SWBFGamers

Modding for the Original SWBF1 and SWBF2 => Released Maps and Mods => Topic started by: jdee-barc on June 26, 2011, 01:28:47 AM

Title: Battlefront 1.5 Era Mod by jdee/barc (old)
Post by: jdee-barc on June 26, 2011, 01:28:47 AM
This is what I've been working on since last summer, the sequel to the old "Second Sides Mod" that i made in july or so.

EDIT: D/L Link broken. .zip archive got corrupted :( . Wait for version 2.0 If you're looking at this topic now


Readme


Battlefront 1.5 is the first attempt at an actual era mod for SWBF1. Based on a combination of two simple scripts, new game modes and eras can be added for new sides, while retaining stock sides and stock maps, and bypassing the addon map limit. It introduces worlds ported from SWBF2, community made worlds, and new modes, using new units, new vehicles, new heroes, and upgraded visuals

Installation Instructions
Before doing any of this, make sure you have the 1.2 Patch installed for SWBF

Extract the folders Data and AddOn. copy this into the destination box: C:\Program Files\LucasArts\star Wars Battlefront\GameData (or wherever your GameData folder exists)
Say yes to replace and/or overwrite for all items


optional if you don't want stock sides in maps included in mod (like bf2 conversions, and community made maps
remove the following folders from AddOn if you have them
myg1, kashunt, nab4, fel1, mus1, uta1, MCW (another Mygeeto conversion), FF1 (another Felucia conversion), chainisle, RSN, BEQ

IMPORTANT: AFTER INSTALLING, I AM ABSOLUTLEY SERIOUS, YOU MUST READ THE DOCUMENTS IN THE NEWLY CREATED FOLDER "DOCUMENTATION", ALTHOUGH, THE ONE ABOUT ANIMATION YOU CAN CHOOSE TO SKI

For those looking to install it on a mac, I'll put up a zip archive with the folders for manual install.
For those seeking to uninstall, an uninstaller will be made at a later time.

CREDITS
DEVISSR_REX and Icemember: A lot of the clone and stormtrooper model
ACE Mastermind: OOM Droid Models, backpackless droid models
battlebelk: core, mission, and common lvl builders
SleepKiller: new game fonts
DarthDUCK: Pistol animation, Remapped troopers
Kinetosimpetus: DC-17 Pistols
CodaRez: EVO trooper, Improved IG-88 model, Improved Stock Stormtroopers
Rougeknight: Halo Gun Model
Maveritchell: Z-95 Headhunter Model.
Conversion Pack Team: Conversion Pack vehicle assets (in particular, the Star Viper)
Teancum: the missionlist script. Without it, this mod would not have eras and modes, also, his improved A-Wing
AQT: Jumptrooper, Stormtrooper skinpack, TFU Militia model, TORtrooper model
Zymotico: JK2 V-19
Imp_Strikeforce/Rebel_scum: Mygeeto, Mustafar, Felucia, and Utapau Conversions
Psych0fred: Chainisle Map, releasing fully working K-Wing, Light Attack Speeder, and HAG assets
BIG-Cooke: AAT skin
Dragonum: DC-15s Pistol
The Royal Guard was made for JKA by Eric Landenreau, and converted by DarthDUCK
ggctuk: Main play mod assets v6, Imperial Clone Commander skins, katarn trooper and incinerator trooper assets
arc_commander: BFX assets
bamdur: help with animations
Vyse for the Vibrosword?
Caleb117 for an alternative chaingun model
gogo12: Dantooine, Core Ship Map, Renegade Squadron Space Map (labeled as Space Kashyyyk)
THEWULFMAN: 501st clone skins
Pandemic for Stock Assets
Repsharpshooter for the E11s Model and DC-15ex model
OOM-9: DC-15 Carbine
MaxLoef: DC-15A Rifle texture


NOTE: GOGO12's RENEGADE SQUADRON MAP IS LISTED AS [MOD]SPACE KASHYYYK. I thought RENEGADE SQUADRON SEEMED BETTER FOR A STANDALONE MAP THAN A LARGE MOD.


