SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: Breakdown on June 07, 2009, 09:03:17 PM

Title: Changes to SWBF Standard Maps
Post by: Breakdown on June 07, 2009, 09:03:17 PM
First things first, I know this was posted before, but HC said I could do this..

What are some changes you would like seen to SWBF standard maps??

I'd most likely want to hear changes relating to improving gameplay and overall fun factor, this could include moving objects around on certain maps and even deleting objects or adding CP's etc.

This will help a lot, thanks
Title: Re: Changes to SWBF Standard Maps
Post by: Rexy on June 07, 2009, 09:39:29 PM
Personally I think that a smaller map would be best. Less vehicles and more places where 1 v 1 combat is easier. Not like an open plane and such. Also I think most people dont play maps like yavin because they are used to everyon playing the other maps and are unused to change. Plus I think that taking out alot of the trees and stuff at Endor would decrease the lag. In my opinion Endor is the best standard map out there its just way to laggy. Hope this helps with suggestions!
Title: Re: Changes to SWBF Standard Maps
Post by: Darth Verik on June 08, 2009, 12:09:58 AM
smaller maps... some special effect, such as the 2 tree's who destroy the At-St in Endor
Maybe a great hall fight
New Cp objects (like your box in Shearh and Destroy)
Open map whit 4 towers for sniping could be cool
and about gameplay (if its possible make the hard running again like in SWBF 2)

BTW could be cool to make maps for diverend units
Title: Re: Changes to SWBF Standard Maps
Post by: Unit 33 on June 08, 2009, 07:40:13 AM
Well...
 . Dune sea should actually make geological sense rather than having everything right next to each other.
. Bespin Platforms could perhaps do with a random capital ship in dock?
. Mos eisley could even have walkways, more local populace rather than just jawas.
. Hoth needs too make geological sense, with more AT-Ats.
. Geonosis (similarly as Hoth), what about GCW Geanosis?
. Generally  a shuffle with vehicles most maps could do with a speeder bike (just for laughs).
. Turret placement re-shuffle.

Urr.... there's surely more, but that's my list !   :D
Title: Re: Changes to SWBF Standard Maps
Post by: Hardcore on June 08, 2009, 08:59:59 AM
Quotesmaller maps... some special effect, such as the 2 tree's who destroy the At-St in Endor
Maybe a great hall fight
New Cp objects (like your box in Shearh and Destroy)
Open map whit 4 towers for sniping could be cool
and about gameplay (if its possible make the hard running again like in SWBF 2)

BTW could be cool to make maps for diverend units


First off, That tree special effect is already in Endor- rewatch it and follow the bots when they drive the At-St's, they run into the traps.
More Map related CP's would be a great idea IMO just as a small touch
not such a great idea as there are few maps like this- however something like this on Naboo fields might not be bad however it would not be literal to the movie.
Title: Re: Changes to SWBF Standard Maps
Post by: zorba1994 on June 08, 2009, 02:51:21 PM
*Naboo Plains could use more sniper spots (make it so that you can climb the heads), nerf the vehicles.
*Theed could use more corridors, make it easier to get from point A to B.


Can't think of any more off the top of my head.
Title: Re: Changes to SWBF Standard Maps
Post by: FirespraY on June 08, 2009, 05:22:11 PM
Citadel should be redone.  it needs to be smaller, and simpler.
Title: Re: Changes to SWBF Standard Maps
Post by: Master Zen on June 08, 2009, 08:14:37 PM
I think Citadel is fine the way it is. The complexity and numerous amount of routes one can take is what makes it one of my favorite maps.
Title: Re: Changes to SWBF Standard Maps
Post by: Droideka on June 08, 2009, 08:33:03 PM
I remember back when I still had Battlefront though (I'm getting it ordered asap btw) I always lagged on citadel, and alot of other people did too, I have to say that if it wasn't for the lag Citadel would be my favorite map but with it it's unbearable, a non-laggy simpler version should be made.
Title: Re: Changes to SWBF Standard Maps
Post by: aeria. on June 08, 2009, 09:09:35 PM
I have to agree with Deka on that one. Citadel was too laggy and too complex of a map.
Title: Re: Changes to SWBF Standard Maps
Post by: Hardcore on June 08, 2009, 11:31:47 PM
Well i played SWBF tonight in SP for a while something i've not done in a long time, and i noticed that things can be done very well, comparing things from Napseekers Mods, to plans i've already come up with, even to things in SWBF i hadn't noticed before, such as the background in Naboo Fields is actually animated, i turned my settings all the way up as far as it goes and got computer lag only on a few maps, being Naboo Theed mainly, i'm going to keep going with the test until i get them all done but i am thinking that mostly the lag on these maps is more parted from how hard the level is to load for the host, if the host doesn't have the speed to run a map well such as theed it will lag more, becuase today i got about half the lag i got while playing on Bucklers server, and yet in bucklers server i have no lag for the main stay of maps.

