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Modding for the Original SWBF1 and SWBF2 => 3D-Modeling, Animation and Texturing => Topic started by: Red04SWBF on August 09, 2017, 08:28:59 AM

Title: XSI Softimage MSH Export Issue (NOT SOLVED)
Post by: Red04SWBF on August 09, 2017, 08:28:59 AM
Hi, when I modify an .msh file and export it with the XSI Softimage Mod Tool, when I reopen it, the figures are moved in random places instead of appearing in the place where I placed it. Do you have any idea about what can cause this and how to fix? Thanks!
Title: Re: XSI Softimage MSH Export Issue
Post by: Sereja on August 09, 2017, 11:06:10 AM
Most likely you forgot to freeze your models. Make sure everything is freezed except collision primitives. Also you should never move the Nulls.
Title: Re: XSI Softimage MSH Export Issue
Post by: Red04SWBF on August 09, 2017, 12:50:48 PM
Okay, so I have to freeze it. How do I do it? Is there a special button/key to do it?

The only elements that have been placed randomly are collisions.
Title: Re: XSI Softimage MSH Export Issue
Post by: Sereja on August 09, 2017, 01:05:51 PM
QuoteOkay, so I have to freeze it. How do I do it? Is there a special button/key to do it?
Yes, you need to selcet models and click at the right panel Transform>Freeze All Transforms.
QuoteThe only elements that have been placed randomly are collisions.
All of the usual collisions must be freezed. All of the collision primitives must not.
Title: Re: XSI Softimage MSH Export Issue
Post by: Red04SWBF on August 09, 2017, 01:22:46 PM
Done. But when I try to export it now I get another error: "Encountered an error while exporting, copy error to clipboard?"

Edit by Red04: Thank you very much Sereja, you're the best!!! :tu: :panic: :cheer:

For the first time I've been able to resolve the collision of an .msh file from SWBF2 to SWBF1 (specifically with "Cor1_bldg_Minor_hall_05.msh"). To achieve this I've followed the following steps:

1) Import the .msh file and unhide all primitive collisions.
2) Rename all primitive collisions by "collisionXXX". I know you told me it was not necessary, but I kept in mind that I was going to use them in SWBF1 and I thought it was necessary to do so. The result has been good.
3) Place some of the collisions in the place it should be and click to "Freeze all transforms".
4) Select everything (except the cameras) and export it to .msh.
Title: Re: XSI Softimage MSH Export Issue
Post by: Sereja on August 09, 2017, 02:23:25 PM
The nature of the error could be any, but first of all you need to figure out which of your model is buggy. Try to export them separately by selecting them one by one till it gives error.
The usual way to loose an error - copy your buggy model and move it in any direction far enough. Select both models and merge them in one (with merge textures). In polygon mode crop and delete no needed copy. Now the model must loose all errors.
Title: Re: XSI Softimage MSH Export Issue
Post by: Red04SWBF on August 09, 2017, 02:28:12 PM
NP, I've already solved it. Anyway, thank you very much, I've taken a step forward with what I've achieved today. I plan to work on fixing all possible collisions and converting the maps.

I am very grateful. ;)
Title: Re: XSI Softimage MSH Export Issue (NOT SOLVED)
Post by: Red04SWBF on August 10, 2017, 10:12:09 AM
It seems that something has gone wrong while testing the munged map with all MSH modified and exported. :confused: I'm going to look for the MSH which crashed the game...

I've checked with the original MSH and instead it works.
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