SWBFGamers

Modding for the Original SWBF1 and SWBF2 => Requests => Topic started by: Unit 33 on May 07, 2012, 10:27:33 AM

Title: Request: Kama on Han Solo model.
Post by: Unit 33 on May 07, 2012, 10:27:33 AM
EDIT Just realised that due to the 3 Dimensional nature of Han's waistcoat, this may prove more difficult than previously considered.

Yes. This is a simple edit I'm sure a few of you will be capable of doing so I haven't posted it in Tirpiders' thread. (Also I would feel bad having him do even more things for me at this moment in time).
Of course, it would make use of the SWBF1 compatible kamas ggctuk released.

With this simple model edit I will make the following skins:
.Rick Deckard
.Roy Batty (I foresee a Blade Runner mod :D)
.Malcom Raynolds
.Fox Mulder
.The Tenth Doctor
.Jack Harkness

This is all assuming the kama can be skinned to appear like part of a trench coat.

Someone did a similar thing in SWBF2, but the assets have not been released as far as I know.
[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fscreenshot.xfire.com%2Fs%2F113588923-4.jpg&hash=e99c2729be5eac9059c9559ffacde29ff8ac0faa)[/spoiler]
Title: Re: Request: Kama on Han Solo model.
Post by: Snake on May 09, 2012, 09:38:38 AM
Hmm.. I will try to do this (probably with a lot of help from Sleepkiller)
Title: Re: Request: Kama on Han Solo model.
Post by: Unit 33 on May 09, 2012, 09:56:14 AM
Thanks a bunch!

-Btw finished Easter egg props for The Facility.
Title: Re: Request: Kama on Han Solo model.
Post by: Snake on May 09, 2012, 11:32:13 AM
Nice, upload them somewhere and pm me a link and I'll put them in after school.
Title: Re: Request: Kama on Han Solo model.
Post by: Sereja on May 12, 2012, 09:38:12 AM
Han Solo model is realy nice. Is it possible to download it somewhere, or it still is not exist for SWBF1?
Title: Re: Request: Kama on Han Solo model.
Post by: Snake on May 12, 2012, 12:58:50 PM
Han Solo is in the SWBF2 Mod tools
Title: Re: Request: Kama on Han Solo model.
Post by: tirpider on May 12, 2012, 01:08:26 PM
I made a folder for this one when you made the thread, (In case no one took it on,) I just havent got to it in my project rotation yet.

Looks do-able and looks like a good idea.

You are right about the waist being tricky.
Getting it to match up, seamlessly is gonna be some magic.

Have ya'll been having any luck with it?
Title: Re: Request: Kama on Han Solo model.
Post by: Snake on May 12, 2012, 01:46:02 PM
I tried putting ggctuks kama on him but it doesnt show in msh viewer, idk about in game. I think it best for you to do it.
Title: Re: Request: Kama on Han Solo model.
Post by: tirpider on May 12, 2012, 02:04:58 PM
I'm not sure about ggctuks kama.
I was just goung to cut the snowtroopers skirt off.
It has 2 pieces. inside and outside.
The inside is it's own piece, the outside is merged with the body.
I can cut it off and try to merge it with solo's upper torso.
Might have to scale it to keep the back of his legs from poking through.

With the barge on pause, I'm on Talz and this one.
Unless I run across some body parts.
[spoiler]I need an Igor to fetch body parts.... hehe[/spoiler]
Title: Re: Request: Kama on Han Solo model.
Post by: Unit 33 on May 12, 2012, 02:12:42 PM
Quote from: tirpider on May 12, 2012, 02:04:58 PM
[spoiler]I need an Igor to fetch body parts.... hehe[/spoiler]
[spoiler]If in doubt I heard Burke and Hare have some legit fresh specimens.[/spoiler]

Oh I didn't even consider the SnowTrooper skirt, well, whatever works!
Thanks you fantastic person.
Title: Re: Request: Kama on Han Solo model.
Post by: tirpider on May 12, 2012, 02:37:15 PM
I'm guessing the reason no one has used it before is because It's stuck inside the trooper body.

Once I have it out, I'll put it in a zip somewhere for others to hack around with.
Title: Re: Request: Kama on Han Solo model.
Post by: Sereja on May 12, 2012, 09:26:33 PM
I think snowtroopers cape somehow connected with leg bones. Is it possible to do this for Han Solo model, or it will be just simple static addon?
Title: Re: Request: Kama on Han Solo model.
Post by: tirpider on May 12, 2012, 09:36:44 PM
It's weighted along the legs.