BUGS
Utapau and Mygeeto occasionally have buggy collision issues.
AI pilots in Renegade Squadron map tend to fly into their own capital ships at the beginning of the mission
Bespin Platforms in CW mod era: Visual effects tend to short out and dissapear after a while. I have no idea as to why this is the case
the visual patch for the stock sides, i've tested to be multiplayer compatible, but I'm only 99% sure of that, not 100% sure.
Commander Cody and the Jumptrooper have bone-roots sticking out under their legs.
B1 droids look a bit awkward when they hold their pistols.
The ARF scout and clone engineer models for some reason won't conform to the skeletons that made them walk more realistcally, so they walk in the default animation that is ok, but makes them bend unnaturally to the left.
Thanks for downloading Battlfront 1.5!
The Royal Guard is scrunched up. I don't know what happened during the munging process, but it made everything about it twice as fat.





OK here are more bugs. Because i don't want to get this topic filled with bug reports. PM me about a bug you find.

Bugs reported already
Multiplayer doesn't work for modded eras (I"m looking into this)
Droid chunks are miscolored
there is no sound on [MOD]Kashyyyk Docks in GCW era
the credits list is slightly inaccurate
no sound for E-11 Blaster Rifle in mod sides
no sound for LAAT gunships on [MOD]rhen var harbor
Title: Re: Battlefront 1.5 Era Mod by jdee/barc
Post by: Unit 33 on June 26, 2011, 07:17:32 AM
OH MY GOD this mod is beyond anything I've played before on SWBF! ITS AMAZING... cannot put into words...
Title: Re: Battlefront 1.5 Era Mod by jdee/barc
Post by: Syyy on June 26, 2011, 08:12:18 AM
Does the mod keep swbf1.2 online compatible?
Title: Re: Battlefront 1.5 Era Mod by jdee/barc
Post by: jdee-barc on June 26, 2011, 08:46:28 AM
I'm 99% sure it does. because it retains the stock sides as well. Anyway, you need the 1.2 patch for it to work properly
Title: Re: Battlefront 1.5 Era Mod by jdee/barc
Post by: jdee-barc on June 26, 2011, 10:07:01 AM
Here are screenshots


Screenshots: a lot of them.
[hide](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi1097.photobucket.com%2Falbums%2Fg357%2Fjdee-barc%2FBattlefront%2520One%2520and%2520a%2520Half%2520Era%2520mod%2F327th.jpg&hash=e54bb3ac00059b0b9e46f3aec4551c3ecfa3d590)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi1097.photobucket.com%2Falbums%2Fg357%2Fjdee-barc%2FBattlefront%2520One%2520and%2520a%2520Half%2520Era%2520mod%2FOOM.jpg&hash=54b235863c36234eaa979ec2eb25268e1707b0d0)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi1097.photobucket.com%2Falbums%2Fg357%2Fjdee-barc%2FBattlefront%2520One%2520and%2520a%2520Half%2520Era%2520mod%2FTheed.jpg&hash=49f2f1055006800efed59c03f2321237d7d2c9aa)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi1097.photobucket.com%2Falbums%2Fg357%2Fjdee-barc%2FBattlefront%2520One%2520and%2520a%2520Half%2520Era%2520mod%2FDune_Sea.jpg&hash=bd91cd17f1d42d272dad9fa8a53106e2aa7d7edb)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi1097.photobucket.com%2Falbums%2Fg357%2Fjdee-barc%2FBattlefront%2520One%2520and%2520a%2520Half%2520Era%2520mod%2FRhenvar_gcw.jpg&hash=db0baea2896b03d3161210ae898964ac97a2c62c)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi1097.photobucket.com%2Falbums%2Fg357%2Fjdee-barc%2FBattlefront%2520One%2520and%2520a%2520Half%2520Era%2520mod%2Fmustafar_cw.jpg&hash=d7c9be37c52ccf1c24e6de6a8695ca0965d0e720)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi1097.photobucket.com%2Falbums%2Fg357%2Fjdee-barc%2FBattlefront%2520One%2520and%2520a%2520Half%2520Era%2520mod%2FRebel_Trooper.jpg&hash=e41b3328707e33093e25c1ab1360cf3a9a256a52)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi1097.photobucket.com%2Falbums%2Fg357%2Fjdee-barc%2FBattlefront%2520One%2520and%2520a%2520Half%2520Era%2520mod%2FEVOTROOPER.jpg&hash=299ad3bd9339567a9132eb219231c33371918034)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi1097.photobucket.com%2Falbums%2Fg357%2Fjdee-barc%2FBattlefront%2520One%2520and%2520a%2520Half%2520Era%2520mod%2Fquad_rocket.jpg&hash=782eea51d03a661f11de663e5eb8831a736a1cb9)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi1097.photobucket.com%2Falbums%2Fg357%2Fjdee-barc%2FBattlefront%2520One%2520and%2520a%2520Half%2520Era%2520mod%2FMarek.jpg&hash=f28824a4379ad769bfd1dbd165efe6e5862a1d1d)[/hide]
Title: Re: Battlefront 1.5 Era Mod by jdee/barc
Post by: Syyy on June 26, 2011, 10:34:52 AM
Graphics are really nice, i'll give a try, thanks 4 releasing !
Title: Re: Battlefront 1.5 Era Mod by jdee/barc
Post by: Helkaan on June 26, 2011, 11:35:17 PM
I don't have SWBF1 yet so I can't play it, but I'd like to precise that the improved IG-88 was made by Codarez.
Title: Re: Battlefront 1.5 Era Mod by jdee/barc
Post by: jdee-barc on June 27, 2011, 06:51:06 AM
Ok i fixed it for the readme here and I'll need to fix it for the actual installer itself


