Is there a way to export models from Cinema 4D for use in Star Wars Battlefront 1? I know I can export to the OBJ format. I understand that there are limits to how much geometry you can have in any given model. Thanks for your help!
edit by tirpider: tagged title
the pipelines i know about are :
XSI -> ZETools -> msh
VRML97 -> The Battlefront Model Viewer -> msh
I imagine if you can export to a VRML97 file (wrl) from Cinema 4D then the viewer can save it as a msh.
Some exporters do vrml differently. I know Milkshape exports wrl files the viewer can read. But the Viewer route loses all nulls and bones (no animated models).
And of course the XSI route. I am sure there are all sorts of importers for it.
-edit (I always forget if it is VRML2 or VRML97.. both are upgraded specs, but the viewer only accepts one of them.)
-edit (again... )
I forgot the method I actually have used... (It's just milkshape at the front end.)
Import into Milkshape3D -> VRML97 -> The Battlefront Model Viewer -> msh
and it is VRML97, not VRML2.
MS3D can import many formats.
And SeƱor Casaroja has a super groovy model conversion tool (Noesis (http://oasis.xentax.com/index.php?content=downloads)) that does a lot of conversions.
The forum discussion for it on xentax is here (http://forum.xentax.com/viewtopic.php?f=33&t=4582).
Noesis focuses on game file formats, but can export FBX, which Mete has worked hard to get Milshape to support. (FBX doesn't lose file info like a lot of formats do.)
I get the best preformance from Noesis via batch files. You really need to read all it's documentation and dig around it's interface to get the hang of it.
Yeah I think we all need an XSI tutorial on how to get OBJ converted to MSH that practically anyone with common sense can understand.
I've been trying to do so because I can export OBJ (with a plugin of course) from Sketchup, nothing serious, just props..