Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - DylanRocket

#136
Released Assets / Re: Serejas driveable Sandcrowler
September 12, 2013, 12:38:59 PM
You never cease to impress me! :D

Are you planning on doing something with it?
#137
Released Maps and Mods / Re: Converted BF2 Test Planet
September 10, 2013, 04:03:45 PM
Quote from: Snake on September 06, 2013, 05:36:09 PM
So this is Chain Isle from the secret society site?

---

Nvm, just tried it. Cool! Where are the assets? I've never seen this on the site

http://www.secretsociety.com/forum/downloads/BF2Docs/BF2TestLevel/TEST.zip
#138
Released Maps and Mods / Re: BF2 Test map converted to BF1
September 06, 2013, 07:58:15 PM
Oh I understand now. I'll probably wait until the download gets approved next time.
#139
Released Maps and Mods / Re: BF2 Test map converted to BF1
September 06, 2013, 07:35:53 PM
ikr weird. I posted the other but not this one.  ???
#140
Released Maps and Mods / BF2 Test map converted to BF1
September 06, 2013, 05:57:26 PM
BF2 Test map converted to BF1

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1035

=======================================
A STAR WARS BATTLEFRONT MODIFICATION
=======================================
AUTHOR:DylanRocket/Pandemic
RELEASE DATE:9/6/2013

DESCRIPTION: This is just the BF2 test map converted to BF1. I did not edit the map at all. Everything you see is Pandemic's.

CREDITS:
DylanRocket - Converting
Pandemic - Original Map
Psych0fred - Releasing map assets
#141
Released Maps and Mods / Re: Converted BF2 Test Planet
September 06, 2013, 04:53:44 PM
Quote from: Dark_Phantom on September 06, 2013, 04:50:07 PM
Is this the one off of the SecretSociety website?  I converted it successfully to BF1 (not released) but was more interested in the stuff in the assets than the actual map.  If this is it then:Quote from my email about this specific level.

Yes. So they used this to test their assets? I kind of thought so because its pretty empty.
#142
Quote from: Kit Fisto on September 06, 2013, 04:02:37 PM
I think this map is underrated but I LOVE the SWBFI PS2 lighting for this map. It looks beautiful. I'm still waiting for somebody to "port" the PS2 lighting for the PC version...

I'm pretty good at converting things. I can try to change the lighting to match the PS2 lighting. However, I plan on converting Naboo: Prototype first.
#143
Released Maps and Mods / Re: Converted BF2 Test Planet
September 06, 2013, 04:24:49 PM
Quote from: Kit Fisto on September 06, 2013, 04:19:52 PM
What's the test map? Is it Naboo: Prototype? Are there screenshots and/or videos? This sounds interesting...

Its not as good as it seems. Mostly flat except one hill and a bunch of objects.

I'd take pictures but when I do they never show up.  ??? I am using Windows 8.

I can try to convert Naboo: Prototype.(I also like that map. :D )
#144
Released Maps and Mods / Converted BF2 Test Planet
September 06, 2013, 04:17:38 PM
=======================================
A STAR WARS BATTLEFRONT MODIFICATION
=======================================
AUTHOR:DylanRocket/Pandemic
RELEASE DATE:9/6/2013

DESCRIPTION: This is just the BF2 test map converted to BF1. I did not edit the map at all. Everything you see is Pandemic's.

CREDITS:
DylanRocket - Converting
Pandemic - Original Map
Psych0fred - Releasing map assets

http://www.mediafire.com/download/tewfnzk2gzrqja6/testplanet.rar

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1035

Could someone merge this topic with the other?(Don't know how the other came.)
#145
1.Bespin: Cloud City
Probably my favorite map in the Stock game. idk why, I just like it.

2.Geonosis: Spire
I like the map much more than the BF2 map. I also like the spire and the Gunships.

3.Kashyyyk: Docks
This is probably my favorite Kashyyyk map. They should have just used this as the BF2 Kashyyyk.

4.Tatooine: Mos Eisley
Well everyone plays it so much it BF2 and now I like the map. BF2 Mos Eisley isn't identical(I think the ground textures were different.)

5.Endor: Bunker
Ewoks! You get to kill ewoks!  :crazy: You can destroy the Shield Bunker too.
#146
SWBF1 Modding / Re: [HELP] Local loco
August 31, 2013, 10:19:15 PM
1.Create a key in Localization called Local1 (or whatever).
2.Go into lua.
3.For SetTeamName put (4, "Local1").
4.Munge and play

Example:
[spoiler]--  Local Stats
    SetTeamName (3, "locals")
    AddUnitClass (3, "tat_inf_jawa", 14);
    SetUnitCount (3, 14)
    SetTeamAsFriend(3,ATT)
    SetTeamAsFriend(3,DEF)

--  Local Stats
    SetTeamName (4, "Local1")
    AddUnitClass (4, "rak_inf_rakata", 14);
    SetUnitCount (4, 14)
    SetTeamAsEnemy(4,ATT)
    SetTeamAsEnemy(4,DEF)

Note: This is untested. I'm not sure if it works.
#147
3D-Modeling, Animation and Texturing / XSI error
August 31, 2013, 01:12:51 PM
When I start up XSI nothing happens and then it gives me an error.  ???

XSI.exe - Application Error

The application was unable to start correctly (0xc0150002). Click OK to close the application.

I am using Windows 8(It works on my Windows 7 computer but not Windows 8.  :()
#148
I've used XSI before on my other computer but now I get an error.  ???

Maybe I'll do it on my other computer...
#149
I can try it. I already converted it to obj format so right now I am installing XSI. I've seen this model before(I've been playing around with it in JKA) and I agree that it looks good.  :)
#150
I have a Rex Phase 2 skin on my other computer. I can pm it to you.(btw, I made it.)