Recent posts
#11
SWBF1 Modding / Re: Battlefront team colors ch...
Last post by wsa30h - July 15, 2025, 09:00:15 AMawesome thank you epic work keep it up. i wonder how well this would translate to the classic collection ?
#12
SWBF1 Modding / Re: Battlefront team colors ch...
Last post by Zelenium - July 15, 2025, 08:35:41 AMQuote from: wsa30h on July 15, 2025, 05:18:37 AMis this the cd dvd version or steam gog ? and is it possible to have 4 teams all hostile to one another in different colors ?
It's the dvd version.
About teams - yes, it's possible, but it requires more manipulation of the EXE
#13
SWBF1 Modding / Re: Battlefront team colors ch...
Last post by wsa30h - July 15, 2025, 05:18:37 AMis this the cd dvd version or steam gog ? and is it possible to have 4 teams all hostile to one another in different colors ?
#14
SWBF1 Modding / Re: Battlefront team colors ch...
Last post by Dark_Phantom - July 14, 2025, 07:21:06 PMQuote from: Ty294 on July 14, 2025, 03:24:07 PMSo, this can be done on a map-to-map basis without the need to hack the game EXE, or is this being done to the game EXE? Sorry if I missed something, but I am wondering what file is being hex-edited to get this effect.
Very nice work regardless though!
It requires updating your Battlefront.exe or saving the values in Cheat Engine.
#15
SWBF1 Modding / Re: Battlefront team colors ch...
Last post by Ty294 - July 14, 2025, 03:24:07 PMSo, this can be done on a map-to-map basis without the need to hack the game EXE, or is this being done to the game EXE? Sorry if I missed something, but I am wondering what file is being hex-edited to get this effect.
Very nice work regardless though!
Very nice work regardless though!
#16
SWBF1 Modding / Re: Battlefront team colors ch...
Last post by Zelenium - July 14, 2025, 01:50:58 PMUpdated
#17
SWBF1 Modding / Re: Battlefront team colors ch...
Last post by wsa30h - July 14, 2025, 01:13:49 PMalso quick question do you plan to make this work for more than 3 teams ?
#18
General / Space Maps - Indie Game
Last post by Echourbs - July 14, 2025, 10:47:54 AMHello Guys, how you doing? Hopefully fine!
I'm just making an Overwatch with Ships/Airplanes, and wanting to get inspiration on SWBF Space Maps.
I'm really trying to make a good Level Design, and i'm looking for maps modded or not that in can get some inspo
I'm just making an Overwatch with Ships/Airplanes, and wanting to get inspiration on SWBF Space Maps.
I'm really trying to make a good Level Design, and i'm looking for maps modded or not that in can get some inspo
#19
SWBF1 Modding / Re: Battlefront team colors ch...
Last post by wsa30h - July 13, 2025, 11:23:10 PMepic awesome work
#20
SWBF1 Modding / Battlefront team colors change
Last post by Zelenium - July 12, 2025, 04:04:33 PMI. How to fix multiplayer minimap bug for all teams whose value is greater than 3.
There is a problem when you in multiplayer decide to add more than 3 teams. In singleplayer, each new one will just be yellow (or green/red if they have the right name). However, in multiplayer they will become white or other colors, which is very inconvenient. Plus, the white ones will be visible even to enemies.
The thing is that the developers for some reason instead of 3 bits read only 2 bits of information about the team number to display on the minimap. In addition, they constantly overwrite the correct value with the wrong one. This happens only in multiplayer (in single player there is no overwriting and the values remain correct). I solved the problem by removing overwriting in multiplayer.
The solution:
1. Using HexEditor, find the next code: "57 89 96 DC 00 00 00 E8"
2. Сhange the code from "57 89 96 DC 00 00 00 E8" to "57 90 90 90 90 90 90 E8"
II. How to change the main colors used in the game.
The game has the basic colors sewn in, which are used for a variety of things during game (colors of arrows on the mini-map, health bars, player names and even the message "Leaving the battlefield"). By changing them you can change all the basic colors. However, keep in mind that you cannot change the color for nickname or arrows separately in this way.