IMPORTANT NOTE:
If you are planning on using SleepKiller's SWBF renewed mod or ggctuk's Battlefront Expansion, you're going to have to remove this mod first. You can really only have one properly working mod at a time.
Title: Re: Battlefront 1.5 Era Mod by jdee/barc
Post by: Led on June 27, 2011, 05:30:49 PM
Hi Jdee--

incredible work!

I do have (for now) one question--can these mods be played in multiplayer?  Or are they just campaign modes (like dantooine) ?

thanks,
buckler
Title: Re: Battlefront 1.5 Era Mod by jdee/barc
Post by: jdee-barc on June 27, 2011, 07:41:24 PM
All maps work techincally but there are a few maps that should not be played in multiplayer The maps that should not be played in multiplayer are the following (because they are hero-mode maps. one hero unit (you vs. waves of enemies)

Maps that should not be played in multiplayer.
Mos Eisley in modded era (labeled Mos Eisley: hero assault, because it's one player vs. a ton of bots)
Space Kashyyyk (gog12's map. the way i have it set up, there is a ton of bugs
Hoth in modded era: too many bugs
Rhen Var Citadel: its a duel era. Starkiller vs. Darth Vader. Meant for single player

Modded era maps have the symbole [MOD] before or after the title.
Stock eras on stock maps work in multiplayer. i just gave the stock sides a visual patch as well which retains multiplayer compatibility
Title: Re: Battlefront 1.5 Era Mod by jdee/barc
Post by: Led on June 28, 2011, 06:17:05 AM
For those of you interested in switching back and forth between Jdee's mod and the original game, I would suggest that you do the following:

-before installing the mod, make a copy *of your entire SWBF game folder"
call it C:\Program Files\LucasArts\Copy of Star Wars Battlefront

-install the mod into C:\Program Files\LucasArts\Star Wars Battlefront  as directed in Jdee's readme

-when you want to play the original game, rename the C:\Program Files\LucasArts\Star Wars Battlefront as
C:\Program Files\LucasArts\Jdees Star Wars Battlefront

and rename C:\Program Files\LucasArts\Copy of Star Wars Battlefront back to
C:\Program Files\LucasArts\Star Wars Battlefront


Title: Re: Battlefront 1.5 Era Mod by jdee/barc
Post by: jdee-barc on June 28, 2011, 06:42:27 AM
Actually its much different from that. You don't have to make a copy of your original SWBF folder to play the original game.

The stock sides are included in the mod. All i did with those was give them a visual upgrade, so they look better (like the sides in bf2's 1.3 patch) . This makes it possible to play in multiplayer on the stock worlds with those who do no have the mod and the stock worlds have been left untouched and unedited. common.lvl (the file that loads command posts, turrets, landmine ordnances, and a ton of other models and files) has been edited, but it still retains multiplayer compatibility. localization has been edited, but hasn't changed a thing with multiplayer.

