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Messages - Dark_Phantom

#451
You need to give yourself write permissions to the files.  They are currently set to read only.  If you right click on properties and look, you can see read only.
That needs to change throughout the entire folder, and can be time consuming.

Edit:  The ZeroEditor runtime error is caused by ZE having to create/read a file or something of the sort.  Running it again after experiencing the error should fix the problem.
#452
This version of BFBuilder may fix/give you a better idea of where the error is occurring.
#453
You can set how many locals will spawn in "AddUnitClass("tusken",3) and SetUnitCount(3,20)"
Some more information about locals:

  • You cannot set a finite limit to the team. (there isn't a counter like 200 for them, like with teams 1 and 2)
  • Team 3, if unallied or an enemy, will spawn however many units are set in the AddUnitClass/SetUnitCount (should be equal) for the duration of the battle unless they run out of CPs
  • Team 3, if allied with one side, will spawn up to SetUnitCount or the reinforcement count of Ally Team, whichever is less.  So if the Rebels are allied with the Wookiees, the Wookiees will spawn 20 reinforcements until Rebel reinforcement count < 20, then it will count down with it.  If the rebels have 5, Wookiees have 5.
  • To get around this issue, you can use "SetTeamAsNeutral" and "SetTeamAsEnemy".  The neutral team will not have to worry about purposefully getting shot and there is not a limit set like the Ally Team.
#454
Upcoming Xen upgrade with reboot @ 1:30am Eastern Time on June 20

You may need to reboot your servers depending on your location.  I had to restart the MS processes.
#455
SWBF1 Modding / Re: Help Getting Started
June 12, 2019, 08:41:34 AM
You can change around the team structure so that the tuskens are team 1 or 2 (selectable) instead of team 3 (unselectable except with some Cheat Engine wizardry).  However, this will also change the cp alignments, since the CPs are set to team numbers, not the actual team.  A side effect of this is that you should get a yellow CP if you change the team numbers because the game will not know that you are on the Rebs or Imps, so it just makes it Yellow, no matter the team number.

It's kind of confusing, but once you get the hang of it, it's fun.

@Led, in Single Player it actually shows the correct unit.  In Multiplayer it will show the client's unit, even if the server is different.
#456
General / Re: Discord????
June 11, 2019, 07:28:53 PM
Quote from: {PLA}gdh92 on June 11, 2019, 12:13:39 PM
If it's for finding games there's one for SWBFspy and AR clan has a fairly active one.

That sounded like a slam at the BOBclan discord, GDH!



Nah it goes days without any activity, AR server is definitely more active.
#457
There's an .odf file for invisible_cp or something like that in Common\odf\  for your project.
#458
Is jabbout the name of your map?  Kind of switching routes here now that I see the SPTest log

The folder doesn't exist.  I'm assuming that it's looking for sounds that don't exist.
ReadDataFile("sound\\nab.lvl;nab2cw");
ReadDataFile("dc:sound\\tat.lvl;tat3gcw");

I don't know why it is looking there.  I would assume that the dc: is messing up tat.lvl.

"DC:" only looks in your map's folder.  You could try looking at the structure of the tat3 (jabba's palace) sound file structure and see where it is looking for jabbout.  Make a jabbout folder in a couple different places and copy the sound.lvl.

This is not my area of expertise :(
#459
That looks ok except for the fact you may be loading too many sound banks.
Does SPTest give any errors when you load your map and try to play?
#460
I have exposed the neglect of the Turret Gunners! 
https://youtu.be/PJnVSh06Bhs

*Please play this map, it is a lot of fun as both sides, good ol' dogfighting and taking down the Empire!  (and Rebellion)*
#461
This is a great map - the bugs have already been mentioned and are not game breaking.  It has a great atmosphere to it and the objectives are pretty clear if you've played any space maps before.

I will listen to "It's a trap!" until I am sick of it - it would be a great addition.

Note: going to try to play as turret gunner next time.  Their character model is amazing.  Team 3/4 are the real champs!
Yes, I checked to see what they looked like :)
#462
I'm going to take a shot in the dark: the sounds you are missing are in other sound.lvl files like nab.lvl. Not completely sure where though, you'd have to look at the Theed historical mission for the guards and in missions where the sounds work
#463
Disclaimer: I am not Giftheck.

Claimer:  http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=553 is the side.lvl builders where you can make your very own sides by adjusting the stock sides.

I recommend starting off simple - open up the Dark Trooper odf in notepad (ODF folder), change jet jump to something crazy, run munge.bat, copy and replace the file it creates (in _LVL_PC in the tool's folder) with your stock imp.lvl (located in Data\_LVL_PC\SIDE\) with it.  Go ingame and test the Dark Trooper. The files are set up so that you don't need to do anything crazy to make it work - the hard part is done for you.  The odf (object definition files) are pretty self explanatory, but searching "side.lvl" should bring up some more results.

The hard part is figuring all this stuff out the first time - after that, it gets easier.
#464
Nice, glad you got that figured out.
There are a couple different localization tools, some for just the addon core.lvl and some for the complete game - generally the readme says which.  It's been a while since I've done it, so others might have more insight on what's best for your situation.  You're going to have to edit the imp scope and add a new value, but that's all I know off the top of my head.
I believe I had some success with Bamdur's tool and Sleepkiller's tool, so you have a choice.  Just make sure, again, to read the readme files.
#465
In your addon folder, does SIDE\imp.lvl exist?  Is it a reasonable size (compare to stock imp.lvl)?  Sometimes the only way to tell there was a munge error is if the file is not very big compared to stock.

It has to be in your addon folder when you specify dc:Side\xxx.lvl

Those errors tell me that the file is not where it's supposed to be.