Need Help!!! Please help!!!

Started by Helios, November 11, 2012, 02:11:53 PM

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i made a  please watch what i might have done wrong  ;)
http://www.youtube.com/watch?v=HalX08oYcv4&feature=channel&list=UL
Proud [Freelancer Consortium] Member! [FC]Leader.Helios

November 11, 2012, 02:19:41 PM #1 Last Edit: November 11, 2012, 02:28:21 PM by Phobos
Quote from: ComSharpshot on November 11, 2012, 02:11:53 PM
i made a  please watch what i might have done wrong  ;)
http://www.youtube.com/watch?v=HalX08oYcv4&feature=channel&list=UL

first you should not be trying to edit compiled LVL files with notepad++. that is only going to ruin your files. ODFs are stored in the LVL as munged .class files, but to edit them practically you should be using the side.lvl builders either from bfbuilder or lvl builders toolbox. then read odf modding tutorials they will teach u the basics.

side.lvl modding tutorial readme from lvl toolbox v4
[spoiler]
QuoteThis is a stand-alone builder tool for munging custom sides in SWBF1, specifically the 4 main playable  factions: Empire (IMP), Rebels (ALL), Droids (CIS), and Clones (REP).

The design for this builder was inspired by Battlebelk's IMP side builder, it includes the side source  assets from BFbuilder modding tools along with modified batch files to support 32bit and 64bit munging. The  empire has 1.2 settings for both the jet units' jetpack charge and the darktrooper's lowered shotgun  spread.

Credits:
- Phobos Developer
- BattleBelk
- LucasArts and/or Pandemic

Tips:
To modify ODF files, go into one of the side folders such as IMP\Sides\IMP\ODF folder and open the ODF or .Option file with notepad. Certain changes are online compatible. Most are not. For more details look up ODF modding tutorials. ODF changes to the host's side file will override most ODF settings for clients. There are some settings which  are client based, such as loading a custom mesh (i.e. trandoshan for pilot), or modifying interface variables such as the crosshair (although this may require additional modification in the common.lvl).

TGA files can be edited with photoshop/gimp/paint.net (make sure they are saved with RLE compression off).  All skins are client based. This applies to maps as well as sides and common. There is a mesh viewer  available for download which lets you preview changes without having to munge first.

After changes are done, run the munge batch. The LVL for your side will be in _LVL_PC. Copy it into your  LucasArts\Star Wars Battlefront\GameData\Data\_LVL_PC\SIDE folder, but first rename your original file to  something like impSTOCK.lvl

DES.lvl builder by Phobos Developer
For building customized tuskens and jawas. Consider this a native builder addition to the side LVL builders. Making these builders is easy as renaming and editing a few files and folders. Thanks to BattleBelk for releasing Imp.lvl builder which is the template this was based from.
[/spoiler]

Quote from: ComSharpshot on November 11, 2012, 02:11:53 PM
i made a  please watch what i might have done wrong  ;)
http://www.youtube.com/watch?v=HalX08oYcv4&feature=channel&list=UL
Uhhh yeah :P  that isn't how you mod...

I tried that once, it uhm.. Didn't work out to well.
and ODF editing, well... The file looks like this:  cis_walk_droideka.odf, rep_hover_speeder.odf

And are easy to edit, if you understand what some of the terms mean, like forwardspeed = "10.0", damage = "109.2", ..etc
If you want me to show you how I got started, PM me, or look for me on xfire: rccommandotac