To play with the original game only. go to (for example) C:\Program Files\LucasArts\Star Wars Battlefront\GameData\Addon. Move the folder bfunleashed from addon, or delete it if you wish to never play the mod again.

and you install to C:\Program Files\LucasArts\Star Wars battlefront\GameData for it to work properly.
Title: Re: Battlefront 1.5 Era Mod by jdee/barc
Post by: Xfire Keenmike aka cull on June 28, 2011, 09:00:03 AM
Quote from: Buckler on June 28, 2011, 06:17:05 AM
make a copy *of your entire SWBF game folder"
call it C:\Program Files\LucasArts\Copy of Star Wars Battlefront
Just do it and no worries. Jdee orange droid sniper is very cool.
Title: Re: Battlefront 1.5 Era Mod by jdee/barc
Post by: jdee-barc on June 28, 2011, 09:35:25 AM
I suppose you could do that also. but again, extract the mod to C:\Program files\LucasArts\Star wars Battlefront\GameData so it installs properly.
Title: Re: Battlefront 1.5 Era Mod by jdee/barc
Post by: Led on June 28, 2011, 11:08:52 AM
Quote from: jdee-barc on June 28, 2011, 06:42:27 AM
Actually its much different from that. You don't have to make a copy of your original SWBF folder to play the original game.

The stock sides are included in the mod. All i did with those was give them a visual upgrade, so they look better (like the sides in bf2's 1.3 patch) .

Understood--but after playing SWBF the original visual style for so long, it is hard to switch to a new visual style on a permanent basis.
Title: Re: Battlefront 1.5 Era Mod by jdee/barc
Post by: jdee-barc on June 28, 2011, 07:25:04 PM
point taken. I'll make an optional installer that reverts the visual patch back to the stock sides for those who want it (except for common.lvl, that modded one is required for the mod)
Title: Re: Battlefront 1.5 Era Mod by jdee/barc
Post by: TK 141 on June 29, 2011, 11:52:48 AM
I don't see the [MOD] maps in multiplayer, how can I play those ones with the modded sides on stock maps?
Title: Re: Battlefront 1.5 Era Mod by jdee/barc
Post by: jdee-barc on June 29, 2011, 12:38:13 PM
 ??? hmmmmm... thats odd. i'll need to look into that and i'll try my best to fix that. if i can't, then you might just be playing multiplayer with only the stock sides.


@Tk141: do that [MOD]maps even show up in the map listing for single player?
Title: Re: Battlefront 1.5 Era Mod by jdee/barc
Post by: TK 141 on June 29, 2011, 01:04:30 PM
Yes
Title: Re: Battlefront 1.5 Era Mod by jdee/barc
Post by: jdee-barc on June 29, 2011, 01:46:27 PM
ok good.


*checks own copy of mod*

oh yeah it [MOD] era doesn't show up in multiplayer. i wonder why it did when i tested it. But whatever, I'll try to fix that if its possible to fix.
Title: Re: Battlefront 1.5 Era Mod by jdee/barc
Post by: TK 141 on June 29, 2011, 04:32:08 PM
When will it be done?
Title: Re: Battlefront 1.5 Era Mod by jdee/barc
Post by: CommanderCody212 on June 29, 2011, 04:52:16 PM
Oh I have that same problem! That's what I was trying to tell you about Jdee.  :ohmy:
Title: Re: Battlefront 1.5 Era Mod by jdee/barc
Post by: Led on June 29, 2011, 05:14:25 PM
Quote from: TK 141 on June 29, 2011, 04:32:08 PM
When will it be done?

Please be patient 141...  let the modders know their efforts are appreciated, and give them enough time to do what they can.
Title: Re: Battlefront 1.5 Era Mod by jdee/barc
Post by: CommanderCody212 on June 30, 2011, 12:47:06 AM
Quote from: jdee-barc on June 29, 2011, 01:46:27 PM
ok good.


*checks own copy of mod*

oh yeah it [MOD] era doesn't show up in multiplayer. i wonder why it did when i tested it. But whatever, I'll try to fix that if its possible to fix.

Oh I hope it is possible! This mod would be so much fun to play with humans!

