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Messages - Michaeluj

#16
Released Maps and Mods / Re: Duulan: Mine Pit 2.0
November 11, 2019, 07:32:57 PM
Canyon Village is amazing, especially with the unit placement of the defenders. Mine Pit, while having very interesting design and use of vehicles, has odd building placement that doesn't make the place seem like a real location.

Also, apparently there are heroes that are amazing at this game, but I can never seem to find them, haha.
#17
Welcome Center / Re: Ty294 has entered the Battlefield
November 09, 2019, 07:28:54 AM
Oh! Some old maps making a return? NICE!
#18
Released Maps and Mods / Re: Endor, long valley
November 02, 2019, 04:52:24 PM
Re-tested it, and now uploaded:

edit by Led:  link deleted, see original link (we need to upload as much as we can to our off-site file storage)
#19
Released Maps and Mods / Re: Endor, long valley
November 01, 2019, 07:22:51 PM
I have the file, and vaguely recall playing it back in 2018.
#20
Psyc0fred's image corroborates my understanding that the Officer was dropped around May and that the health and ammo dispensers weren't moved to the Pilot until afterwards. Nice!
#21
QuoteI'm guessing that there wasn't a true 'Officer' class, but a second Special Class of which the IG Droid, Clone Commander, Imperial Officer and Bothan Spy were all a part of. There was a lot of talk about the Officer having an 'unmask' but looking into it, from all I have read about the development and what I have been told, this was never the case. There certainly isn't a class in the game for anything of the sort.

Well, the game was in constant flux, completely different from when it was first announced compared to when it was released. On January 13, Tso could only say that there were "multiple" special classes:

QuoteTso: This is still in flux, but at the very least we'll have a basic infantry grunt, a scout, a heavy weapons guy, a pilot\mechanic, and a few special classes depending on the faction. For example, the Republic will have a clone trooper with a jet pack.

Although Borrud, the next day, said that the different factions would have different numbers of special classes:

QuoteBorrud: Each side on each era has a ton of really cool and unique classes and weapons, but as for which is best, I guess that depends upon how you like to play the game. In designing the four sides for the game from the two eras we wanted to make sure that each side had its unique playing style. For example, the Rebel troops have fewer classes and each character has more weapons available -- but overall these weapons are a little less effective than the Empire. On the Empire side you have more classes and units specialize a little more. Since they have fewer weapons, the weapons they do have are more effective. So how do you like to play as a gamer? Do you like the variety or do you like the power? This will help determine which side, and ultimately which era, is your favorite.


Regardless, whatever they wanted to call this class, it's probably best for us to refer it as the Officer for the sake of making a clear distinction between it and the Special class we did get.

In Feb 2004, the following was said about the Imperials:

Quote"For the Imperial side, their special unit right now is the Imperial officer. He can heal troops, he can also deploy a probe droid to steer remotely around the battlefield. The cool thing about the probe droid is he can also call in a bombardment from orbit. He can drop off a beacon, and sound a warning, but then that area is pretty much going to be pummelled from space."

"On the other side is Imperial Officer, who distributes health and ammo, and he can call down an orbital strike. He's the only unit who can spot enemy spies. Then there is the Special Trooper, a big beefy war droids with jet packs. We cant talk too much about him just yet."

Although one thing I want to correct is that the Bothan was originally supposed to be the Special, not the wookiee, according to this quote by Andersen in Feb 2004:

QuoteEach side also has two more unique classes. The first of these share one thing in common with each other, they act as support characters by providing power-ups to their allies. But their other abilities and equipment varies from side to side. The last unit types are all much quirkier. For example, the Republic Jet Trooper's ability to use the jet pack or the Bothan Spy's ability to disguise itself and infiltrate enemy Command Posts.

This would be corroborated by the Wookiee, in April, being revealed to have a Medpack, much like the Imperial officer. So the Wookiee was the "Officer", not the Bothan.

I could go on (this is a long and fascinating history), but a lot was said already, lol.
#22
Based on my research, I've concluded that the game had 6 classes until around May 2004, which is when the Officer class was cut and its defining feature (Health and/or Ammo dispensers) were shifted to the Pilot class. Correlating with this theory is that the Bothan was never an Officer but rather a Special unit, given a few dev quotes and how the Wookiee actually contained that kit in promotional material. Does the Wookiee in this version still retain that kit?

I also find it interesting that the Pilot class is unavailable in this demo. Is that because you had to cut it out to insert the Officers or was that simply how the demo is made? Because I know for a fact that Pilots were developed in tandem with Officers.
#23
Released Assets / Re: Recovered Beta/Demo Textures
October 11, 2019, 03:02:34 AM
You are a true Battlefront scholar.

Unfortunately, my time is limited these days, nor am I much of a modder. But if someone manages to generate a review of the key similarities/differences, that would be an interesting analysis!
#24
The PS2 version comes with video tutorials? Interesting! Do you know if Xbox has them too?

I've been doing so much research into the Battlefront series for over a year now, and yet it still amazes me that there is always more to learn.
#25
SWBF1 Modding / Re: [WIP] Kashyyyk: Bridge at Kachirho
September 26, 2019, 02:43:11 AM
Sereja, we don't deserve you.

I'll admit, after hearing that you were doing another forest map (after Endor Brightree Village), I was initially disappointed that you were treading similar ground with Kashyyk. But clearly we must never doubt you! 
#26
This will be a mod long remembered in the annuals of Battlefront modding.

Can't wait!!
#27
The original author, Fusillade24, had his channel deleted some time ago. Thankfully, I have most of his machinima series saved on my hard drive, with just the first half of Fury of the Wookie missing. It will be re-uploaded soon enough, but I'd like to have the entirety of the series available when that happens.
#28
Other Games / Re: Obduction free on GoG
May 30, 2019, 10:53:08 PM
One of my favorites, even if I did absolutely need a walkthrough twice do to some poor direction and a very hidden room.
#29
I love it! It's above and beyond better than 1.0! My only issue is that the CIS hero is ... underwhelming, hardly ever getting any kills. I guess it makes sense, as a battle droid, but it's a shame to see Tarfull single-handedly wipe out droids and take up the spotlight.
#30
Well, what a surprise!

After reading this post, I looked over my mod recommendations and found what I wrote for what is probably the 1.0 version. It seems I mostly criticized it for being too big and difficult to navigate and for having such a disconcertingly low draw distance. I'll test it tomorrow and see how it will affect my rating.