SWBFGamers

Gaming for the Original SWBF1 and SWBF2/other games => Star Wars Battlefront (2004 Original) => Topic started by: Ginev on May 21, 2015, 10:29:19 AM

Title: Gunship landing Attack (particle effect)
Post by: Ginev on May 21, 2015, 10:29:19 AM
Well i was thinking that after Napseeker left us we lost forever his special landing gunship strike weapon but i finally fix my particle editor and create my own sky landing attack :D
Enjoy the video and comment please :)

https://www.youtube.com/watch?v=e6wE9PCSjo0&feature=youtu.be
Title: Re: Gunship landing Attack (particle effect)
Post by: Cdt Fox on May 21, 2015, 10:58:00 AM
Some nice stuff here, too bad that this is only for swbf 1.

Keep up the good work! :D
Title: Re: Gunship landing Attack (particle effect)
Post by: Ginev on May 21, 2015, 11:22:25 AM
Since i can make now and weapon that when you fire you can spawn a ATTE i think i can make finally a Gunship carrying ATTE :D
Title: Re: Gunship landing Attack (particle effect)
Post by: 411Remnant on May 21, 2015, 11:49:30 AM
That's pretty awesome!
Title: Re: Gunship landing Attack (particle effect)
Post by: Rayce on May 21, 2015, 02:05:51 PM
Quote from: Cdt Fox on May 21, 2015, 10:58:00 AM
shame be it for battlefront 1  :'( :'(
I'm sure it can be easily adapted for BF2.
Title: Re: Gunship landing Attack (particle effect)
Post by: Ginev on May 21, 2015, 05:09:44 PM
I am using the imp orbital beacon weapon.In the ordnance weapon i switch classlabel "bolt" with "bullet" so i can use geometryname "my custom gunship msh here".After the msh gunship hit the ground the other gunship (geometry class) particle effect appear.The only problem is that sometime if you move the camera the gunship particle effect dissapear for 1 sec (popup in view) which is bad.I change the LOD distance in the editor but still this happen.I think if the effect itself move too far away from the starting center this is happening :D
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