uses the AnimationBank="lightsabre" for this specifically. It's a bank so it uses all those files I sent you.
Animations was never something I was great at, so I didn't touch them often.
Edited again: Must have done something right this time. New file is the same as the old Human_Animation_3.zaa file. Attached.