http://www.xfire.com/video/ccddf/
Hey all,
I know how to HexEdit the .msh files for transparency,...
I tried it so many times...
One time the ATAT is invisible, or game crashed and so on...
Maybe a little , small tut :) thats so cool :)
(My English :/)
Quote from: [TWA] Phantom on April 03, 2012, 02:24:37 PM
http://www.xfire.com/video/ccddf/
Hey all,
I know how to HexEdit the .msh files for transparency,...
I tried it so many times...
One time the ATAT is invisible, or game crashed and so on...
Maybe a little , small tut :) thats so cool :)
(My English :/)
The wireframe is much more difficult. Here is tutorial for transparency hex edit
http://www.swbfgamers.com/index.php?topic=4263.msg42693#msg42693
Of course :D
I know that tut.
But im not soo good in Blender, he saved the UV face in blender and thenhe hexedited the msh for transparency...
what are you saying/asking?
"-=MsC=-BattleBelk on his xfire video:"
"I used Blender for save UV face layout as image and hexedited msh for transparency"
i know thepart with hexeditor, but the part with blender... there is my problem.
hmm, does anyone do this mod a second time?
Please do not double post like that, instead edit your posts to rectify or add anything.
I'm sorry but I can't help unless you explain what you are trying to do in a way that is understandable.
I think he wants to know how to use blender to make that skeleton looking at at.
wireframe? i tried it with blender but could not figure it out gave up after a few hours. it is too sophisticated. i have another way to create wireframe but it does not involve bender
Look here again tomorrow, I'll try to post the UV TGA.
Thx to all
Sleepkiller that will be very nice :)
Phobos, maybe u can explain how do U do a wireframe look? :)
No answer?
Quote from: SleepKiller on April 09, 2012, 05:34:44 AM
Look here again tomorrow, I'll try to post the UV TGA.
Whats up? No time?
Sorry, I used to know how to extract the UV map. But my knowledge has abandoned me.
EDIT: Found a new way to get it using a different program. (Thanks to Tirpider.) It's a kind of boring process that I can't be bother explaining this late. It's in .png format so you'll need to convert it into TGA using gimp. I understand it's not exactly like BattleBelk's but this is the best I can do.
Thx :)
Ill try it
Hey, thx to Sleepkiller for his texture.
http://www.uploadagent.de/show-184172-1335041507.html
Okay.
I hope u want to explain how to create a wireframe texture. :)
Here is another... i have try it with blender, but while converting i ever lost the original UV-coordinates ....
>> http://www.uploadagent.de/show-184716-1337263607.html <<
Here you can download the:
-Hex Edited .msh
-Textures for Wireframes (ATST+X-Wing-Wireframes)......still not so good as BattleBelks :(
>> http://www.mediafire.com/?nkkbsam04r4z901 <<
(In anyway, special thanks to Sleepkiller for his support)