Do you think it could be with the stock sides or something?
Title: Re: Battlefront 1.5 Era Mod by jdee/barc
Post by: jdee-barc on June 30, 2011, 02:52:08 PM
Problem Fixed (i think)  :tu:

I'll release an update along with other bug fixes (ie. weapon sounds, royal guard's size, the firepower of the droideka (i'll make it recover slower, and weaken the shield a little bit. I'm in a music festival that lasts from July 1st- 30th so I won't be online hardly at all and I won't be able to work on the mod. But when i get back, i'll be back with a HUGE (i mean really enormous) update, with some suprises (assuming they work 100%)
Title: Re: Battlefront 1.5 Era Mod by jdee/barc
Post by: THEWULFMAN on June 30, 2011, 03:39:52 PM
I will be trying this out for sure, and I was surprised to see my 501st skin used  :blink:

You did a really good job on this  :)
Title: Re: Battlefront 1.5 Era Mod by jdee/barc
Post by: CommanderCody212 on June 30, 2011, 04:46:54 PM
Great glad you were able to fix problems!  :tu:
Thank you for putting son much time in to this awesome mod!

This really is the best mod for BF1!  :cheer:
Title: Re: Battlefront 1.5 Era Mod by jdee/barc
Post by: TK 141 on June 30, 2011, 06:49:13 PM
Quote from: jdee-barc on June 30, 2011, 02:52:08 PM
Problem Fixed (i think)  :tu:

I'll have a patch for this up by tonight, along with other bug fixes (ie. weapon sounds, royal guard's size, the firepower of the droideka (i'll make it recover slower, and weaken the shield a little bit

How come you say you think?
Title: Re: Battlefront 1.5 Era Mod by jdee/barc
Post by: jdee-barc on June 30, 2011, 09:45:58 PM
I've tested this fix and it the missions show up in multiplayer list, but my SWBF computer has no internet right now so i haven't been able to play a multiplayer environment with the mod
Title: Re: Battlefront 1.5 Era Mod by jdee/barc
Post by: TK 141 on June 30, 2011, 10:02:09 PM
Ok sad to hear. You said that the patch comes tonight right? I saw that other post about being gone.  :bye:
Title: Re: Battlefront 1.5 Era Mod by jdee/barc
Post by: jdee-barc on July 01, 2011, 12:11:39 AM
i changed my mind about tonight. When i get back, I'll release a huge update (with bug-fixes, new content,  etc) because i already have stuff planned for it, such as different kinds of saber attacks: light (not much damage, but they block), and heavy (can instantly destroy a vehicle, but cannot block
Title: Re: Battlefront 1.5 Era Mod by jdee/barc
Post by: Led on July 01, 2011, 06:30:17 AM
jdee has requested this thread be locked until he returns.  If you have any *urgent* question, send him a PM.

buckler
Title: Re: Battlefront 1.5 Era Mod by jdee/barc
Post by: jdee-barc on July 29, 2011, 06:26:02 PM
Topic Unlocked: I'm back from an awesome trip!
Note: while my SWBF computer has no internet, various xfire videos by different people have proved that the multiplayer works.

So this week i've been modding and i've made the following things happen
loading external common.lvl bits (like external command posts that must be destroyed
Wave GCW era on Kamino (starkilller clone vs. Stormtroopers and Boba Fett). CW era on chainisle, hoth and endor

weapon's changes
Rifles all have unlimited ammo, kill in 3-4 hits, fast-firing, and overheat

pistols have ammo limits and overheat, between 36 and 55 rounds per clip. each non-commanding unit that has a pistol, gets one clip. a commander-class unit gets 3 clips. pistols fire fast, and kill in two  hits. the exception to this is te DL-44 Pistol, which has overheat and no ammo limit, but can charge to shoot a very powerful laser that does damage to vehicles and kills in 1 hit

Edit:
New Unit Redesign
the Sniper class has been merged with a few special units, different for each map

Clone Commando: DC-17M Sniper x18, DC-17M Blaster Rifle x300, Sonic Detonator x3, Tripwire/Proxy Mine x3
Clone Shadowtrooper: DC-15x Sniper Rifle x200 (full auto), Disguise Kit, Remote Charge x5, Orbital Strike

BX Commando Droid: E-5s Repeater Rifle x200, Vibrosword, Proxy Mines x5, Wrist Flamethrower
Separatist Commando: SC Blaster Rifle, X-45 Sniper Rifle x45, Pulse Grenade x3, Recon Droid x1

