Posted to psych0fred's site: http://www.secretsociety.com/forum/downloads/BF1/GeonosisPrototype/
Basically, this is the Geonosis that was shown in the pre-release SWBF trailers. The design was very, very different to what we got in the end.
The included note:
Basically, this is the Geonosis that was shown in the pre-release SWBF trailers. The design was very, very different to what we got in the end.
The included note:
QuoteThis won't run as is, but you can salvage the assets from it to recreate something that does. It can be at least opened and examined in the enclosed version of zero so you cna check it out and then pull the assets into a new level where you rename and recreate it so it works.
It was a protoype level created to test functionality early in development. It's not exactly as it was as there were different art assets and art style then which was more gritty, and large objects could fit into the world without crashing.
If you remove the droid coreship it should run without crashing in game.
Also included but not in the world is a sloppy republic assault ship mesh, but in the original the core ship would lift off and the republic assault ship was flyable and landed to deploy troops. I say sloppy because it's bloated and I don't know if it's fully functional.
There was also the vtrans, which is the LAAT/C and it would swoop down and drop off ATTEs (which was awesome) but the functionality became deprecated and while it's still in the engine it doesn't work. The ship spirals out control as it approaches the ground and both vehicles get destroyed.I never managed to get it to work with the mods.
The terrain was also darker though I don't know if it's because back then it was vertex colored/lighted or the world file is missing texture references. The terrain looks good if someone can find the right textures to apply or color it so it's not so bright.
I've included some images to explain what's in the map so people know what they are looking at in zero.
There were several coves on the map, one contained a hangar with a secret tunnel entrance. You can see the terrain cutters in zero.
You'll also notice the clouds objects in the sky and probably other things I'm forgetting.
I'd like to get it up and running but getting the tools up and running on Win10 has been a pain otherwise I would have spent more time on it.
I'm releasing it to give you the assets. When I look at it I want to restore it to it's full glory which would take a lot of work, and maybe one day I will if I ever get everything up and running again.
As is it crashes when the core ship enters frame and the view distances are all wrong.
It's still a pretty cool map in my opinion and was meant to better represent the battle of geonosis.