Animation Research

Started by SleepKiller, June 18, 2011, 05:12:22 AM

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While I was going through the SWBF1 exe (I WAS NOT MODIFYING IT) to research ODF stuff I found some animation stuff my findings are below.

They will only be useful if you wish to expand on/redo the anamation banks.

A standered anmation is done in the fowlowing format.

human_bank_pose_action


These prove that anmation banks are hard coded in SWBF1.
Animation Banks
---------------
gam
lascannon
bdroid
sbdroid
sabre
tool
pistol
bazooka
rifle
---------------

Poses
---------------
stand
crouch
prone
---------------

Animation Actions
---------------
runleft
runright
runbackward
walkleft
walkright
walkbackward
walkforward
turnright
turnleft
idle_lookaround
idle_checkweapon
idle_emote
stand_death_right
stand_death_left
stand_death_backward
stand_death_forward
stand_getdown_prone
stand_getupback
stand_getupfront
prone_getup_crouch
prone_getup_stand
crouch_getdown_prone
jetpack_hover
diveforward
thrown_restbacksoft
thrown_restfrontsoft
thrown_landbacksoft
thrown_landfrontsoft
thrown_bouncebacksoft
thrown_bouncefrontsoft
thrown_tumbleback
thrown_tumblefront
thrown_flyingright
thrown_flyingleft
thrown_flyingback
thrown_flyingfront
thrown_flail
fall
landhard
landsoft
jump_up
jump
reload
shoot
shoot2
shoot3
---------------

A note the lists have not been tested and some of the things on them may or may not work.

Nice. I will be glad to see the day when a custom animation builder is released for swbf.

A note the Animation Actions list is incomplete.

I've actually noticed that certain animations can be altered by entering custom skeletons to unit odfs


skeleton names in SWBF1
all_inf_wookie
cis_inf_bdroid
cis_inf_sbdroid
cis_inf_ig88 (adding this to a stormtrooper or clone odf makes the walking and rifle animation more realistic)
MileHighGuy's wampa skeleton

skeleton names in SWBF2. These all work in BF1
wookie and wookieslz (lz means the lowrez skeleton for lowrez figures)
bdroid
Chewbacca skeleton
sbdroid
magnaguard and magnaguardlz
vader
]v['s custom p3 Darktrooper skeleton from +123 mod

It is also possible to create extra large or extra small units with the skeletons. For example, you could scale wookiee skeletons and meshes to twice the sides by editing the scale figure in the skeleton munge.bat and adding a scale command in the msh's option file.

You can also change baseposes in skeletons to alter animations signifcantly.
Current Projects:
Battlefront One and a Half Era Mod, v2.0. Making great progress (SWBF)

the scaling of meshes, is very possible and ive tested myself, it acn also be done with vehicles, as of now im trying to get custom animation SIDE ONLY so no common.lvl would be needed

Question; is it possible to use an infantry animation for a vehicle? I'd like to make a mech using the SBD's animation, but I don't  know if it'll work. And has anyone found an ATST or ATXT or ATRT bone structure for making models with?

On psych0fred's website, there might be an AT-PT or ATST bone structure to use
Current Projects:
Battlefront One and a Half Era Mod, v2.0. Making great progress (SWBF)