Storm Commando: RT-97c Heavy Blaster Rifle (a 2-hit kill sniper, but reall fast-firing), EN-11 Neuro-Poison Carbine, Stealth, Tripwire Mines x3
Imperial Officer: E-11s Repeater Rifle x200, SE-14r Repeating Pistol, Cluster Grenade x12, Orbital Strike

Militia Bothan Spy: X-45 Sniper Rifle x50, Disguise KIt, Remote CHarges x5, Orbital Strike
Militia SpecForce Commando: A295 Sniper Rifle x250, DH-17 Blaster Pistol, Cluster Grenade x12, Time Bomb x3

Stormtroopers have been Redesigned to be, more clone-ish
Rebels have been completely redone into TFU militia, hero is Rahm Kota instead of Luke (but doesn't really look like rahm kota because no one made a rahm kota model that was released)).

New Vehicles
AT-MP
Pilot: CHainguns, Missiles
Co-Pilot: Missiles

Prototype AT-HST (Heavy AT-ST)
Pilot: Laser Cannons, IOn Cannons
Co-Pilot: Seismic Depth Charges x18

Imperial AT-XT
Pilot: Beam Cannon, Homing Rockets x36

The Orbital Strike is being redesigned to set it so you have a full map-like view of the battlefield, so you can place a strike where you want to with precision, like as if you were in a capital ship in space.

On some maps (only maps with starfighters/gunships) there will be capital ships either landed or in the sky, in place of some, or all Command posts. these have to be destroyed,

turrets and gunships have been removed on bespin platforms, as have some walkways and ramps, so it's more focused on dogfighting. Starfighters, and Interceptors and one bomber each for blasting ground soldiers off the map. height limits removed, boundaries removed, and another 2 gas platforms sets identical to this set way up in the sky, and  way below the main platforms.

more to come
Title: Re: Battlefront 1.5 Era Mod by jdee/barc
Post by: CommanderCody212 on August 01, 2011, 03:43:29 PM
Hey glad to see you back!  :moo:

Your new ideas sound awesome!

Also, I wonder how they played online, mines still doesn't have it...
Title: Re: Battlefront 1.5 Era Mod by jdee/barc
Post by: jdee-barc on August 01, 2011, 04:05:44 PM
I've found the problem and fixed it. But I haven't released it yet as now i'm working out all the other bugs and adding content, to make a version 2.0 of the mod.
Title: Re: Battlefront 1.5 Era Mod by jdee/barc
Post by: CommanderCody212 on August 01, 2011, 07:26:42 PM
Awesome, can't wait!  :cheer:
Title: Re: Battlefront 1.5 Era Mod by jdee/barc
Post by: Unit 33 on August 02, 2011, 02:01:02 AM
Oh shinny updates !
Title: Re: Battlefront 1.5 Era Mod by jdee/barc
Post by: jdee-barc on August 07, 2011, 04:09:38 PM
Update: Two new campaigns to replace the stock(or add alongside, if possible): EMpire Ascending, and "The Life and Opinions of IG-88, Bounty Hunter" are in development

Empire Ascending (based loosley off of TFU, very loosely)
Kashyyyk: Invasion. Stormtroopers, 4 Officers, and 2 Commanders, vs. Wookiees Soldiers, and 6 Wookiee Commandos. Heroes: Darth Vader and Kento Marek. The Officers
Kashyyyk: Final Battle: Darth Vader vs. Kento Marek (for now he looks like a slightly retexture ep3 Anakin). Local Sides: Stormtroopers, and Officers
Geonosis: Firefight in the Chainisle. Stormtroopers vs. Geonosians and TFU Militia. Heroes: Starkiller and Rahm Kota
Naboo: Imperial Diplomacy: Like BF2. Stormtrooper vs Royal Guards, Jedi, and Queen
Felucia: Shaak Ti's last stand: Starkiller vs. TFU MIlitia and Shaak Ti. (I need models of felucians)
Return to Kashyyyk: Starkiller and Militia and Freed Wookiees vs. Stormtroopers and Darth Vader
Rhen Var: High Altitudes. TFU Militia vs. Stormtroopers

The campaign based around IG-88 and his IG88 army has not been planned yet

New Features besides campaign.
Starfighters are all about twice as fast, accerlate to higher speeds, and turn at sharper angles (sharper as in they can do a 360ยบ in a fraction of a second if you hold the button for a little bit. in a sense, the sharper turns cause them to be able to do almost-barrel rolls.

