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Messages - LitFam

#91
Requests / Re: Gun For Star Wars Battlefront 2
August 21, 2017, 03:13:43 PM
Can you fix the hand issue, please?  :moo:
#92
Requests / Re: Gun For Star Wars Battlefront 2
August 21, 2017, 12:55:31 PM
Thank you! You are a legend!  :cheer:

I will credit you here: http://www.moddb.com/company/christophsis

What do you mean by more models? (weapon models, player models, props, etc)

EDIT

I found two bugs with the weapon you converted. Think you can fix?  I put an attachment with the problem.

The first problem is that the gun is not in his hand.

The second problem is that the gun is too small, could you scale it to the size of this dc-15 blaster model, please.

Scale reference model: http://www.mediafire.com/file/1p428dvv7w9f4j9/Scale+Referance.zip
#93
Requests / Re: Gun For Star Wars Battlefront 2
August 21, 2017, 06:14:51 AM
Quote from: Ginev on August 21, 2017, 04:41:06 AM
If its already converted for battlefront 1 msh file this will work and for battleront 2 since the formats are the same

Oh, I did not know that, however, I don't think this gun model has been converted for swb1 tough.
#94
Requests / Gun For Star Wars Battlefront 2 [Solved]
August 20, 2017, 11:25:44 PM
Can someone please convert this DC-15S into a gun, please. I need it for my clone wars map. I will credit you if you make this a workable weapon!  :D

Link: http://www.mediafire.com/file/cje59e9e6jeikks/DC-15S+Blaster+Carbine.zip
#95
SWBF2 Modding / Re: ask
August 10, 2017, 12:31:25 PM
Quote from: RC-1138 on August 10, 2017, 12:23:55 PM
God I only looking for link to model :rofl:

If they just re-textured the stock model then you have the model in the mod tools  :bye:
#96
SWBF2 Modding / Re: ask
August 10, 2017, 12:11:45 PM
... I give up  :slap:
#97
SWBF2 Modding / Re: ask
August 10, 2017, 11:16:24 AM
Quote from: RC-1138 on August 10, 2017, 10:48:41 AM
un-munge don't work only textures I can get from 0.1.1  :confused:

Well if the evolved team re-textured the stock, then you should have no problem then. (just extract the textures from the .lvl file and copy and paste them in your mod side/msh folder assuming you have the stock textures in the msh folder.)
#98
SWBF2 Modding / Re: ask
August 10, 2017, 10:45:10 AM
Quote from: RC-1138 on August 10, 2017, 10:38:36 AM
this model is used in award rifle in evolved side

Use sleep killer's un-munge .lvl thing to grab the texture man! (The rifle just looks like a re-skin of the stock rifle...)
#99
Released Assets / ...
August 09, 2017, 05:22:23 PM
Quote from: Commander Awesome on August 09, 2017, 04:32:23 PM
Doesn't matter. They still need to be converted.

I know...
#100
Released Assets / ...
August 09, 2017, 02:07:37 AM
Quote from: Ginev on August 09, 2017, 12:47:33 AM
AHH i can convert them  but sadly dont have time at all. ..

These are meant to be vechicles lol not props...
#101
SWBF1 Modding / Re: Location of laser turrets odfs?
August 07, 2017, 08:20:34 PM
Quote from: Antstafer on August 07, 2017, 10:48:53 AM
I've found "com_weap_bldg_gunturret.odf" in the common.lvl builder, but after editing it and the ordnance and explosion.odfs to my liking, there is no change to the turrets after I munged a new common.lvl and replaced the vanilla one.

Any suggestion on where I could find the right .odfs?

Here's the turret I'm talking about, in case there's any confusion.


Did the apply the ReadDataFile("dc:SIDE\\tur.lvl", to your .lua?
#102
Released Assets / ...
August 06, 2017, 09:20:16 AM
...
#103
Welcome Center / Re: hi i'm ARC
August 06, 2017, 09:01:34 AM
Welcome!  :tu:
#104
SWBF2 Modding / Re: Question
August 05, 2017, 12:13:09 PM
I think they were released on game toast, however, they are not converted to .msh
#105
Released Assets / ...
August 04, 2017, 07:27:43 AM
...