Quote from: Sereja on April 05, 2013, 01:26:06 PM
Monster truck wheels idea, is not so bad after all:
[spoiler][/spoiler]
LOL that is great. Next it needs to move, because if I understand right, it doesn't move (YET! DIE REBEL SCUM)
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Show posts MenuQuote from: Sereja on April 05, 2013, 01:26:06 PM
Monster truck wheels idea, is not so bad after all:
[spoiler][/spoiler]
Quote from: SleepKiller on April 03, 2013, 09:12:37 PMI wish some SWBF developer would read this and go "Hey, these poor guys want the source code, they can have it." I don't really see anyone who would have much of a problem with it after Raven let JK community have it and Lucasarts and Pandemic (both practically dead) won't have anything to say.
Well the Jedi Knight community will now be over the moon considering with the closure LucasArts Raven Software just went released the source code to both games they developed. Shame Pandemic has long since been closed.
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//******************************************************
//*************** SOUND ****************
//******************************************************
FireSound = "imp_weap_inf_rifle_fire"
ReloadSound = "imp_weap_inf_reload_med"
ChangeModeSound = "imp_weap_inf_equip_med"
FireEmptySound = "com_weap_inf_ammo_empty"
WeaponChangeSound = "imp_weap_inf_equip_med"
ReadDataFile("sound\\bes.lvl;bes2gcw");
ReadDataFile("sound\\bes.lvl;bes2cw");
ReadDataFile("SIDE\\rep.lvl",
"rep_inf_basic");
SetTeamName(IMP, "Empire")
SetTeamIcon(IMP, "imp_icon")
AddUnitClass(IMP, "imp_inf_storm_trooper",11)
AddUnitClass(IMP, "imp_inf_shock_trooper",3)
AddUnitClass(IMP, "imp_inf_scout_trooper",4)
AddUnitClass(IMP, "rep_inf_clone_trooper",5)
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