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Messages - Ginev

#31
This is for PC right?Also is this version going to work with the BF3 prealpha?
#32
Thats AMAZING!Finally i will be able to play it through this.From where i can get this Xenia Emulator (I will search in google but it will be good someone to post a link here thanks in advance).

I hope this emulator is for PC?
#33
SWBF2 Modding / Re: Shield generator - HELP
April 21, 2018, 02:24:22 PM
The hoth shield generator is just a destructable building.The Naboo Famba dinosaur odf's are controling the famba shield.I also think you need to put the AddMemorypoolsize line for the famba in your lua file.Check also the Naboo luas for such line and put it in your lua aswell.Then copy all the famba odfs and msh/tga files and put them in your map folder.Then put the famba in zero editor and test.
#34
SWBF1 Modding / Re: Size and distance in SWBF1!
April 16, 2018, 11:19:50 AM
Lunix i think you are Lobot from Bespin :D
#35
SWBF1 Modding / Re: Star Wars Battlefront Legacy
April 01, 2018, 12:23:59 AM
Really?Gistech could you tell me from where you get it and if i can get it just for exploration modding.I really want to see this map from ZERO EDITOR :)
#36
You mean its in msh format or its in obj format?If is some of this 2 types then i am afraid you need the Modding Tools and some basic skills in order to put this into a simple skin mod.If its not already in a mod of course.Then i suggest follow the readme file for instructions.
#37
No actually its not fake.Free radical employee explained that back in the days they were in very good relationship with LucasArts and shortly after they complete Bf3 they were going to start on bf4.Thats why their concept artist begin to explore some new ideas.And here are some of them.Sadly none of this happened.Instead we have "Call of Duty Star Wars" :D
#38
SWBF1 Modding / Re: How can I solve this problem?
March 13, 2018, 12:58:16 AM
You need program called model-edit.Search around for it.
#39
In my opinion this new shaders will be best to be used without any other mods that effect the graphic colors in any way.
#40
True RepComm.I was thinking the same thing about their caves.But when i opened the mesh i was surprised.Such thing also will work in Battlefront 2 since we have the model-munger tools now and we can load much more detailed models :D
#41
Amazing!!!And now one day..one day my dream for relef maping for atleast terrain.That will be epic.Or something else.Tell me is it possible to use some of the unused shaders or not working shaders as a empty slot to make new shader effect?I would love to have a shader that can be applyed to a model that will basically work like the water reflection effect where you can see yourself for example in a wall just like a mirror.This effects is added only to water.Is it possible to be put on model like wall?I know that if this work it will eat alot of frames ingame but we can use it for some small objects its really nice.What you think?Personally for me this 2 shader effects can be the best things ever. :)


EDIT:Ok im back here after 10 minutes and i was testing the shaders on this map.For some reason i think i have a problem with the shaders.

http://www.mediafire.com/file/enq40dc3q2u9irv/Clone+Wars+-+Kashyyyk+by+Warlord28.rar

If you want download it and test it to see how some stuff look like.
For example the water is kinda bright and the refraction make thins from the side look like crap..in my opinion
If you look beneat the water the trees bark is glowing.I do not know but the shadow for everything is super dark.It will be better to say completely black.The droideka shield effect is really nice.I like it.Better test everything on this map.If you do not have such problems please tell me i will send you screenshots.
#42
SWBF1 Modding / Re: Star Wars Battlefront Legacy
February 21, 2018, 12:12:25 AM
I want to see Coruscant so bad for Battlefrotn 1 :D
#43
Released Assets / Ginev Imp LancerFrigate RELEASED!
February 14, 2018, 02:53:52 AM
Here is another puppy for you people.  :cheers:

DOWNLOAD LINK:

https://mega.nz/#!x8UFxZCZ!JvlqP9QCWBasOqb_HkMoHPHcifdWVvWRyem5unaYNYU


Picture of the model:

https://imgur.com/a/KZjEk
#44
Released Assets / Ginev ImpTartanCruiser RELEASED!
February 14, 2018, 02:42:47 AM
Here is my Imperial Tartan Cruiser i made a month ago with the sculpting program 3dCoat.

DOWNLOAD LINK:
https://mega.nz/#!A49k3IIY!BaALySYJW44hZPy3qZc_UJZfFso58G2o-VLTHfLgLmU

Picture of the model:
https://ibb.co/ci8ro7


Enjoy people.I am going to convert waay more models right now.
#45
Star Wars First Assault Tatooine Models + My TA1 files for the map itself.
I decided that i can contribute waaaay more for the community by converting models for Battlefront 1/2 since im good at this and leave other peoples to make maps.Im gonna focus on that for now.
IF SOMEONE WANT TO FINISH THE MAP OR TO TURN IT INTO SOMETHING ELSE YOU HAVE MY PERMISSION JUST PUT PROPER CREDITS!

If you want to munge the map files so you can explore it have in mind that you will get alot of errors and warnings in the munge log.Delete them and ignore them.BUT WHEN YOU MUNGE THE FIRST TIME YOUR MAP MAY CRASH SO BEFORE THAT MUNGE SECOND TIME CUZ SOME FILES ARE MISSED FROM THE MUNGER.ITS A BUG!AFTER THE SECON MUNGE THERE SHOULD BE NO PROBLEMS!

DOWNLOAD LINK: (EDITED by request.     7.2.2022)

https://mega.nz/file/U5tiyaoD#3HqhaU2hEHJ3CuksOaJ5HeYlYwBu13m_vK8JfKN87OI

Video of The map so far:



Credits:LucasArts and the Company who made the game assets (Sorry i do not know the name of the company)
Credits:Ginev for converting them to obj/texturing them and from there converting them to msh and for building the unfinished map.