SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: MileHighGuy on June 18, 2009, 02:22:09 PM

Title: WIP: SWBF BUILD v1 [LOCKED - New Topic]
Post by: MileHighGuy on June 18, 2009, 02:22:09 PM
WIP SWBF BUILD v1  

this is a mod where you can dispense objects like in gmod

the map is just a big flat map just like gm_fltagrass

so far there is only one unit-if i can get some ideas for some more i can release a beta

UNITS

QuoteCrate Builder

Crate Dispenser
-Dispense A plain old crate

Large Crate Dispenser
-dispense a plain old large crate

Follow-Me Crate Dispenser
-Dispense a crate that follows you wherever you go!

Remover/Destroyer
-Remove/Destroy dispensed objects

Screenshots:
http://www.xfire.com/screenshots/milehighguy/ss_file-543aa745e75cb0560cb4c22588b5cd3a1e21246d.jpg (http://www.xfire.com/screenshots/milehighguy/ss_file-543aa745e75cb0560cb4c22588b5cd3a1e21246d.jpg)
http://www.xfire.com/screenshots/milehighguy/ss_file-68760007a40654cf9c0f425dfb44e25993e7875d.jpg (http://www.xfire.com/screenshots/milehighguy/ss_file-68760007a40654cf9c0f425dfb44e25993e7875d.jpg)

Videos
http://www.xfire.com/video/d4f34/ (http://www.xfire.com/video/d4f34/) < follow-me crate dispenser
http://www.xfire.com/video/d4b58/ (http://www.xfire.com/video/d4b58/) <crate dispenser

Please post ideas about the map,units, and weapons!
Title: Re: WIP: SWBF BUILD v1
Post by: aeria. on June 18, 2009, 02:43:16 PM
Haha, that's pretty cool to have it follow you. (gives me hostage idea, goes into Windows to figure that out)
Title: Re: WIP: SWBF BUILD v1
Post by: Breakdown on June 18, 2009, 02:47:56 PM
Lol, the boxes moving around thing happened to me once with recon droids while modding, looks cool!
Title: Re: WIP: SWBF BUILD v1
Post by: Jedikiller on June 18, 2009, 02:54:18 PM
Looks nice, looking forward to it!
Title: Re: WIP: SWBF BUILD v1
Post by: Radical_Pi on June 18, 2009, 02:56:45 PM
lol awesome boxes
Title: Re: WIP: SWBF BUILD v1
Post by: attekiller on June 18, 2009, 03:18:02 PM
haha this should turn out pretty interesting. Good luck with it!
Title: Re: WIP: SWBF BUILD v1
Post by: MileHighGuy on June 18, 2009, 06:53:24 PM
thanks for the positive feedback!

but i need your helP!  :o

tell  me some of your ideas for the map and sides! i want this to be community involved! ;)
Title: Re: WIP: SWBF BUILD v1
Post by: Radical_Pi on June 18, 2009, 07:17:06 PM
I'd love to see something where a person starts crawling around the map under a crate :D
Title: Re: WIP: SWBF BUILD v1
Post by: Unit 33 on June 20, 2009, 06:31:10 AM
Hey, it would be useful for the zombie mod, the boxes kinda work as barricades.
Title: Re: WIP: SWBF BUILD v1
Post by: Napseeker on June 20, 2009, 07:33:03 AM
Wait - MHG, before you get too far into this project....  I don't know if you are aware of this already but I did a dispensible object experiment quite some time ago (as part of the JvC release) and while fun, any map that relies on this feature will simply crash in multiplayer AFAIK.   Also in my SP maps I don't believe I've ever seen any AI bot use the dispense feature for itself so basically it relegates any maps to SP only and human gamer usage only.

If that's what you want, then that's fine but if you didn't know about this already, I wanted to warn you before you invest too much time in the idea.  I'd at least suggest running your map in MP for yourself before progressing any further.
Title: Re: WIP: SWBF BUILD v1
Post by: Radical_Pi on June 20, 2009, 07:42:07 AM
Possible fix for nap's issue: make the memory pool huge for the dispenser
Title: Re: WIP: SWBF BUILD v1
Post by: MileHighGuy on June 20, 2009, 08:19:26 AM
thanks, nap, i will test it online. and to the_pi i already have the droid memorypool to 999
Title: Re: WIP: SWBF BUILD v1
Post by: Satellite on June 22, 2009, 03:30:47 AM
Possibility for it crashing in multiplayer: It probably crashes in multiplayer because props are loaded with the level, so when a new prop is created there is no way to "refresh" the list of present props, causing the all the copies of the game which are running that session to go out of sync and crash.
Title: Re: WIP: SWBF BUILD v1
Post by: Radical_Pi on June 22, 2009, 01:16:59 PM
What if you created the boxes as a never-die ordinance? That might stop it
Title: Re: WIP: SWBF BUILD v1
Post by: MileHighGuy on June 22, 2009, 01:21:11 PM
they arent even props so that is unlikely satellite, they are modified remote droids

Edit: ok i have tested this online and the follow-me crate dispensers crash it but all the other non-moving objects i was able to dispense and not crash so ill probobly be making a multiplayer version and i single player version if what i say proves to be correct in further testing
Title: Re: WIP: SWBF BUILD v1
Post by: Radical_Pi on June 22, 2009, 05:33:23 PM
At what point does the game crash? When it loads? When the first one is dispensed?
Title: Re: WIP: SWBF BUILD v1
Post by: MileHighGuy on June 22, 2009, 07:15:57 PM
it crashed when i dispensed the follow-me crate, everything else was fine
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