SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: Radical_Pi on March 13, 2009, 10:05:46 PM

Title: Bypassing map limit
Post by: Radical_Pi on March 13, 2009, 10:05:46 PM
I was thinking about an idea I had to handle the 3rd era a bit better (I'll leave you to think what it is :P), and I realized a possible way to bypass the limit on maps. This would only be practical in map packs, but with a little bit of work it would be possible to lump the common maps that we use together into one map.

Here's my theory: Assuming the limit on maps is only due to number of folders, a highly edited addme.script could handle more than one map for adding to the map screen. I will do some tests to see if this will actually work, but if it does work, we won't be complaining about having to remove all of Napseeker's great maps before a match.

This probably won't work with the older maps that are modded as well, since maps will have to share folders. However, if I do get it to work I'll release the method so any map that we have the source to can be updated. For all the modders out there: Most likely this will require a bit of re-tooling on the munging script and messing around with the mission.lvl file to handle more than one map.

Also, most likely all players will require the lump maps, but if I do get it right I could make it handle non-lump players. Already have ideas of how to do this!

I've yet to actually try any of this, since it's almost 1 AM here and I might be going on a flight tomorrow. But I'll try it as soon as I can.
Title: Re: Bypassing map limit
Post by: Giftheck on March 27, 2009, 02:16:27 PM
If this works what you could do is release edited munge bat files that go inside the DataTEMPLATE folder.
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