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Messages - jdee-barc

#601
Requests / Request for someone to port a vehicle to BF1
September 11, 2010, 04:25:10 PM
Could someone port the GAT (the cis tank from convo pack on naboo prototype), to SWBF1 format?
#602
SWBF1 Modding / Re: an idea of mine
September 09, 2010, 11:18:11 AM
I want to get the shocktrooper's backpack on a wookiee or other rebel soldier, and to give a scouttrooper model a jetpack (to make a felucia scout with a jetpack).

Is there a guide of how to add addon models to trooper models. Do you have to hexedit, or actually edit the msh file in XSI?
#603
SWBF1 Modding / Re: an idea of mine
September 07, 2010, 02:11:16 PM
I can't get screens up until the mod is working yet. I've had to drop: Mygeeto, and a Geonosis custom map. Right now I'll release it as a sides mod first, then when I'm on winter vacation, I'll work on the multiplayer part. Right now its a sides mod with some mission maps  :confused:

As I said, I'll continue with this when I'm on winter vacation.
#604
SWBF1 Modding / Re: an idea of mine
September 04, 2010, 11:26:48 AM
o ok. I'll make my own luas.
Geonosis: Prototype is being tested right now
Naboo: imperial Diplomacy: complete
Kashyyyk: Hunt: complete
sides: almost complete
#605
SWBF1 Modding / Re: an idea of mine
September 04, 2010, 08:05:44 AM
Ok. I need help w/ making a Geonosis map using the shipped as a base. How do you edit a shipped map?
I have the sides very near complete. Format like this
Soldier Class: Carbine (a smaller rifle), same weapon in a semi-auto charge up configuration, thermal detonators, concussion grenades
Marine Class: Rifle, (actual rifle), Missile Launcher, Thermal Detonators
Engineer/Pilot Class: Shotgun, Fusioncutter, Supply dispenser, Mines
Sniper Class: Sniper Rifle, Commando Pistol, Haywire Grenade, Recon Droid
Special: Assault, Commander, Commando, jet/jump/jedi classes
assault: Clone assault Trooper: Repeating cannon, Commando Pistol, wrist rocket, time bomb
Shocktrooper: T-21 Light Repeating Blaster, DH-17 Pistol, Frag grenade, Time Bomb
Rebel Vanguard: Grenade Launcher, DH-17 Pistol, Thermal Detoantor, Time Bomb
B2 Super Battle droid: Wrist Blaster, Heavy Cannon, Wrist Rocket, AV Rocket
Commanders
Clone Commander: Chaingun, DC-15S Sidearm Pistol, Supply dispenser, orbital strike
Droid Commander/Magnaguard: Heavy Pistol/Radiation Launcher, Bulldog RLR, Radiatio ngrenade, orbitalstrike
Imperial Officer: DH-17 Pistol, Mortar Launcher, Supply Dispenser, Orbital strike
Wookiee Warrior: Bowcaster (now fully automatic), Wookiee Rocket Launcher, Time Bomb, Orbital strike
Commandos (all commandos except imperial and droid)
Clone Commando: DC-17M Rifle, AntiArmor, Frag grenade, Grappling hook
Clone Cold Assault Commando: DC-15S Sidearm Pistol, DC-17M Sniper, Disguise kit, Time Bomb
Imperial Clone Commando: See Clone Commando
Droid Commando: Vibrosword, Radiation Launcher, Rifle, Frag grenade
Storm Commando: DLT-19 Sniperrifle, DLT-19 Blaster rifle, Frag grenade, Orbital strike
Bothan Spy: DH-17 Pistol, Disguise kit, vibroknife, time bombs
Jets and jumpers/jedi
Jet/Jump/imp Trooper: Rifle, EMP Launcher, Wrist Rocket, Thermal Detonators
Dark Trooper: T-21 Light repeating Blaster, Shotgun, Wrist Rocket, Thermal Detonators
Rebel Jedi: Lightsaber (blocks): Force Lightning, Force pull, Force Push, regeneration
Magnaguard: Electrostaff (blocks as well), radiation grenade, frag grenade, regeneration
Rebel Jedi Sharpshooter: Light saber, Sniperrifle, force push, recon droid, regeneration
Shadow Guard (replaces imperial marine): Force Pike, Missile Launcher, Force Lightning, Force push




