BF2 is another thing to look into alongside this, perhaps for multiplayer events. That game still has its servers up and runming as of yesterday.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
#62
Scummies / Re: Meet with the "Dark Side".
November 12, 2012, 12:44:07 PM
Sereja, just handle the issue as Ron Swanson does in this clip
Good luck!
Good luck!
#63
J-Dee's BattleFront 1.5 / Re: Maps you'll be seeing in the mod
November 12, 2012, 10:34:57 AM
Screens of The Zombie map
1. Your outpost
[spoiler][/spoiler]
2. Zombie spawnpoint #1
[spoiler][/spoiler]
3. Zombie Spawnpoint #2
[spoiler][/spoiler]
Note that this is very much unfinished.
1. Your outpost
[spoiler][/spoiler]
2. Zombie spawnpoint #1
[spoiler][/spoiler]
3. Zombie Spawnpoint #2
[spoiler][/spoiler]
Note that this is very much unfinished.
#64
J-Dee's BattleFront 1.5 / Re: Units and Vehicles of the Mod
November 11, 2012, 05:28:35 PM
Fixed the problem...I think.
#65
General / Re: Where did gametoast go?
November 04, 2012, 07:42:05 PM
Ain't nobody got time for dat!
#66
General / Where did gametoast go?
November 04, 2012, 03:02:10 PM
I needed to access a tutorial on gametoast but the site is...not there? Anyone else have this issue?
[spoiler][/spoiler]
[spoiler][/spoiler]
#67
Released Assets / Re: Sereja's Barrett
November 03, 2012, 10:05:21 PM
Open up the option file for the msh file and change the value of the -scale parameter (decrease it)
#68
SWBF1 Modding / Re: Stop tanks from resetting?
November 02, 2012, 07:24:44 PM
What do you mean? So that they don't respawn?
#70
SWBF1 Modding / Re: 2012 Modding Contest
October 29, 2012, 01:53:17 PM
It's a map from my main mod, featuring some units
#71
SWBF1 Modding / Re: 2012 Modding Contest
October 29, 2012, 12:51:42 PM
I'll try to make my submission before halloween but I'm in the midst of a hurricane so there maybe some issues.
#72
Requests / Re: Best Sniper Reticule Out There?
October 29, 2012, 11:30:17 AM
I think the rifle reticule is the best one for all purposes (except shotguns. Has a dot in the center, perfectly circular. very nice.
#73
J-Dee's BattleFront 1.5 / Re: Maps you'll be seeing in the mod
October 28, 2012, 08:29:53 PM
So While I'm fixing problems with the GCW sides I came up with some game modes
1. Survival. It's different from SleepKiller's survival mode for his mod
Premise: There was an outbreak of a virus on a planet the rebels/empire were fighting over, infecting the Imperial forces. While most of the rebels fled in time, one of their escape ships had a mechanical failure while lifting off and crashed down into a mountainside. All the rebels were killed, except one lone mechanic.
You vs. Zombies (currently I'm setting that for 1000 zombies)
Objective: Kill all the zombies or die trying.
Your unit has a fusion cutter, 3 landmines to drop , and a recon droid to send out into action.
Basically you spawn at an outpost and there are several spots for building gun turrets left over from the battle, 1 health droid, 1 recharge droid (both of which have high health, neither of which can be repaired upon destruction), and one light speeder for making quick getaways;. With the exception of one, the turrets can be rebuilt as often as needed but they have an ammo limit.
4 types of turrets (2 each)
a chaingun (1500 rounds). Best for repelling enemy zombies effeciently
a Heat-seeking missile turret (16 missiles). Locks on to zombies,
a beam cannon turret from the wing of a crashed Imperial Gunship (this one cannot be rebuilt but has high health and no ammo limit)
a sniper turret. a semi-automatic turret with a double-zoom scope that fires sniper shots (1 hit kills), has 100 clips.
The Zombie Stormtroopers: These guys just won't die. The virus that infected them altered their minds (made them more aggressive and violent), and gave them an increase in their stamina. They run faster, take more damage. The force of one of them hitting you is enough to: crack your skull, break your neck, dislocate your spine, destroy your hoverspeeder. if one gets too close, you're dead. They come in waves. And yes, their weapon is their fists.
2. Mafia
You play as Boba Fett on Tatooine hunting down a local duo of thugs who didn't pay off a debt to Jabba The Hutt. It's a 2-on-1 fight in Mos Eisley.
Locals: Jawas, Rodians, Sullustans, Humans, Stormtroopers
Your target: a Rodian and a Sullustan.
With this you really have to be observant as there are a ton of locals and the guys you're hunting down look and act a bit different. And they are armed (pistols, grenades, maybe a few other surprises).
No screens yet; still working out gcw-era crashing bug.
a CW-era version of this is Jango Fett taking out a few thugs for Jabba
1. Survival. It's different from SleepKiller's survival mode for his mod
Premise: There was an outbreak of a virus on a planet the rebels/empire were fighting over, infecting the Imperial forces. While most of the rebels fled in time, one of their escape ships had a mechanical failure while lifting off and crashed down into a mountainside. All the rebels were killed, except one lone mechanic.
You vs. Zombies (currently I'm setting that for 1000 zombies)
Objective: Kill all the zombies or die trying.
Your unit has a fusion cutter, 3 landmines to drop , and a recon droid to send out into action.
Basically you spawn at an outpost and there are several spots for building gun turrets left over from the battle, 1 health droid, 1 recharge droid (both of which have high health, neither of which can be repaired upon destruction), and one light speeder for making quick getaways;. With the exception of one, the turrets can be rebuilt as often as needed but they have an ammo limit.
4 types of turrets (2 each)
a chaingun (1500 rounds). Best for repelling enemy zombies effeciently
a Heat-seeking missile turret (16 missiles). Locks on to zombies,
a beam cannon turret from the wing of a crashed Imperial Gunship (this one cannot be rebuilt but has high health and no ammo limit)
a sniper turret. a semi-automatic turret with a double-zoom scope that fires sniper shots (1 hit kills), has 100 clips.
The Zombie Stormtroopers: These guys just won't die. The virus that infected them altered their minds (made them more aggressive and violent), and gave them an increase in their stamina. They run faster, take more damage. The force of one of them hitting you is enough to: crack your skull, break your neck, dislocate your spine, destroy your hoverspeeder. if one gets too close, you're dead. They come in waves. And yes, their weapon is their fists.
2. Mafia
You play as Boba Fett on Tatooine hunting down a local duo of thugs who didn't pay off a debt to Jabba The Hutt. It's a 2-on-1 fight in Mos Eisley.
Locals: Jawas, Rodians, Sullustans, Humans, Stormtroopers
Your target: a Rodian and a Sullustan.
With this you really have to be observant as there are a ton of locals and the guys you're hunting down look and act a bit different. And they are armed (pistols, grenades, maybe a few other surprises).
No screens yet; still working out gcw-era crashing bug.
a CW-era version of this is Jango Fett taking out a few thugs for Jabba
#74
J-Dee's BattleFront 1.5 / Re: Units and Vehicles of the Mod
October 27, 2012, 10:48:24 PM
Man...I change one tiny thing and the GCW sides completely go haywire on me. Progress is on hiatus as I work out this devastating issue.