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Messages - Dark_Phantom

#1111
I'd like to join as a contestant.  The map looks interesting and even though I've only heard things about the books and movie, this SWBF version I think will be cool.
If it's on Tunngle, I'm going to have to find more obscure ways to speed up my dialup even more, but on GR I shouldn't have any bad issues. 
And most of all I need to PRACTICE LoL.
#1112
I still play DF2, I started up again when I figured out they made an installer for Vista (Dedicated gamers LoL) and despite the fact you could probably never find a server except through JKHub, it's still fun to do SP and also Bar and Grill 1/2 on MP.
#1113
Cloud City does get old sometimes, but it still is better than Mos to me.  So many different ways to fight across the level, and i get claustrophobic on Mos sometimes :)
#1114
SWBF1 Modding / Native Side modding
August 21, 2012, 10:56:02 AM
I have been trying to make native side mods (my favorite is Ewoks).  I have made this work on Endor without much trouble as everything is pretty much clear-cut, just some Ewok odf edits and simple mission.lvl changes.  Moving past Endor though, there have been some hitches in it.

All: Don't know how to localize spawn screen names.  0001af085xx whatever.  Also have problems with skinning.  Only 2 stock skins.  I'm just not good at it  :wacko:  And Ewoks only make noises on Endor.

Cloud City: [NULL] is team name and AI name.  Tried adding "local" add-in like on levels with local teams but I still get [NULL].

Kashyyyk Docks:  Did successfully localize to an extent by changing "Wookiees" team name to "Ewoks" because it really has no effect unless i did Ewoks vs Wookiees, but it's Ewoks vs Rebs with Wookiees. I would like to keep the Wookiees but I don't think that's possible without "Ewok killed %name%" when a Wookiee kills someone.

Hoth: Can't believe it actually worked but did some req editing and added in like half of the imp odf files (Ewoks vs Rebs). Problem: still says Empire when I edit everything in hoth.lua. Only level that this happens with (cps are green instead of typical yellow).

I don't know if anyone could help with these problems but anything would be appreciated. Thanks!
#1115
I've noticed that looking through original hex that things like MTT, Hovernaut, binoculars, and other stuff like that was cut. I always wondered why?  People wouldn't have had to rebuild them then. Probably time constraints
#1116
Requests / Re: Mission.lvl changes request
July 14, 2012, 10:40:41 AM
Before I found out there were tools that people like Battlebelk and Phobos and others had made, I did a lot of Hex Editing on the .lvl files.  Time consuming until I found what I was looking for.
As far as I know (and what has been stated earlier), you cannot replace a shorter one with a longer one (there are a few exceptions that I have found, but the mission.lvl won't let you get a longer one).
To change the units, first you must call up the all_inf_basic(*null*,desert,jungle,urban,snow) that you want.  Don't type in *null* LoL.  For example:
Search tat2.lvl and go up a little to see the units.  Stop at SIDE\all.lvl
Change all_inf_basicdesert to all_inf_basicjungle. Then go down and change all_inf_soldierdesert to all_inf_soldierjungle.  Note that you cannot change the rest because only soldier has "desert".
Save and go ingame.  Only the Soldier (jungle), pilot, and wookiee will show up because I think that the .req for "jungle,urban,etc." doesn't recognize the vanguard and marksman unless they are jungle too.  (But jungle looks the same as if you had just all_inf_basic so someone got lazy somewhere or I'm missing something... So i would just use all_inf_basic until someone finds any difference...) 
I have not found how to Hex Edit reinforcement counts. And those objectives are set in the core.lvl I think.

Edit: Soldier is only class with urban extension that i see...
#1117
SWBF1 Modding / Re: Health Recharge self
July 14, 2012, 10:03:43 AM
I'm such an idiot! LoL. When i thought of radius, i thought of primary weapons, and forgot about the thermal detonator!
::)
#1118
SWBF1 Modding / Re: Health Recharge self
July 13, 2012, 08:09:15 AM
I was looking for a weapon with an effect radius, but the fusion cutter is nice to know too. Thanks Unit 33 and Sereja :)
Bamdur's post is more along the lines of what I wanted. Would I just input AddHealth = "5" or something like that and then add Radius into the weapon odf, or do i need to edit an _ord file to achieve this?

Edit: Also, what weapon on BF1 has a Radius command?
#1119
SWBF1 Modding / Re: Health Recharge self
July 12, 2012, 12:20:18 PM
Now I know that it CAN work, I just am not sure quite how to create this.  I downloaded SWBF2 Mod Tools, tried crossing them over (knowing full well that it probably would crash), and it crashed.  I don't have the source of the level so all I know is that it works just like BF2.
#1120
Endor.  Fun to take out the Ewoks, but also a fun sniping map.  Also speeders make this a challenge if you take a route through the trees.  Downside is that if you get an ATST and a couple pilots and know exactly where the Ewok traps are, the level can get kind of lopsided fast.
#1121
Personally mine is the side.lvl and mission.lvl.  They are the main ones that I mod at the moment and seem to have the most impact on the game unless you are really experienced with modding the core and common (which take a little more effort and time but show a lot of promise).  All of them are fun to mess around with though  8)
#1122
SWBF1 Modding / Health Recharge self
July 10, 2012, 08:01:46 AM
I was interested to see if anyone knew how to make a health recharge (like on BF2 with the Bothan Spy giving health) on BF1.  I've messed around with the "powerup" weapon held by pilots, but no luck.  Maybe combining the health droid with it? I'm not quite sure.  I would look at the BF2 Tools but seeing I can't get them right now I'll have to ask here :)
Thanks!
#1123
General / Re: Where do you live?
July 04, 2012, 04:36:31 PM
The great state of Pennsylvania. Although my dialup would make you think I was on Mars because of how slow it is.
#1124
I know that this topic was pretty much dead, but I found an old link in my archives that may be of use to those who want to play 1.0, if only to make fun of us.
http://boygamer9.webs.com/swbfversionswaps.htm
I don't know all the details, I just got it to work. I always did the "Copy your 1.0 folder and then get 1.2" but found this when I was looking for something completely different.
1st is to go to 1.0, 2nd to 1.2.

Edit: might help if you go for the 1.0 no-cd just in case. Might disagree with the 1.2 dvd... i don't know...
#1125
Yes, the other 4 can be primary, I've been testing them. It's just that great 5th weapon can't have geometry (as already stated).
Why WEAPONSECTION though, I'm wondering?  I've tried using the WeaponName5 (etc) and it didn't do it.  Any explanation for it?
Is a 6th weapon like overload or something?  I tried with the same (imperial mines) as my 5th weapon, and crashed still.