Gunships no longer hover by default, they move like starfighters (but a tad slower), but can slow down to hover by pressing the deaccelerate button. I kind of like them this way.

I've removed Ty294's IGF legion. It seemed out-of-place and outdated, as i lost the IGF side's folder, except for the odfs, which made me unable to upadte. Some weapons have been kept (Flak Launcher, Scattergun, Advanced Grenade, Concussion Rifle, etc), and some textures.

I've added new Maps
Coruscant City
Coruscant Streets
Death Star Interior
Title: Re: Battlefront 1.5 Era Mod by jdee/barc
Post by: CommanderCody212 on August 08, 2011, 12:20:03 PM
It will be neat to play on the new maps.
I have them, but it's stock version.... So not as fun for me... >.<

Title: Re: Battlefront 1.5 Era Mod by jdee/barc
Post by: jdee-barc on August 10, 2011, 07:41:59 PM
Adding gogo12's Korriban and Naboo invasion.
Title: Re: Battlefront 1.5 Era Mod by jdee/barc
Post by: jdee-barc on August 11, 2011, 02:47:42 PM
I have decided that i will release 2.0 as the last version for SWBF 1 and i then will move on to SWBF2.
Title: Re: Battlefront 1.5 Era Mod by jdee/barc
Post by: Led on August 11, 2011, 03:20:57 PM
Hi jdee,

We appreciate your SWBF work, and look forward to 2.0

Title: Re: Battlefront 1.5 Era Mod by jdee/barc
Post by: CommanderCody212 on August 12, 2011, 04:26:39 PM
Cool more new maps!
Then I may just play BF2 again...
Title: Re: Battlefront 1.5 Era Mod by jdee/barc
Post by: jdee-barc on August 13, 2011, 08:35:10 AM
The BF2 port will happen only if i can get the sides to work, right now i'm using 1.3 patch, with extra units in a small tside file. (namely, CLone Commando, Storm Commando, Tactical Droid, and Rebel Jet Trooper). I plan on porting a few of Majin Revan's old BF1 maps, making a few self-made versions of the stock maps (both SWBF2 and BF1), a few custom maps, and Psych0Fred's Chainise

The BF1 UPdate is a having a major sucess
Title: Re: Battlefront 1.5 Era Mod by jdee/barc
Post by: TK 141 on August 16, 2011, 03:54:21 PM
Hey quick question. Will you be fixing how op the Rebels are?
Title: Re: Battlefront 1.5 Era Mod by jdee/barc
Post by: jdee-barc on August 17, 2011, 06:25:37 AM
If "op"=overpowered, then yes. I just made the imperials slightly better and the rebels just a tad weaker. So now the battle will go depending on the team you pick. Where the Clones used to completley pwn the Droids every time, its more evened out now.


PS. if i have time, i'll put a video of an AT-AT on kashyyyk exploding. I don't know what i did there, but it really has the greatest death effect and explosion. Same, with the AT-ST.

[/size]


Title: Re: Battlefront 1.5 Era Mod by jdee/barc
Post by: jdee-barc on August 17, 2011, 01:45:35 PM
Screenshots
EDIT: Screenshots.

1. Mustafar. What happens when a droid steps on a Clone COmmando's tripwire mines
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi1097.photobucket.com%2Falbums%2Fg357%2Fjdee-barc%2Ftripwiremine2.jpg&hash=9380e6729e2a9b2167c319cfbab7f239e8fef29d)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi1097.photobucket.com%2Falbums%2Fg357%2Fjdee-barc%2Ftripwiremine.jpg&hash=8d32618c908ec580512ac4d274376183f2484765)

2.Kashyyyk: The Time BOmb's nasty effects on wookiee forces
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi1097.photobucket.com%2Falbums%2Fg357%2Fjdee-barc%2FTimeBOmb2.jpg&hash=7b43d1c0aa58357642c614004894c699f08bbe77)

