[SOLVED] Disable Cantina Music

Started by Phobos, August 10, 2012, 08:03:51 AM

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August 10, 2012, 08:03:51 AM Last Edit: August 10, 2012, 10:01:55 PM by Phobos
I try to disable cantina bar music on tat2 mos eisley.

stuff i tried:

removing the sound regions in zeroeditor and saveing the world
didn't work

removing stuff from this file
tat2_SoundRegions.RGN
[spoiler]Region("soundstream tat_amb_cantina 2.0", 1)
{
Layer(2);
Position(-192.361221, 15.184128, -69.637444);
Rotation(1.000000, 0.000000, 0.000000, 0.000000);
Size(36.979858, 10.000000, 10.000000);
Name("Region 17");
}

Region("soundspace cantina", 0)
{
Layer(2);
Position(-192.732529, 11.060184, -67.987999);
Rotation(1.000000, 0.000000, 0.000000, 0.000000);
Size(15.391022, 10.000000, 15.083302);
Name("Region 18");
}
[/spoiler]
also didn't work

I know it is in the tat sound.lvl but there should be a way to disable it right?

I would have thought removing the soundspace would have worked.
Quote from: Abraham Lincoln. on November 04, 1971, 12:34:40 PM
Don't believe everything you read on the internet

August 10, 2012, 12:19:28 PM #2 Last Edit: August 11, 2012, 04:38:45 AM by Scàrecròw
Hi,

Search in tat2.lvl for: amb_cantina and remove the lines between TYPE and XFRMO

(sphere .... NAME .... soundstream tat_amb_cantina 2.0 .... ) ;)


[spoiler]Before:


After:
[/spoiler]

has anyone used soundregions (well) in a mod map? i.e. used their own sound not from the game in different areas of the map.

August 10, 2012, 09:46:53 PM #4 Last Edit: August 10, 2012, 10:02:37 PM by Phobos
Quote from: FC.Joseph on August 10, 2012, 12:31:47 PM
has anyone used soundregions (well) in a mod map? i.e. used their own sound not from the game in different areas of the map.
I have figured out how to do this but for large sound spheres it ends up slowing down the pitch and speed of the custom sound when you are at the edge of the sound radius.

Edit:
Thanks scarecrow it works now I can listen to music without cantina biths interfering :moo:


That's pretty crazy, I bet some awesome immersive maps could be made with multiple sound regions and a good choice of atmospheric sound