SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: tirpider on May 18, 2012, 01:47:31 PM

Title: [SOLVED]Where are the Wampa's feet?
Post by: tirpider on May 18, 2012, 01:47:31 PM
I've got the wampa into SWBF1.
He is running around, using weapons, and acting exactly as he should,

EXCEPT that his feet are sunk about 4 inches below the terrain.

The animations for movement are all scalling correctly.
He is taller and wider than the other units using the same animation set.
The way his hands are positioned on the weapons is a little off, but that's a different issue. (I think the weapon issue is just because they aren't scaled up like he is.)

I don't know where to adjust where the bottom of the model is.
An odf setting?
Somewhere in the model itself?
In the .option?
In the set of animation msh files?

Any insight would help :)
Title: Re: [question]Where are the Wampa's feet?
Post by: Sereja on May 18, 2012, 02:43:27 PM
Here the parameters from my wampa .odf, it may help:

GeometryName       = "hot_inf_wampa"
SkeletonName      = "wampa"

SkeletonRootScale   = "1.25"
CollisionRootScale   = "1.25"

SkeletonLowResRootScale   = "1.25"
CollisionLowResRootScale   = "1.25"

here from msh.option:

-nocollision -scale 1.05

You may ajuste it, if it will works not correct.
Title: Re: [question]Where are the Wampa's feet?
Post by: tirpider on May 18, 2012, 02:54:31 PM
Groovey.
Thanks, Serrja.

I missed the SkeletonRootScale when looking through it before.

testing now.

-edit
That worked absolutely fabulously.

Cheers, thanks a lot! ;)
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