I've already fixed 2 errors on the Battlefront SDK.
And of course, another one appears.
It crashes during the startup. My color settings are already 32-bit, so thats not it.
Please help!
What do you mean? like in SPTest?
What?
On the swbf SDK, it "has encountered a problem and needs to close" on the loading screen.
Thats all I know.
which program are you trying to run? The munge process? ZeroEditor? localizer? SPTest?
Zeroeditor
It crashes on the loading screen
Does it only happen on one mod or on all of them
If it's one did you try to copy a map from SWBF2?
Rather than spell it out over five more replies, Ill just lay it all out now.
1. I select BfBuilder from the BfBuilder folder.
2. BfBuilder appears, I select New Project.
3.I fill in the map name and ID, and select ok, then yes.
4. I select Edit [mapname]
5.The Zeroeditor loading screen displaying the Pandemic logo appears.
6.After 4 or 5 seconds, the cp says "This program has encountered an error and needs to close."
7.I get mad.
Hit phsyc0fred's site and get the latest version of ZE. I believe this (http://www.secretsociety.com/forum/downloads/BF1/ZeroeditorUpdate122904.zip) is what you want. Make sure to put that in DataTEMPLATE
If that doesn't work, it sounds like you might have a corrupted template file. Best thing you can do is just re-install the BFBuilder
Should I use a different download location?
I can't find any other place that has it besides Filefront.
did you try the ZE replacement? It's linked to in my post
Just in case, this is the file:
http://www.secretsociety.com/forum/downloads/BF1/ZeroeditorUpdate122904.zip
Yes, I did, same thing happened
Do you have a reccomended download site, or should I just re-download from Filefront?
Filefront is best
Happened again
At this point, I'm wondering whether this is really worth it...
Try 3DAnalyzer. ZeroEditor does not run on mine but it runs smoothly through 3DAnalyzer. Just be sure to check "Force SW TnL" first.
Whats 3D analyzer?
Ah, nevermind.
Can't believe nobody has asked this yet, but what operating system are you using?
If you are using Windows Vista, I don't think ZE works well with it. Make sure you are running it as an administrator, and perhaps try running it in compatibility mode.
Well, this is a first. It actually works!
Thanks, Ggccuk!
And no, I use XP.
Alas, now I have new problems.
It wont munge my worlds, claiming "Munge.bat is not an executable or batch file."
Which it is, but apparently my cp doesnt know that.
And no, I have no spaces in the file path.
Did you try running it via the BFBuilder HTML Application? If so, I suggest trying to run the actual "munge.bat" inside your DataModID folder.
There isn't one.
There's one in ModTemplate, but in the world folders there is no Munge.bat.
If there's supposed to be, then thats probably my problem.
That certainly is the problem.
Are you using BFBuilder pro? It's downloaded from Fred's site. You need to get it for the easiest possible modding experience. If you have done that, then copy-paste in the munge.bat file to your DataModID folder and try again.
Trying to juggle between 3D analyzer and the normal menu just isnt working. Anything I create using 3D analyzer wont show up in the "Open Project" list, and I cant use the menu to edit them or it will crash, pro or no pro.
I am officially giving up.
i am glad i kept my self to just modding the troops with different skins and mesh files. sorry for your problem. i know you would have alot of fun if you modded the troops like never before seen in a side lvl file which could be online compatible with out crash.
Hmm... it does not create problems for me. Try closing 3DAnalyzer before running BFBuilder Pro.
hi, you clearly want to do something with Battlefront SDK. what does it do? have you ever worked with it before in the past? what type of mods do you make? is this what is used in making maps? do you have xfire? cool what i found. http://brothersinarms2.filefront.com/info/sdk http://commandandconquer.filefront.com/file/Red_Alert_3_Mod_SDK_Worldbuilder%3B99069 these questions are for jawanator38 if you guys dont mind.
The Battlefront SDK is a collection of tools used to mod SWBF. It includes ZeroEdit, BFBuilder, and some other things needed to make Battlefront different.
http://starwarsbattlefront.filefront.com/file/Star_Wars_Battlefront_Modding_Tools;34987
i was hopping to hear from jawanator38 the answers to my questions, if you dont mind guys.
He will only give you the same answers that I will, I imagine.
First of all, yes, I would only give the same answers that he did.
Second of all, your links are for the wrong games, if you didn't notice.
Third, no, I dont have Xfire. This would prove useless considering the computer i play BF on has no internet connection.
good answers, i am looking for someone who thinks alittle bit like me.
Getting a little closer, I think...
Now the munge log is saying that there is nothing in file list Mod1.
lol, that's your problem. Mod1 cannot be used for mod building. It was not created using the SWBF mod tools and therefore cannot be munged. Make a new one in BFBuilder and everything should work
I did!
And it still says that!
Hello?
You are using BFBuilder Pro, correct? And you have all the requisite ZE fixes that can be found in the DL section?
Yes...
Maybe I just wasn't meant to map...
can you make side lvl files? can you make sides with different mesh characters? i can talk on mic in xfire or teamspeak on this subject.