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Messages - Delta327

#46
The link wont work for me
#47
Welcome Center / Re: Back after several years
March 22, 2017, 12:57:22 PM
Welcome back.
#48
SWBF2 Modding / Re: Battlefront: Last Hope WIP
March 12, 2017, 12:50:40 PM
Quote from: Drakov64 on March 12, 2017, 12:49:21 PM
You have an idea of exactly why it would crash?
I know i was just telling you that i have a beter version of that. :tu:
#49
SWBF2 Modding / Re: Battlefront: Last Hope WIP
March 12, 2017, 12:46:18 PM
Quote from: Drakov64 on March 12, 2017, 06:49:41 AM
Thank you alot ! Will be a pleasure to help you tracking down bugs before full release.

Will you add custom models to it like the Prax's Dreadnaught and Protodeka? Anyway you can have an example from the Battlefront Zero mod, which adds many maps and new assets from the clone wars extended universe, the Thule map was nicely done on it, if you want to have a look.

I also viewed a video of your custom Boz Pity Plains map. Really nice one, but if you can take AT-XT assets from +123 mod for main and secondary weapons...

Anyway you're doing a great job, keep it up ^^

I have a better version of boz pity map but the eras will crash because of all the work i put into the map.

Do you have any other map ideas? Just PM me if you have a list of them.
#50
SWBF2 Modding / Re: Battlefront: Last Hope WIP
March 11, 2017, 05:09:55 PM
Ok Thanks i will let you be a beta tester. I might be adding some clone wars models form the 2002 series.

The thule map i might look a the game examples from star wars clone wars game with the tanks.

Sepan System: Desert Planet
Screens





The map layout is finished i will update the screens soon
#51
SWBF2 Modding / Re: Battlefront: Last Hope WIP
March 11, 2017, 09:07:23 AM
Quote from: Drakov64 on March 11, 2017, 06:46:22 AM
Hello Delta, I have a few questions about your newer mod as a dedicated Battlefront 2 player (but not modder)

1) When are you planning on releasing a beta version of the whole/a part of the mod?

2) Are you planning to add content while leaving the original game's gameplay unmodified? (like leaving the overall TTK as it is in the vanilla version, not adding an ammo counter to vehicles classes that didn't have one in the vanilla version...) which IMO would be better

3) Are you planning to add, along with the current eras you wish to add in your mod, other eras like Dark Times, the newer trilogy, New Republic eras?


Those are just questions, to know if you have an accurate sight of the start and end of your mod, or if it will deal with further evolutions, and if it is worth it for me to keep an eye it

Anyway, when I learnt about this one I was more hyped than I was for the announcement od Dice's battlefront. This is my childhood's dream to play those eras in battlefront, with their very own identities, like you shown on your last pic :)
And if you want some ideas for the Clone Wars era, you can try to satisfy your SW's fan thirst by adding a full custom Thule map :D
Though as it is your first steps as a modder I doubt you'd be able to create this kind of map ^^

1. I dont know when the beta version will be released

2.yes i will still have the original gameplay from bf2

3.yes i will only go as far as the legacy era.

I might add a thule map along with the mod
#52
Requests / Re: Droid Factory
March 01, 2017, 01:18:41 PM
Just a cirousity, Is this a SWBF2 or 1 map?? Anyway keep up the good work
#53
SWBF2 Modding / Re: Errors
March 01, 2017, 12:56:59 PM
Could you post your core.req file?
#54
SWBF2 Modding / Re: Battlefront: Last Hope WIP (Rebooted)
February 26, 2017, 06:59:14 PM
The only problem i having is the female support trooper head it looks like its out of place.
#55
SWBF2 Modding / Re: Battlefront: Last Hope WIP (Rebooted)
February 23, 2017, 06:37:46 AM
Quote from: Ginev on February 23, 2017, 06:33:30 AM
May i ask from where you have thouse Tatooine houses models?

Serejas Tatooine models is it ok if i use them?
And the ground is simple ill try to get a better ground texture.
#56
SWBF2 Modding / Re: Battlefront: Last Hope WIP (Rebooted)
February 22, 2017, 07:42:23 PM
Sepan System: Desert Planet
Screens



#57
SWBF2 Modding / errors
February 22, 2017, 06:44:35 PM
Hey guys i stublmed upon this error in the bf2log

Message Secerity: 3
C:\Battlefront2\main\Battlefront2\Source\VehicleSpawn.cpp(135)
Vehicle spawn missing comand post "cp3_control"

And

Message Secerity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedmemoryPool.cpp(170)
Memory pool "SoilderAnimation" is full; raise count to least 448
#58
SWBF2 Modding / Battlefront: Last Hope WIP (Rebooted)
February 20, 2017, 07:52:58 PM
Hey guys ive just started on a map for this mod called Sepan with is in the empire at war Alliance Mod.
https://youtu.be/yVMQshoJNt0

It inspired me to do a map of this system.

http://starwars.wikia.com/wiki/Sepan_system

The news of this map will come soon.
#59
General / Im Back!!!
February 15, 2017, 08:42:41 AM
 Hey guys, Ive have not been back for at least 2 months (i think)? Ive been working on empire at war mod. I will still be working Last Hope in the future.