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Messages - Dark_Phantom

#451
I have exposed the neglect of the Turret Gunners! 
https://youtu.be/PJnVSh06Bhs

*Please play this map, it is a lot of fun as both sides, good ol' dogfighting and taking down the Empire!  (and Rebellion)*
#452
This is a great map - the bugs have already been mentioned and are not game breaking.  It has a great atmosphere to it and the objectives are pretty clear if you've played any space maps before.

I will listen to "It's a trap!" until I am sick of it - it would be a great addition.

Note: going to try to play as turret gunner next time.  Their character model is amazing.  Team 3/4 are the real champs!
Yes, I checked to see what they looked like :)
#453
I'm going to take a shot in the dark: the sounds you are missing are in other sound.lvl files like nab.lvl. Not completely sure where though, you'd have to look at the Theed historical mission for the guards and in missions where the sounds work
#454
Disclaimer: I am not Giftheck.

Claimer:  http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=553 is the side.lvl builders where you can make your very own sides by adjusting the stock sides.

I recommend starting off simple - open up the Dark Trooper odf in notepad (ODF folder), change jet jump to something crazy, run munge.bat, copy and replace the file it creates (in _LVL_PC in the tool's folder) with your stock imp.lvl (located in Data\_LVL_PC\SIDE\) with it.  Go ingame and test the Dark Trooper. The files are set up so that you don't need to do anything crazy to make it work - the hard part is done for you.  The odf (object definition files) are pretty self explanatory, but searching "side.lvl" should bring up some more results.

The hard part is figuring all this stuff out the first time - after that, it gets easier.
#455
Nice, glad you got that figured out.
There are a couple different localization tools, some for just the addon core.lvl and some for the complete game - generally the readme says which.  It's been a while since I've done it, so others might have more insight on what's best for your situation.  You're going to have to edit the imp scope and add a new value, but that's all I know off the top of my head.
I believe I had some success with Bamdur's tool and Sleepkiller's tool, so you have a choice.  Just make sure, again, to read the readme files.
#456
In your addon folder, does SIDE\imp.lvl exist?  Is it a reasonable size (compare to stock imp.lvl)?  Sometimes the only way to tell there was a munge error is if the file is not very big compared to stock.

It has to be in your addon folder when you specify dc:Side\xxx.lvl

Those errors tell me that the file is not where it's supposed to be.
#457
Phobos was not a moderator here ever.

I am being defensive of the moderators here - they went through some rough patches, especially during tournaments that they shouldn't have had to step in for.  The mods tried to let threads run their course and yes, it turned to flaming and content deemed inappropriate to our forum, and it led to people getting angry with the mods.  Explaining sides got nowhere, and lines were drawn.
#458
The community here had rules then and they do now.

"Opinions being suppressed" is not the same as censoring and stopping fights. The moderators here did and still do a good job and stopped those incidents from getting much worse, no matter who started them.
#459
I'm sorry if this sounds silly, but did you just try clicking on the reg file and get a privilege prompt?  If you are the administrator account, it will only ask, you shouldn't need to jump through hoops.
For the HTA, you don't need to run it compatibility mode generally.  Going to need more information about what error comes up (Use the Pro hta only, the other one is generally unstable).  Does it create a project?  Can it load a project?


Source: I have used these in Windows 10 successfully.
#460
This is a loaded question.  First thing I would recommend is going back to the stock game.  You can keep the folder of Starfire stuff around and put it back when you want it, but it seems to me that it edits the side files and we don't want that right now.  :shrug:

Read this thread - this person had the same issue and Led directed them to the correct tutorial.  http://www.swbfgamers.com/index.php?topic=13307.msg120593#msg120593

After you've skimmed to the area you want in the PC modding guide (or read the whole thing, it's solid reading material), you should find the right tools for the job.

There are plenty of tools around here.  I would start small with Battlebelk's stock mission builder. (http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=319) You can see how the default files are built and how units are loaded ingame.  You can compile your own custom master mission.lvl and see how to change stuff in the game.  Always remember to backup!  (if you have the steam version you should just be able to redownload but you'd have to do the whole game)

Sereja's maps are mod maps, and the assets are located here: http://www.swbfgamers.com/index.php?action=downloads;cat=30
Included in these should be a project folder of the maps you want.  You can build the entire project with BFBuilder but just use the mission.lvl it generates after you edit it. 

This is really abbreviated but since you haven't used the mod tools in this game yet, it's good to get familiar with them.  After you get familiar, it's a little bit easier to answer questions - many of us have used the mod tools for a long time and have a lot of experience, but even we still encounter issues we've never seen.  In this case, your usage of the Starfire mod is throwing me off, considering I've never played it and don't know what it edits.
#461
Fixed Sereja's LAAT link and it works now. Post if others come up.
Oops that was a year too late.  Must have gotten buried.
#462
If that could be tested and verified, that would be awesome.
However, we've found that there are just some mod maps that don't work and we don't know why.  The prospect in front of us is heavy testing and editing, and it just usually isn't feasible :(
If you run it in the game client, it usually works, but that is not always a good solution.
#463
I thought most of Sereja's maps used custom sides and rarely touched the stock files unless you were using the stock mission.
He normally includes a mission.lvl in the download that says "normal sides" or something like that.  Have you tried that?  I don't know exactly what the Starfire mod replaces, but if it replaces too much and doesn't include some stuff, we may be talking about rebuilding a mission file.  Possible, but definitely not preferable for your purposes if one of the other methods work.  If it's just skins and updated weapons, then you might be ok.
#464
I can't wait to try this map!  It looks amazing.
Napseeker, your maps were some of the first ones that I picked up when I started playing mods and then try to create them and they've always impressed me.
#465
Quote from: Ascertes on May 07, 2019, 05:56:32 PM
Honestly kinda surprised I ended up on his hate list in the last screen shot there in the OP. I only talked to him like, twice, and they were positive interactions.

Not sure whether to feel pride or confusion.  :blink:

You have an account on this site and associate with us.  Because of that, you are on his hate list - that's all he needs.