in Any case, with some well thought out redesign of maps for SWBF of the lesser played/not played for lag reasons maps i think we could have some nice games- I personally am starting a design for Theed as BD has asked me to, and i plan to make it the best designed map in SWBF thus far, it will however been smaller then most, little bigger then Jabba. But otherwise it should be an amazing map if all goes to plan.
Title: Re: Changes to SWBF Standard Maps
Post by: FirespraY on June 09, 2009, 06:01:04 AM
Quote from: "Master Zen"I think Citadel is fine the way it is. The complexity and numerous amount of routes one can take is what makes it one of my favorite maps.

What I meant is that the map should just be smaller.  "Simpler" was the wrong word.  Your right, the multiple routes is something Citadel is great for, but I think the map should be smaller, simply so there isn't multiple fights going on on different parts of the map, meaning some parts of the map are a little isolated from others.

Anyways, Hardcore's plan for Theed is sounding really, really good  :D  Hope it can be done.
Title: Re: Changes to SWBF Standard Maps
Post by: Hardcore on June 09, 2009, 09:49:10 AM
For proof of the traps on Endor- see the attachment below

There are more things i notice everyday about Star Wars- such as if you choose Kamino in the map screen and watch the preview video- you will see that it originally had Clone transports and Jedi Starfighters, i'd also take it to have the bounty hunters ship along with its AA turrets.

(//http://i59.photobucket.com/albums/g304/stachardcore/Picture23-2.png)
Title: Re: Changes to SWBF Standard Maps
Post by: Vendetta on June 09, 2009, 09:52:15 AM
ive been killed from that trap on endor so many times before. theres a lot of stuff like what you said on kamino
Title: Re: Changes to SWBF Standard Maps
Post by: aeria. on June 09, 2009, 10:15:52 AM
I'd like to have Cloud City's hallways to be throughout the whole map. We almost always play on the left side of the map, so why not just mirror that to the other side?
Title: Re: Changes to SWBF Standard Maps
Post by: Hardcore on June 09, 2009, 12:17:56 PM
Nifty tid bit here if your ever playing Yavin arena is, you can walk a Droideka up the side of the Timple on the ramp, this is the ONLY unit that can walk up the side of it that i can find. however do not try to get on the flat ledge, i tried everything lol.
Alas ofcorse a Jet trooper (clone) can get all the way to the top of the building

(//http://i59.photobucket.com/albums/g304/stachardcore/Picture25-4.png)



Some other nice facts, Hoth pregame video shows the Rebel Vanguard carriing a Rocket Launcher i take to be the one the Wookies use, in any case, its not he standard.

And in the Yavin Temple pregame vid, the CP shown in the last clip is Blue, ofcorse showing off how much changed in the last weeks of development.
Title: Re: Changes to SWBF Standard Maps
Post by: Maveritchell on June 09, 2009, 12:51:40 PM
:laugh: The grass is always greener, huh?

It's funny to see how much of what's represented in SWBF2 you guys would like (more interior, more tight maps), whereas most complaints about the stock SWBF2 content were "too many small maps," "not enough vehicles/vehicle maps" (i.e. SWBF1 maps). I would agree, though, that any large map where vehicles aren't the primary mode of play (or don't exist at all) could be shrunk a little and see some improvement.
Title: Re: Changes to SWBF Standard Maps
Post by: Hardcore on June 09, 2009, 01:33:33 PM
its true, SWBF2 does have many things i would love to see in SWBF1- the smaller maps, many have been ported over and we play them often, Dea1 is a very nice map, along with Mus1, uta1 and so on.  Sadly we don't have as many players so larger maps basically don't work for us, also many of the younger players don't want to learn how to install Mod maps, being another problem.

