[SOLVED]Where are the Wampa's feet?

Started by tirpider, May 18, 2012, 01:47:31 PM

Previous topic - Next topic
May 18, 2012, 01:47:31 PM Last Edit: May 18, 2012, 06:47:16 PM by SnΛke
I've got the wampa into SWBF1.
He is running around, using weapons, and acting exactly as he should,

EXCEPT that his feet are sunk about 4 inches below the terrain.

The animations for movement are all scalling correctly.
He is taller and wider than the other units using the same animation set.
The way his hands are positioned on the weapons is a little off, but that's a different issue. (I think the weapon issue is just because they aren't scaled up like he is.)

I don't know where to adjust where the bottom of the model is.
An odf setting?
Somewhere in the model itself?
In the .option?
In the set of animation msh files?

Any insight would help :)

Here the parameters from my wampa .odf, it may help:

GeometryName       = "hot_inf_wampa"
SkeletonName      = "wampa"

SkeletonRootScale   = "1.25"
CollisionRootScale   = "1.25"

SkeletonLowResRootScale   = "1.25"
CollisionLowResRootScale   = "1.25"

here from msh.option:

-nocollision -scale 1.05

You may ajuste it, if it will works not correct.
Beauty is, the way to perfection.

Glory to Ukraine!  :mf:

May 18, 2012, 02:54:31 PM #2 Last Edit: May 18, 2012, 03:02:10 PM by tirpider
Groovey.
Thanks, Serrja.

I missed the SkeletonRootScale when looking through it before.

testing now.

-edit
That worked absolutely fabulously.

Cheers, thanks a lot! ;)