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Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: Giftheck on September 01, 2014, 01:36:13 AM

Title: Possible sound munge error
Post by: Giftheck on September 01, 2014, 01:36:13 AM
When I munge sounds, I get the following error when executing the batch file:

"munging bfecw.asfx
The system cannot find the file specified"

However, the LVL file is still created, all SFX appear to be present when I import the LVL file into Audacity and no errors are given in the mungelog. Any idea what's going on here?
Title: Re: Possible sound munge error
Post by: Led on September 09, 2014, 04:34:11 PM
You might want to check the file path, or move the file into a place that the munger can find it (or expects it).
Title: Re: Possible sound munge error
Post by: Dark_Phantom on September 09, 2014, 08:08:10 PM
This may be a silly question, but are you munging in 64-bit?  Sound munging does crazy stuff (other than not working at all) in 64-bit.
Title: Re: Possible sound munge error
Post by: Phobos on September 10, 2014, 05:49:09 AM
Quote from: Dark_Phantasmagorical on September 09, 2014, 08:08:10 PM
This may be a silly question, but are you munging in 64-bit?  Sound munging does crazy stuff (other than not working at all) in 64-bit.
i haven't seen any batch files that support 64bit sound munging.
when i munge on 32bit pc, there is almost always an error about the ASFX file, but it usually doesn't matter. As long as the sound LVL is more than 1kb it should have munged, and if it works in game then it's fine. if you're not hearing sounds and it won't munge post the ASFX source here. Sometimes it just won't munge for no reason, and if I make a new sound builder and copy all the source files over that usually fixes it.
Title: Re: Possible sound munge error
Post by: Giftheck on September 10, 2014, 07:26:08 AM
Well, I've tested it all out and it seems okay. My only thought on it could be that the munger is reading a line break as a file name somehow.
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