Where could I get the mission luas or source files for the imp strikeforce/rebel scum conversions (Mygeeto, Mustafar, Utapau)?
#606
Star Wars Battlefront (2004 Original) / Re: HELP. FATAL!
September 02, 2010, 07:45:02 PM
fixed
remove SWBF and SWBF2
clear registry of any folders labeled LucasArts
reinstall
repeat
use on a different account
Sucess  :D
#607
SWBF1 Modding / an idea of mine
September 02, 2010, 11:22:33 AM
My idea is to make a sides mod, of stuff converted from BF2 (like droid gunship, Imperial Officer, etc), stuff left out of the shipped game, and just new things in general. The mod would be something like the BFX mod and conversion pack for BF1. That mod added new eras to the shipped maps, with more vehicles and different units. I'd do something like that by making mission maps with different sides. The convo pack converted BF1 maps to BF2. my idea would have BF2 maps converted to BF1. I already have a Kashyyyk hunt map.
Format like this
Default and regular sides
default shipped rep.lvl, all.lvl, imp.lvl, cis, geo, gar, gun, ewk, wok, des, and gam lvls so its online compatible
new lvls for the mod
a file for the republic with
new vehicles (Flash Speeder, AT-XT, AT-RT, Light Attack Speeder, ARC-170, V-19)
Coruscant troopers, 212th, 327th, 41st, Galactic Marines, and the 501st legions
new heroes and special units (like Commanders Cody and Bacara, a Clone Commando, Commander etc)

New imperials with
TFU stormtroopers
Galactic Marines
Imperial Commandos, sandtroopers, etc
New heroes (Jerec, Palpatine, Starkiller, Bobafett)
New special units (Imperial Officers, Navy Commandos, Storm Commandos, Jump troopers, etc)
New vehicles like the theta class shuttle, TIE Defender, "trooptrans" TIE Interceptor
new droid units
a Droid Commando w/ sword, Droid Marine, Engineer Droid, Improved droideka, Magnaguard, IG-Tactical Droid, OOM Security droid, geonosian).
snow droids, sand camo, jungle camo.
new heroes (jangofett, IG-88, OOM-9, Darth Maul, etc)
new vehicles like the: Dwarf Spider Droid, Snail Tank, Droid Gunship, Trifighter,

Rebels
variations
naboo guards, improved defaults, CIS droids for a scum/strike mustafar, Tusken raiders for desert maps,
snow and katarns for snow maps.
new vehicles: flash speeder, GIAN speeder, K-Wing, AT-PT, V-Wing Airspeeder, N-1 Starfighter, A-Wing, Rebel LAAT/i Gunship,
new units: bothans, rebel commanders, rogue jedi
heroes, galen marek, chewbacca, etc.


what do people think of this idea
#608
Star Wars Battlefront (2004 Original) / Re: HELP. FATAL!
September 02, 2010, 11:07:51 AM
didn't work
#609
Star Wars Battlefront (2004 Original) / Re: HELP. FATAL!
September 02, 2010, 10:05:39 AM
yes and I can't play SWBF2 either. It also gives me the fatal thing
#610
Star Wars Battlefront (2004 Original) / HELP. FATAL!
September 02, 2010, 09:42:25 AM
I tried opening SWBF today to test my mod. It didn't open, I got a thing in my windows taskbar
labled FATAL. So now I can't play SWBF.

what does this mean.
>:(
#611
Star Wars Battlefront (2004 Original) / Re: Geonosis?
September 02, 2010, 08:43:52 AM
Does anyone know of anyone who was helped make SWBF.
Jon415 a Kamino map with starfighters and gunships already exist. Kamino: Nurioca City
#612
Star Wars Battlefront (2004 Original) / Geonosis?
September 01, 2010, 02:20:16 PM
If you look at the little ingame movie screen in Instant Action. Geonosis is completley different than what is as the BF1 map. So is Naboo. Why was Geonosis cut down from what seemed like a great map. Are there files for this old Geonosis version?
#613
SWBF1 Modding / Re: {Help} Lightsabers
August 22, 2010, 08:58:11 PM
thank you very much
#614
SWBF1 Modding / {Help} Lightsabers
August 22, 2010, 04:42:51 PM
I've seen in mods for BF1, lightsabers that can deflect shots. How do you edit the lightsaber to do this?
#615
Ok the LAAT is Majin Revan's Imperial LAAT which I use for the imperials. The Y-Wing was taken out, and replaced with the k-wing. THe LAAT is pitch black because I messed up the skin. (green and grey)

Jamman the link to the SWBF and SWBF2 site is here
http://www.secretsociety.com/forum/display_forum.asp