I was able to sucessfully add the Geonosian gun, the Blunderbus, in place of the rebal piolet shot gun and the model detail and animation works great, but there is no sound when it's fired.
FireEmptySound = "com_weap_inf_weapon_empty" <<< this was commented out
FireSound = "cis_weap_inf_sonicblaster_fire"
ReloadSound = "laserreload"
This is what is inside the "geo_weap_inf_blunderbuss.odf" file.
I was able to change the sound of the dark trooper shotgun to that of the gun turrents on cloud city, so I've changed the sound of the fired weapon before, but I don't know how/why it isn't the same with the blunderbus. Help?
FireEmptySound = "com_weap_inf_weapon_empty" <<< this was commented out
FireSound = "cis_weap_inf_sonicblaster_fire"
ReloadSound = "laserreload"
This is what is inside the "geo_weap_inf_blunderbuss.odf" file.
I was able to change the sound of the dark trooper shotgun to that of the gun turrents on cloud city, so I've changed the sound of the fired weapon before, but I don't know how/why it isn't the same with the blunderbus. Help?