3.: Rhen Var: another TIme Bomb tragedy, and a rebel Commander shooting a snowtrooper in the face.
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi1097.photobucket.com%2Falbums%2Fg357%2Fjdee-barc%2Ftimebomb.jpg&hash=17c9e90a915387fa3c624400ac284d98195a5dd8)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi1097.photobucket.com%2Falbums%2Fg357%2Fjdee-barc%2Frebelcommander.jpg&hash=1c681361fe4b608b078372dd7c40f6c82cf54642)

4. Space kashyyyk/Renegade Squadron. The appearance of DarthDUCK's TIE Viper
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi1097.photobucket.com%2Falbums%2Fg357%2Fjdee-barc%2FTIEViper.jpg&hash=23366a6a389efbd0bb168aa74f91f8d080142fe7)

5. Bespin Platforms: New Stormtrooper skins, revamped imperial shuttle delivering a seismic bomb
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi1097.photobucket.com%2Falbums%2Fg357%2Fjdee-barc%2Fscreenshot_0219.jpg&hash=70448a9e3392e744389d62e12cfb4352a37fc555)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi1097.photobucket.com%2Falbums%2Fg357%2Fjdee-barc%2Fdestruction.jpg&hash=a6c02454140418c9c4186f315d769a56208db11e)

6.Kashyyyk: Bugs fixed, so now there are skiffs, shuttles, fightertanks, AT-ATs and AT-STs. WOrking on auto-turrets
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi1097.photobucket.com%2Falbums%2Fg357%2Fjdee-barc%2Fkashyyyk_improved.jpg&hash=9c51490961ec57e410267a613ae1b0d1dbbbc89d)

7.Death of a Hailfire Droid
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi1097.photobucket.com%2Falbums%2Fg357%2Fjdee-barc%2Fhailfiredeath.jpg&hash=a02aa624a01ac10d5e8aed1f4782ef53753fbeee)

8. CIS Core ship (by gogo12): A Rogue Magnaguard stabs an SBD.
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi1097.photobucket.com%2Falbums%2Fg357%2Fjdee-barc%2Frogue.jpg&hash=02593ec068bf19083d065152849d8000db8491aa)

9. THE RETURN OF THE TIE BOMBER
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi1097.photobucket.com%2Falbums%2Fg357%2Fjdee-barc%2FReturn_of_the_TIE_Bomber.jpg&hash=faf918915bc171a4393a96fb226ae5d633c5036e)
Title: Re: Battlefront 1.5 Era Mod by jdee/barc
Post by: CommanderCody212 on August 17, 2011, 11:15:19 PM
Awesome the 501st is back! I hope your putting the 212th back in too!
Yay for the Tie Bombers return!
Title: Re: Battlefront 1.5 Era Mod by jdee/barc
Post by: jdee-barc on August 18, 2011, 09:00:46 PM
no 212th stormtroopers, but 91st Stormtroopers are a yes.
Title: Re: Battlefront 1.5 Era Mod by jdee/barc
Post by: jdee-barc on August 20, 2011, 01:56:41 PM
New vehicles: (TCW) BTL-B Y-Wing (i forgot to put up an image, sorry about that)

Credits to Darth_spiderpig

Weapons
Pilot: Ion Cannon, Proton Torpedoes x24
Co-Pilot: Haywire Bombs (these disable vehicles)
turret: Pulse Lasers (charge to shoot really high-powered laser, technically this would be autopiloted, but its not since autopilot doesn't work in bf1)

Belongs to: TFU Militia, possibly for republic


EDIT:
New Map: Dathomir: Valley, unfinished for Bf2 by Authraw, finished and converted by me.
Title: Re: Battlefront 1.5 Era Mod by jdee/barc
Post by: Helios on August 09, 2012, 05:07:02 PM
Where can i get the download link?
Title: Re: Battlefront 1.5 Era Mod by jdee/barc (Old release)
Post by: jdee-barc on August 09, 2012, 07:28:55 PM
The archive of the first edition (from last year) got corrupted and as a result I lost the files (Forgot to set a backup). If I were you I'd stick around and wait for version 2 (in-progress). However, if by some chance I find a backup of version 1 I'll re-upload it.

Locked until further notice.
Title: Re: Battlefront 1.5 Era Mod by jdee/barc (old)
Post by: Led on August 09, 2012, 08:16:12 PM
I might have it.  I will see if I can upload it.
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