SWBFGamers

Gaming for the Original SWBF1 and SWBF2/other games => Star Wars Battlefront (2004 Original) => Topic started by: Hardcore on February 07, 2009, 08:02:38 PM

Title: Faults with SWBF1 Standard Maps
Post by: Hardcore on February 07, 2009, 08:02:38 PM
Just wondering if anyone has anything they don't like, think is done wrong ect ect about the Standard maps, this isn't counting the normal glitches that people can use but more so modeling errors, and so on with just layout things and other problems.

Hardcore
Title: Re: Faults with SWBF1 Standard Maps
Post by: Mac on February 07, 2009, 08:43:14 PM
A lot of the models on Endor are a bit big. So, you can't drive a speeder through some areas and instead you get killed.

For some reason I don't like the layout of Yavin 4: Temple. I don't really know why, but it just doesn't appeal to me. I don't mind that I lag sometimes on it, but it's something else that I can't explain.

As for other things I don't like about some maps, is that some teams get vehicles that aren't as good as their opponents.

I'll find some other things to rant about later. <_<
Title: Re: Faults with SWBF1 Standard Maps
Post by: El Chupacabra on February 07, 2009, 09:03:03 PM
I don't really like Yavin 4 maps at all, and I never found shotguns very useful. However the shotguns on the Theta Squad vs. Wookie map are a different story all together...
Title: Re: Faults with SWBF1 Standard Maps
Post by: Ryanoceros on February 07, 2009, 09:14:39 PM
I would love to see a rearrangement of CPs and/or additional CPS on some of the standard maps.
That would revitalize them in a big way. :)
Title: Re: Faults with SWBF1 Standard Maps
Post by: Satellite on February 07, 2009, 11:05:01 PM
I felt that the map Naboo: Theed had a strange layout. The depiction of Theed, I felt, was underwhelming as the city seemed to be rather small and confined. Furthermore, the player cannot enter any of the buildings, denying one a higher level of strategic gameplay and further adding to the sense of "claustrophobia".

In general, I felt that underground tunnels were underused in all maps containing them and lacked depth, in a strategic sense(although the Hoth map suffered from this less as it was possible to access more locations through the network of tunnels).
Title: Re: Faults with SWBF1 Standard Maps
Post by: Mac on February 07, 2009, 11:26:41 PM
Quote from: "Ryanoceros"I would love to see a rearrangement of CPs and/or additional CPS on some of the standard maps.
That would revitalize them in a big way. :)

That wouldn't be that hard to do. It wouldn't take a modder long I think?
Title: Re: Faults with SWBF1 Standard Maps
Post by: zorba1994 on February 08, 2009, 08:38:31 AM
Quote from: "Satellite"I felt that the map Naboo: Theed had a strange layout. The depiction of Theed, I felt, was underwhelming as the city seemed to be rather small and confined. Furthermore, the player cannot enter any of the buildings, denying one a higher level of strategic gameplay and further adding to the sense of "claustrophobia".

In general, I felt that underground tunnels were underused in all maps containing them and lacked depth, in a strategic sense(although the Hoth map suffered from this less as it was possible to access more locations through the network of tunnels).


I agree with the tunnel statement, I didn't notice about theed (/goes to watch Phantom Menace again)
Title: Re: Faults with SWBF1 Standard Maps
Post by: Radical_Pi on February 08, 2009, 11:51:41 AM
I could add the new CPs pretty fast, it's not that hard
Title: Re: Faults with SWBF1 Standard Maps
Post by: Ryanoceros on February 08, 2009, 03:26:53 PM
That would be great. :)
Title: Re: Faults with SWBF1 Standard Maps
Post by: Radical_Pi on February 08, 2009, 05:06:19 PM
Quote from: "Ryanoceros"That would be great. :)

I don't think that's possible, as there is no way to communicate to the client what version is being used unless it is a completely different map as far as the game is concerned
Title: Re: Faults with SWBF1 Standard Maps
Post by: El Chupacabra on February 08, 2009, 08:35:39 PM
Knowing the nature of the web, I'm sure someone will come up with that mod sometime.
Title: Re: Faults with SWBF1 Standard Maps
Post by: Mac on February 08, 2009, 09:16:07 PM
Quote from: "El Chupacabra"Knowing the nature of the web, I'm sure someone will come up with that mod sometime.

That wouldn't be a mod. It would be an altercation of the game script itself, I think.
Title: Re: Faults with SWBF1 Standard Maps
Post by: Radical_Pi on February 08, 2009, 09:17:38 PM
Quote from: "Mac"
Quote from: "El Chupacabra"Knowing the nature of the web, I'm sure someone will come up with that mod sometime.

That wouldn't be a mod. It would be an altercation of the game script itself, I think.

