Multiple skins in-game?

Started by Delta327, December 02, 2015, 01:09:33 PM

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Is it possible to have two skin for one unit Ingame?
PROJECTS:                                 
BF1:
Sector 3-4482-F
Solar System
BF2:
Shattered Galaxy
Project 171A

Quote from: Delta327 on December 02, 2015, 01:09:33 PM
Is it possible to have two skin for one unit Ingame?

Yes, here's a good tutorial: http://www.gametoast.com/viewtopic.php?f=27&t=6040

Some models are also Over Ride Texture compatible like the Battle Droids and Clone Troopers (Phase 1).

Tirpider has released a lot of SWBF1 override compatible units (see downloads area) and there is also the possibility of using an in-game skin changer (search for details).
Quote from: Abraham Lincoln. on November 04, 1971, 12:34:40 PM
Don't believe everything you read on the internet

Quote from: DylanRocket on December 02, 2015, 02:07:38 PM
Yes, here's a good tutorial: http://www.gametoast.com/viewtopic.php?f=27&t=6040

Some models are also Over Ride Texture compatible like the Battle Droids and Clone Troopers (Phase 1).

Well I'm trying to put two models and skins on one class like on pax empire mod
PROJECTS:                                 
BF1:
Sector 3-4482-F
Solar System
BF2:
Shattered Galaxy
Project 171A

http://www.gametoast.com/viewtopic.php?p=390689#p390689

It should work with BF1 as well.

It doesn't work with OverrideTexture, every skin needs to have its own model.

Quote from: Commander Awesome on December 02, 2015, 07:13:42 PM
http://www.gametoast.com/viewtopic.php?p=390689#p390689

It should work with BF1 as well.

It doesn't work with OverrideTexture, every skin needs to have its own model.

Someone should try it for SWBF1.  It would be interesting if it would work.
Quote from: Abraham Lincoln. on November 04, 1971, 12:34:40 PM
Don't believe everything you read on the internet

SetClassProperty LUA function does not exist in SWBF.
In Progress:
--Star Wars: Battlefront - Anniversary Edition (formerly Star Wars: Battlefront - Legacy Edition)
--Endor: Imperial Base

On Hold:
--Star Wars Battlefront: Elite Squadron For SWBF1

Well I tried it and my new unit crashes the map when I play it
PROJECTS:                                 
BF1:
Sector 3-4482-F
Solar System
BF2:
Shattered Galaxy
Project 171A

Like I just said, "SetClassProperty" is not a valid LUA function in the first game, and I'm sure there's other commands in there that aren't compatible with SWBF.
In Progress:
--Star Wars: Battlefront - Anniversary Edition (formerly Star Wars: Battlefront - Legacy Edition)
--Endor: Imperial Base

On Hold:
--Star Wars Battlefront: Elite Squadron For SWBF1

One idea is to have duplicates of your unit(s) with all the different skins as "locals" and let the player choose his/her skin using a skin changer. (Scripts for that: http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=414)

Can you guys please put onother link?Those 2 did not worked