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Topics - Delta327

#101
SWBF2 Modding / help with a hero to be playable
March 05, 2015, 01:17:08 PM
(for SWBF2) I need instructions for how to make s hero playable?

Thank you
#102
SWBF2 Modding / question
February 28, 2015, 01:56:02 PM
Is BF2modtools supposed to have an add-on folder like in BFBuilder
#103
SWBF2 Modding / Fatal
February 27, 2015, 04:25:26 AM
When I munge my SWBF2 map I go to test it and I see that on instant action its labeled as BOA%_%s then it says " Fatal MISSION/BOAc_con, BOAg_con can some one help me with that.

-Thank You-
#104
SWBF2 Modding / need req for the tiedroid
February 01, 2015, 03:06:43 PM
If any one as a tie droid req file for swbf1 attach it on next post
#105
SWBF2 Modding / help
January 28, 2015, 10:27:14 AM
How do you spawn a hailfie droid in the LUA file I mean the Memory pools for it
#106
SWBF2 Modding / Solved! how to add a coustom vehicle
January 27, 2015, 05:42:17 AM
Instruction
1. Create a side using BFbuilder pro

2. Name the Side exactly on the req

3. Localize the coustom vehicle
   Ex:
entity
      rep
          rep_walk_txt

4. Add the vehicle spawn point on zeroeditor

5. Edit the LUA on Bfbulder pro
When you add the coustom vehicle you need to add it in the side it belongs to
Ex: ReadDataFile//"atxt.lvl,
"rep_wall_atxt");
ReadDataFile//"rep.lvl,
"rep_walk_atxt");

6.Then add the Memorypools like when you normally add a vehicle in BF1.

7.Then munge

8. When it done mungeing, put your world in your add-on folder

9. Enjoy

#107
SWBF2 Modding / Localize tool
January 20, 2015, 03:26:23 PM
When ever i use localize my custom map has the unit weapons as x0 on everything and when I do a command like follow me on my keyboard (F1) is crashes
#108
SWBF2 Modding / B1 battledroid lua line
December 30, 2014, 03:34:07 PM
What is the b1 battledroid lua line
#109
SWBF2 Modding / localize window
December 30, 2014, 11:02:07 AM
Dose anyone know where the localize window is?
#110
SWBF2 Modding / [solved] Locals Wont Spawn
December 29, 2014, 05:01:32 PM
Help
#111
SWBF2 Modding / Question
December 29, 2014, 03:31:47 PM
Is their a cis_1st_trooper for the REQ file
#112
SWBF2 Modding / How to edit the sound
December 29, 2014, 01:46:07 PM
 I need to know how to edit the sound.lvl i dont want the tatooine sound could some one help
#113
SWBF2 Modding / DH-15A ODF file
December 26, 2014, 05:00:57 PM
Dose any one have an odf for DH-15A blaster rifle can some on attach it on their next post  :o
#114
SWBF2 Modding / SOLVED BFront Sptest
December 25, 2014, 06:11:03 PM
Can some one send me a BFront for SPTest plz
#115
SWBF2 Modding / Custom vehicle crash
December 25, 2014, 01:03:48 PM
So I put in a download a hovertank to put in my coustom map and i created a new side for it and I put in my map and where I edited my LUA I get the error that says
Missing file Hovertank.req can some one help me fix this
#116
SWBF2 Modding / Help
December 23, 2014, 08:46:34 PM
So im editing the clonetroopers and i need the DC-15A blaster rifle and could some one send a link on your next post on the tutorial for odf editing
#117
SWBF2 Modding / Tga crash
December 02, 2014, 04:44:53 PM
Story:
So I edited the Yavin IV trees and some skins and when I munged my map and I played it and then it crashed my SWBFI

Can someone help me with this problem
thanks :)
#118
SWBF2 Modding / Easy big mountain
November 30, 2014, 04:09:51 PM
Can someone show me how to make a big mountain slope on zeroeditor
#119
SWBF2 Modding / water brush
November 29, 2014, 08:58:36 AM
Can some one send me a list of swbf1 water textures
#120
SWBF2 Modding / Kothlis water brush problem
November 25, 2014, 07:32:24 PM
Dose anyone know the water bush plugins do the KTH_water V Vel and U Vel and the Color

~Happy Thanksgiving everyone~