Mac is correct. AFAIK, not even the lua scripts have access to the server-client connection. That honor is reserved for the game EXE
Title: Re: Faults with SWBF1 Standard Maps
Post by: Darth Verik on February 09, 2009, 10:37:11 AM
well i got some problems whit napseekers maps (of corussant city and jedi temple) whit corrusant its ki-a-di-mundi hes BLACK :-S and whit the jedi temple its the screen its blinking black and normal (these are only the mod maps :S)

AND this was hard to say for me because i love napseeker :-(

ow and jabba's plaece is hugh lagg and in some way i keep falling in something (only oniline) and then i die
:S
and this has a glich 2 in the wall by the CP
Title: Re: Faults with SWBF1 Standard Maps
Post by: Mac on February 09, 2009, 12:04:52 PM
Quote from: "Master Verik"well i got some problems whit napseekers maps (of corussant city and jedi temple) whit corrusant its ki-a-di-mundi hes BLACK :-S and whit the jedi temple its the screen its blinking black and normal (these are only the mod maps :S)

AND this was hard to say for me because i love napseeker :-(

ow and jabba's plaece is hugh lagg and in some way i keep falling in something (only oniline) and then i die
:S
and this has a glich 2 in the wall by the CP

You make no sense with the Coruscant problems. He's black?

By the way, this was faults in standard maps, not mod maps.

I haven't run into a glitch also. Be more specific about "in the wall near the CP." There are 5 CPs in the map, so it could be any one.
Title: Re: Faults with SWBF1 Standard Maps
Post by: Napseeker on February 09, 2009, 12:55:24 PM
Quote from: "Master Verik"well i got some problems whit napseekers maps (of corussant city and jedi temple) whit corrusant its ki-a-di-mundi hes BLACK :-S and whit the jedi temple its the screen its blinking black and normal (these are only the mod maps :S)

That's quite odd - I've never encountered this problem myself (else I definitely would've fixed it).  Do you want to post a screenshot of Ki-Adi so I can see what you mean?  Have you tried using higher video settings for the game just to see if that fixes anything?
Title: Re: Faults with SWBF1 Standard Maps
Post by: El Chupacabra on February 09, 2009, 04:35:12 PM
Quote from: "Mac"
Quote from: "El Chupacabra"Knowing the nature of the web, I'm sure someone will come up with that mod sometime.

That wouldn't be a mod. It would be an altercation of the game script itself, I think.
Well Excuuuuussse meeeeee!
(please someone get this reference)
Title: Re: Faults with SWBF1 Standard Maps
Post by: Jedikiller on February 09, 2009, 06:33:18 PM
legend of zelda tv show "well excuuuuuuuussse me, princess!"

Some of the maps are more suited towards vechs, and therefore, do not get played as much. I like these maps, and wish that there were non-vech versions available to play with.
Title: Re: Faults with SWBF1 Standard Maps
Post by: Breakdown on February 09, 2009, 06:38:57 PM
My only real prolem is on some maps CP placement - a lot of the time it's powered mroe to one team.
Title: Re: Faults with SWBF1 Standard Maps
Post by: Mac on February 09, 2009, 07:04:05 PM
Quote from: "breakdown"My only real prolem is on some maps CP placement - a lot of the time it's powered mroe to one team.

Like Kamino. The droids are lower then the outer CPs and the jets take them, then kill them from above.
Title: Re: Faults with SWBF1 Standard Maps
Post by: Radical_Pi on February 09, 2009, 09:48:47 PM
Quote from: "Mac"
Quote from: "breakdown"My only real prolem is on some maps CP placement - a lot of the time it's powered mroe to one team.

Like Kamino. The droids are lower then the outer CPs and the jets take them, then kill them from above.

Kamino in general is overpowered for the Rep because of jets. Jets are only fair in closed spaces, and this map is the biggest overpower for them.
Title: Re: Faults with SWBF1 Standard Maps
Post by: El Chupacabra on February 10, 2009, 04:04:48 PM
Quote from: "Jedikiller"legend of zelda tv show "well excuuuuuuuussse me, princess!"

Some of the maps are more suited towards vechs, and therefore, do not get played as much. I like these maps, and wish that there were non-vech versions available to play with.

I was thinking of a Steve Martin joke.
Title: Re: Faults with SWBF1 Standard Maps
Post by: Mac on February 10, 2009, 04:07:40 PM
Quote from: "The_Pi"
Quote from: "Mac"
Quote from: "breakdown"My only real prolem is on some maps CP placement - a lot of the time it's powered mroe to one team.

Like Kamino. The droids are lower then the outer CPs and the jets take them, then kill them from above.

Kamino in general is overpowered for the Rep because of jets. Jets are only fair in closed spaces, and this map is the biggest overpower for them.

Perhaps the jets and droids should've switched spots, but have the droids already start with a CP on each outside end.
Title: Re: Faults with SWBF1 Standard Maps
Post by: Ryanoceros on February 13, 2009, 11:26:52 AM
Thinking aloud:
Would it be possible to fix the maps that lag online so that they don't lag online.. like maybe remove trees and bushes, or change textures, or shrink the map a bit.. etc?
I think that would be great to be able to play those maps online along with the others.
Title: Re: Faults with SWBF1 Standard Maps
Post by: El Chupacabra on February 16, 2009, 11:08:43 AM
There's that map that is nothing but 2 command posts in the middle of nowhere...
Title: Re: Faults with SWBF1 Standard Maps
Post by: Radical_Pi on February 16, 2009, 11:28:37 AM
Which one is that? This topic is only for  standards
Title: Re: Faults with SWBF1 Standard Maps
Post by: El Chupacabra on February 18, 2009, 05:20:27 PM
Quote from: "The_Pi"Which one is that? This topic is only for  standards

I know but I'm just sayin... there are alternatives.
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