I'd love for tank maps to be around, they are fun, however its only fun if you have people to drive all the tanks, and other people to take out the tanks and play all the other rolls in the game needed, it would also be nice if the turrets did anything to a tank.

Again i'd love some large Space maps, for dogfighting in ships, however not to many as this can only be so fun- but the problem with the maps in SWBF1 is more so the things like spawn killing with the ships, once one team on bespin platforms kills all the ships in the sky, they can fly around and kill anyone that tries for a ship.

in any case, if we could merge the two games you could have one great game, however it won't happen so we can try the best we can.
Title: Re: Changes to SWBF Standard Maps
Post by: Vendetta on June 09, 2009, 01:48:43 PM
Quote from: "Hardcore"I'd love for tank maps to be around, they are fun, however its only fun if you have people to drive all the tanks, and other people to take out the tanks and play all the other rolls in the game needed, it would also be nice if the turrets did anything to a tank.

couldnt you just make a big arena, add 1 cp to both sides, add like 10 tanks to both sides, maybe 2 or three walkers and AATs, and your done, or am i overlooking a whole bunch of stuff cus i dont mod maps?

Quote from: "Hardcore"Again i'd love some large Space maps, for dogfighting in ships, however not to many as this can only be so fun- but the problem with the maps in SWBF1 is more so the things like spawn killing with the ships, once one team on bespin platforms kills all the ships in the sky, they can fly around and kill anyone that tries for a ship.

I think there was one on the old MXG that Napseeker WAS making, but never quite finished it, or did just never posted its completion.

Both ideas are a good though! :nod:
Title: Re: Changes to SWBF Standard Maps
Post by: Hardcore on June 09, 2009, 01:58:35 PM
Well, when i said tank map, i would also like some strategy inpart, such as stuff for infantry to hide in, so forth, a nice set up map for tank battles.

Space maps have been made there are a few, sadly they are mostly remakes of SWBF2 maps, and that almost never truly works, even tho some have come close, but again it comes to the fact that its not fun unless you have 20 people to play with and in this day of SWBF its hard to get that many.

But Yes, Napseeker did have the project of "The Battle Over Coruscant" in line, but he has sense seemed to move on
Title: Re: Changes to SWBF Standard Maps
Post by: zorba1994 on June 09, 2009, 02:50:43 PM
Quote from: "Hardcore"Well, when i said tank map, i would also like some strategy inpart, such as stuff for infantry to hide in, so forth, a nice set up map for tank battles.

I agree, tank v tank battles are very boring, however, they are realistic. Tanks don't dodge and weave in real life. However, an arena with tons of boulders in it (think Harry Potter vs. Dragon arena in the 4th movie) would work.
Title: Re: Changes to SWBF Standard Maps
Post by: Hardcore on June 10, 2009, 09:07:13 PM
Just to keep this fresh in peoples minds, i was going to suggest that if anyone has ideas such as to make the maps lag less they please post them, this can be small map changes larger changes if wanted but you would have to help with the conception of them, and just basic ideas. Thanks!
Title: Re: Changes to SWBF Standard Maps
Post by: MileHighGuy on June 11, 2009, 09:57:41 AM
someoens already close to done with something like that

//http://www.xfire.com/video/cb71f/
Title: Re: Changes to SWBF Standard Maps
Post by: Hardcore on June 11, 2009, 01:04:11 PM
Seen it and talked it over with BD a few days back- however they are changing the game side mod wise, the maps very little (as you notice he is basically just remove all the bushes and ground effects from what i can tell) and he is not designing a better version of the maps. for those that do not work, i mean i don't even know if i could take a version of Endor that didn't look right, i know i can run Endor at max settings and res and it works fine, however i have a higher end Mac.

Point being he is changing the game alot it wouldn't play the same and it won't be played online much IMO so..
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