SWBFGamers

Modding for the Original SWBF1 and SWBF2 => 3D-Modeling, Animation and Texturing => Topic started by: Dread_ on January 28, 2016, 12:00:16 PM

Title: Object causes ZE to crash
Post by: Dread_ on January 28, 2016, 12:00:16 PM
Hey Folks!

Created a model in Blender, used the MSHViewer to convert, tried to open it via ODF in ZE but the operation causes the editor to crash. Yes the ODF is set up correctly. I'm not familiar with ZE's requirements for custom models, in terms of compatibility. Any help would be appreciated. Thanks in advance.
Title: Re: Object causes ZE to crash
Post by: VanFanel1980mx on January 28, 2016, 12:30:42 PM
I can't remember everything but there is a max number of triangles, for that matter models need to be triangulated of course.
Title: Re: Object causes ZE to crash
Post by: Dread_ on January 29, 2016, 04:47:49 AM
Yeah I checked that. Apparently the MSH file converted from the VRML file was too large, one look at the file size made me realize that something somewhere must have gone terribly wrong:D It was about 16.500 KB :slap: Would be useful to know what the actual limit of ZE is, tho.
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