[WIP] The Facility (Zombie Map)

Started by Unit 33, April 30, 2012, 03:07:39 AM

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April 30, 2012, 03:07:39 AM Last Edit: April 30, 2012, 02:12:36 PM by Unit 33
THE FACILITY

Recently I have learnt how to edit ODFs having it dawn on me that I didn't have to use HEX to edit them (yes I'm an idiot  :wacko:).
I have begun testing various weapons and I have pleanty of skins and models to throw at this mod, Snake will be creating the map itself.

Arc Caster 2.0: Lightning bolt[will be changed to a beam-like effect] is long ranged and jumps to up to 10 enemies (may be incresed)

.Winchester-type Rifle: Essencially has similar properties to a Sniper but less acurate and lacks a scope.

.High powered Pistol: 6 Shooter, fairly good damage. It's the ultimate pistol whipping device!

.Healing Gun: Quite a bit of ammo, moderate at healing and is used at short range. It can heal the user too!

.Repulsion Gun: Works like a Force Push with ammo limitations and some kind of crazy Special Effects.

.Shotgun: Pretty much the standard DarkTrooper shotgun with a little "push" behind it.

.Rocket Launcher: Fires two quick succession missiles which lock onto enemies.

I'll post the pictures of Survivors, Zombies and Weapons in action later.

Time until release: Probably a couple of weeks.

Sounds good Unit. Knowing you you'll have some tasty skins up your sleeve.

Here are those Zombie skins I promised!
[spoiler]





[/spoiler]

Oh, my... How you can sleep after this?...
Beauty is, the way to perfection.

Glory to Ukraine!  :mf:

Quote from: Sereja on May 04, 2012, 01:26:26 PM
Oh, my... How you can sleep after this?...
Wait 'till you see the map... Muhahahaha!

heh, I'm loving Solo's nose.
Great skins, Unit :)

Quote from: Unit 33 on May 04, 2012, 02:22:31 PM
Wait 'till you see the map... Muhahahaha!
Hang on a second. No one kills sleep around here except for me!


:P


Good job as always Unit.

i look forward to seeing more zombie maps in swbf

=AaTc= Forever

SALLY....

-Retired Modder

How very exciting.
I guess the more times you have to restart.. the better each version will be? Just trying to find solace in ZeroEditor being daft.

Hahaha, well in my past experience that has always been the case but I have never gotten to 3 re-do's.. So we will see.  :D
=AaTc= Forever

SALLY....

-Retired Modder

May 06, 2012, 09:46:38 AM #11 Last Edit: May 06, 2012, 09:53:22 AM by Unit 33
So I have been testing the sides on various maps, including the lovely Night Cloud City.
[spoiler]

Super-Awsome Arc Caster 2.0
[/spoiler]
Sides are probably finished now.

-I have given the Zombies the Axes because the fact that they gripped "thin air" bothered me when no axe msh was given.


Also.. pondering renaming the map "Facility: Uncanny Valley"

Try using the grenade animation for the melee and see if that looks better with no mesh.
=AaTc= Forever

SALLY....

-Retired Modder

Hmmmm.
Zombies with weapons....
Not standard fare, but this is Star Wars...

Perhaps a lead pipe, or some kind of wrench?

They could even be swinging droid parts.....

(I'm remembering the zombies from Quake tearing pieces of themselves off to chuck at the Marine.)

Quote from: tirpider on May 06, 2012, 11:02:12 AM
Hmmmm.
Zombies with weapons....
Not standard fare, but this is Star Wars...

Perhaps a lead pipe, or some kind of wrench?

They could even be swinging droid parts.....

(I'm remembering the zombies from Quake tearing pieces of themselves off to chuck at the Marine.)
Well I can substitute the Axe with any kind of prop if you know where I can get any of those things you suggested.