SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: 21 | Reacter on April 03, 2012, 02:24:37 PM

Title: Belks Very Cool Mod
Post by: 21 | Reacter on April 03, 2012, 02:24:37 PM
http://www.xfire.com/video/ccddf/

Hey all,
I know how to HexEdit the .msh files for transparency,...
I tried it so many times...
One time the ATAT is invisible, or game crashed and so on...

Maybe a little , small tut :)  thats so cool :)

(My English :/)
Title: Re: Belks Very Cool Mod
Post by: Phobos on April 03, 2012, 03:46:55 PM
Quote from: [TWA] Phantom on April 03, 2012, 02:24:37 PM
http://www.xfire.com/video/ccddf/

Hey all,
I know how to HexEdit the .msh files for transparency,...
I tried it so many times...
One time the ATAT is invisible, or game crashed and so on...

Maybe a little , small tut :)  thats so cool :)

(My English :/)

The wireframe is much more difficult. Here is tutorial for transparency hex edit
http://www.swbfgamers.com/index.php?topic=4263.msg42693#msg42693
Title: Re: Belks Very Cool Mod
Post by: 21 | Reacter on April 05, 2012, 12:44:50 AM
Of course :D
I know that tut.

But im not soo good in Blender, he saved the UV face in blender and thenhe hexedited the msh for transparency...
Title: Re: Belks Very Cool Mod
Post by: Phobos on April 05, 2012, 03:30:00 AM
what are you saying/asking?
Title: Re: Belks Very Cool Mod
Post by: 21 | Reacter on April 05, 2012, 04:25:10 AM
"-=MsC=-BattleBelk on his xfire video:"
"I used Blender for save UV face layout as image and hexedited msh for transparency"

i know thepart with hexeditor, but the part with blender... there is my problem.

hmm, does anyone do this mod a second time?
Title: Re: Belks Very Cool Mod
Post by: Unit 33 on April 07, 2012, 02:29:02 PM
Please do not double post like that, instead edit your posts to rectify or add anything.
Title: Re: Belks Very Cool Mod
Post by: Phobos on April 07, 2012, 03:31:06 PM
I'm sorry but I can't help unless you explain what you are trying to do in a way that is understandable.
Title: Re: Belks Very Cool Mod
Post by: Led on April 07, 2012, 04:23:26 PM
I think he wants to know how to use blender to make that skeleton looking at at.
Title: Re: Belks Very Cool Mod
Post by: Phobos on April 07, 2012, 08:13:29 PM
wireframe? i tried it with blender but could not figure it out gave up after a few hours. it is too sophisticated. i have another way to create wireframe but it does not involve bender
Title: Re: Belks Very Cool Mod
Post by: SleepKiller on April 09, 2012, 05:34:44 AM
Look here again tomorrow, I'll try to post the UV TGA.
Title: Re: Belks Very Cool Mod
Post by: 21 | Reacter on April 09, 2012, 07:12:41 AM
Thx to all
Sleepkiller that will be very nice :)

Phobos, maybe u can explain how do U do a wireframe look? :)
Title: Re: Belks Very Cool Mod
Post by: 21 | Reacter on April 21, 2012, 02:55:37 AM
No answer?

Quote from: SleepKiller on April 09, 2012, 05:34:44 AM
Look here again tomorrow, I'll try to post the UV TGA.

Whats up? No time?

Title: Re: Belks Very Cool Mod
Post by: SleepKiller on April 21, 2012, 04:07:31 AM
Sorry, I used to know how to extract the UV map. But my knowledge has abandoned me.

EDIT: Found a new way to get it using a different program. (Thanks to Tirpider.) It's a kind of boring process that I can't be bother explaining this late. It's in .png format so you'll need to convert it into TGA using gimp. I understand it's not exactly like BattleBelk's but this is the best I can do.
Title: Re: Belks Very Cool Mod
Post by: 21 | Reacter on April 21, 2012, 05:02:40 AM
Thx :)

Ill try it
Title: Re: Belks Very Cool Mod
Post by: 21 | Reacter on April 21, 2012, 01:52:52 PM
Hey, thx to Sleepkiller for his texture.

http://www.uploadagent.de/show-184172-1335041507.html

Okay.

I hope u want to explain how to create a wireframe texture. :)
Title: Re: Belks Very Cool Mod
Post by: 21 | Reacter on May 17, 2012, 09:54:25 AM
Here is another... i have try it with blender, but while converting i ever lost the original UV-coordinates ....

>> http://www.uploadagent.de/show-184716-1337263607.html <<

Here you can download the:
-Hex Edited .msh
-Textures for Wireframes (ATST+X-Wing-Wireframes)......still not so good as BattleBelks :(

>> http://www.mediafire.com/?nkkbsam04r4z901 <<

(In anyway, special thanks to Sleepkiller for his support)
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