Gunship landing Attack (particle effect)

Started by Ginev, May 21, 2015, 10:29:19 AM

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Well i was thinking that after Napseeker left us we lost forever his special landing gunship strike weapon but i finally fix my particle editor and create my own sky landing attack :D
Enjoy the video and comment please :)

https://www.youtube.com/watch?v=e6wE9PCSjo0&feature=youtu.be

May 21, 2015, 10:58:00 AM #1 Last Edit: November 27, 2017, 03:24:50 AM by Cdt Fox
Some nice stuff here, too bad that this is only for swbf 1.

Keep up the good work! :D
"When will you fools learn? No one escapes Commander Fox"
—Fox, after apprehending another criminal

https://media.giphy.com/media/2GjgvS5vA6y08/giphy.gif

Since i can make now and weapon that when you fire you can spawn a ATTE i think i can make finally a Gunship carrying ATTE :D



I am using the imp orbital beacon weapon.In the ordnance weapon i switch classlabel "bolt" with "bullet" so i can use geometryname "my custom gunship msh here".After the msh gunship hit the ground the other gunship (geometry class) particle effect appear.The only problem is that sometime if you move the camera the gunship particle effect dissapear for 1 sec (popup in view) which is bad.I change the LOD distance in the editor but still this happen.I think if the effect itself move too far away from the starting center this is happening :D