You cannot view this attachment.
The solution:
1. Using HexEditor, find the next code: "FF FF FF FF C0 C0 C0 FF 80 80 80 FF"
2. First "FF" is the beginning, change can be started from there. The colors go one by one, no indentation
As you understand, all colors are written as hex numbers (0 to FF). The order of colors is as follows: blue, green, red, alpha.
For example, you can change the red color of enemies to cyan. Just change "20 20 DF FF" to "DF DF 20 FF"
III. I changed the color of the yellow team that is in alliance with the enemy and made them blue.
And similar to the green-red arrows, these ones will change to yellow and blue depending on their relationship to your team.
Essentially, allies will look green or yellow, and enemies will look red or blue (green and red = primary team, blue and yellow = secondary team)
You cannot view this attachment.
The solution:
1. Using HexEditor, find the next code: "08 8B 0D 00 7A 72 00 EB"
2. Сhange the code from "08 8B 0D 00 7A 72 00 EB" to "08 E9 F9 A0 17 00 90 EB"
3. Navigate to address "3048F0"
4. Change the code from zeros to "8A 8C 32 8C 00 00 00 84 C9 7E 0B 8B 0D 00 7A 72 00 E9 15 5F E8 FF 8B 0D F4 79 72 00 0F 8C 09 5F E8 FF 8B 0D DC 79 72 00 E9 FE 5E E8 FF"
There is a problem when you in multiplayer decide to add more than 3 teams. In singleplayer, each new one will just be yellow (or green/red if they have the right name). However, in multiplayer they will become white or other colors, which is very inconvenient. Plus, the white ones will be visible even to enemies.
The thing is that the developers for some reason instead of 3 bits read only 2 bits of information about the team number to display on the minimap. In addition, they constantly overwrite the correct value with the wrong one. This happens only in multiplayer (in single player there is no overwriting and the values remain correct). I solved the problem by removing overwriting in multiplayer.
The solution:
1. Using HexEditor, find the next code: "57 89 96 DC 00 00 00 E8"
2. Сhange the code from "57 89 96 DC 00 00 00 E8" to "57 90 90 90 90 90 90 E8"
II. How to change the main colors used in the game.
The game has the basic colors sewn in, which are used for a variety of things during game (colors of arrows on the mini-map, health bars, player names and even the message "Leaving the battlefield"). By changing them you can change all the basic colors. However, keep in mind that you cannot change the color for nickname or arrows separately in this way.
You cannot view this attachment.
The solution:
1. Using HexEditor, find the next code: "FF FF FF FF C0 C0 C0 FF 80 80 80 FF"
2. First "FF" is the beginning, change can be started from there. The colors go one by one, no indentation
As you understand, all colors are written as hex numbers (0 to FF). The order of colors is as follows: blue, green, red, alpha.
For example, you can change the red color of enemies to cyan. Just change "20 20 DF FF" to "DF DF 20 FF"
III. I changed the color of the yellow team that is in alliance with the enemy and made them blue.
And similar to the green-red arrows, these ones will change to yellow and blue depending on their relationship to your team.
Essentially, allies will look green or yellow, and enemies will look red or blue (green and red = primary team, blue and yellow = secondary team)
You cannot view this attachment.
The solution:
1. Using HexEditor, find the next code: "08 8B 0D 00 7A 72 00 EB"
2. Сhange the code from "08 8B 0D 00 7A 72 00 EB" to "08 E9 F9 A0 17 00 90 EB"
3. Navigate to address "3048F0"
4. Change the code from zeros to "8A 8C 32 8C 00 00 00 84 C9 7E 0B 8B 0D 00 7A 72 00 E9 15 5F E8 FF 8B 0D F4 79 72 00 0F 8C 09 5F E8 FF 8B 0D DC 79 72 00 E9 FE 5E E8 FF"