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Messages - Radical_Pi

#31
What do you mean? like in SPTest?
#32
Other Games / Re: Question about Travian
September 20, 2009, 10:50:04 AM
I believe now you don't get the resources without doing the stuff for the QuestMaster. They dropped the automatic resources
#33
SWBF1 Modding / Re: Work In Progress: Felucia: Woods
September 20, 2009, 10:40:28 AM
For the localizations: (assuming the same CP numbers as BF2)

1: Hotsprings
2: Fungal Tree
3: Dark Forest
4: Acklay Nest
5: Destroyed Gunship

You're not using the CTF cps, right?
#34
Other Games / Re: MPC's xFire List!
September 19, 2009, 05:38:02 PM
iknowpi
#35
Welcome Center / Re: Hiiiiiii.
September 18, 2009, 09:32:21 PM
I'm readying my failhammer for when deka finds out he can't actually use the banhammer :P

Anyways, welcome to MPC :cheers:
#36
Quote from: Buckler on September 15, 2009, 11:44:29 PM
It is not possible, as far as I know, to get a list of players that are playing with Direct Connection.

DC actually can be pinged for server stats exactly the same as a GS game. It's just few people have bothered to make it.
#37
SWBF1 Modding Tutorials / Re: Basic ODF Editing
September 14, 2009, 07:07:55 PM
lol you're going to have to give me a list of questions.

I did a bit of looking, and here's what I found

IconTexture: Never seen it used ingame (you find the texture in the ALL MSH folder), possibly was used for a feature that didn't make it into the game

MapTexture: The icon that appears on the map

MapScale: resizes the MapTexture to make some units show up bigger or smaller. That's how some troops have different size map markers

Also with weaponchannel a 0 is a primary weapon (that's how nap got 3 weapons on left click once) and 1 is a secondary weapon. I haven't experimented to see if you can change it on the number 2 weapon
#38
SWBF1 Modding Tutorials / Re: Basic LUA guide
September 14, 2009, 02:29:00 PM
guide finished and colored!
#39
SWBF1 Modding Tutorials / Re: Basic ODF Editing
September 14, 2009, 02:02:40 PM
lol. I just noticed the ...ask pi about this :P

I have never seen it used in any ODF file, and I truly have never tested it

I do, however, have and idea of what it might do. It could be used for creating drop chains (ex you drop a health pack and an ammo pack in the same death. I'd assume the way to use it is you set the name of the next pack to drop, reading it from the drop list and checking if there is another one to drop. The - probably means "end of drops"
#40
My fav standard is Tantive IV, and since I don't find many servers with mod maps I haven't really tried many of the mod maps
#41
SWBF1 Modding Tutorials / Re: Basic LUA guide
September 14, 2009, 01:33:46 PM
Sure thing. I just didn't have time to do that when writing this :)
#42
SWBF1 Modding Tutorials / Re: Basic LUA guide
September 13, 2009, 09:15:28 PM
Right, but my point is since ATK and CIS mean the same thing, why do the scipters make 2 variables. It would be much simpler if they just did something like "SetAttackingTeam(CIS)" instead of using ATK.
#43
SWBF1 Modding Tutorials / Re: Basic LUA guide
September 13, 2009, 07:39:09 PM
Yeah, but why would they have had both ATK and DEF as well as REP and CIS?
#44
lol sorry, was thinking of an AT-ST republic equivalent in SWBF2 :P
#45
SWBF1 Modding Tutorials / Re: Basic LUA guide
September 13, 2009, 05:31:45 PM
Yeah, 1 attack, 1 defend. I never really understood why LA made that distinction. I don't think it affects the AI that much. Perhaps it decides which team gets the odd player in MP games :P