To do it as an addon (like the cape) would require someone to make animations for it.

To do it as a static addon (like a jetpack) the legs would pass right through it.
It would look real funky.

I haven't tried, but there are 4 slots for weights for each vertex.
As long as the weight percent for all 4 add up to 100%, each vertex can be soft weighted to react to different bones.

If it's done well, it could look really cool.

If it's not done well, it would just distort the geometry in strange ways.

I will most likely leave the weights as they are for the snow trooper and move a few verts to keep legs from poking through.
The soft weighting would require a lot of trial and error, and in the end, I don't think I could do a good job outside of XSI.
Title: Re: Request: Kama on Han Solo model.
Post by: Sereja on May 13, 2012, 03:58:21 AM
It is realy shame, I can't help you with animation. Still some static addons cud improve Solo's kama. Here the link to kama pockets, I made:
http://www.swbfgamers.com/index.php?&action=downloads;sa=view;down=573 (http://www.swbfgamers.com/index.php?&action=downloads;sa=view;down=573)
Hope, you know, how to connect it with cape.
Title: Re: Request: Kama on Han Solo model.
Post by: tirpider on May 13, 2012, 09:31:43 AM
I don't know now.
But since I make most of this up as I go, I will in a bit :)
Title: Re: Request: Kama on Han Solo model.
Post by: tirpider on October 08, 2012, 06:17:24 PM
Old topic necro.. sorry, but this just became my number one project while I get back up to speed.

I have the skirt sorta isolated from the snowtrooper (one wierd triangle, but that will get fixed in the magic welding part.)

The skirt is indeed mapped to leg. Specificly the bone_pelvis, bone_r_thigh, bone_r_calf, bone_l_thigh, and bone_l_calf. It was 2 seperat modl chunks, that I merged, but it still has 2 segm's. I shortened the envl to the relevant bones, so someone that is comfortable hacking in body parts could easily use it (I'll put it up somewhere when I get the shadow for it isolated.)

In the pic below, you can see the top of the skirt doesn't quite meet the bottom of Han's superfly vest. I can fix that by hand. should only be 6 or so verts.

The hard part is going to be sleeves. I haven't browsed around for any, all I really need is someone's arms. (with the hands would be easier, but they arent a requrement.)

My theory is that properly sleeved arms could be patched on, and the top of the skirt brought up. He already has a cool collar.

Before continuing with this path, I also have lined up Vader's skirt from bf1 and bf2, just to see if they look better. So there are options.

The best way is to climb into an editor and craft a trench, then map that to the skeleton.
More options.

Anyway, the pic...

-edit (second pic)
I yanked Vader's skirt off so fast, his chest plate came with it....
The wierd colors are an oddity with the material attributes.. the munger hates it as well, calling it bad 'Energy'.. thats a nothing fix. And of course, the chest piece would have to go, but I think the Vader skirt hangs better. (I think this is from BF2 Vader, BF1 is next)

-edit (third pic)
Last, Vader's skirt from BF1.
It "poof's" out more. Not as straight as the BF2 Vader skirt.
Gives it more of a Neo-ish look, I think.
The catch with this one is that it is transpearant on the Unit select screen (but fine in game.)

Now.. before I get hung up on cleaning these up, I'm going to find a doner for the sleeves (perhaps a whole replacement torso... depends on what I find.)
(I'll put this much time in it because making a trench from scratch would take me forever, and I might not even be able to complete it, as msh hacky-slash is all I know)
Title: Re: Request: Kama on Han Solo model.
Post by: Unit 33 on October 08, 2012, 11:36:51 PM
It's fine we don't care about necros if it's relevant/necessary.

OH AH! This model is getting along very nicely!

Sleeves...  would the all_inf_luke  or all_inf_engineer ones work?
Title: Re: Request: Kama on Han Solo model.
Post by: tirpider on October 09, 2012, 12:15:28 AM
Heh, I stayed away so long, all the topics I made projects around are in the boneyard :P

I havent hit the bf2 models yet, but so far, Luke and Dooku are the only ones that have a cuff-like end of thier sleeve.

Everyone else has bare arms, or the sleeve is tucked into a gauntlet or glove.
Well.. the Jedi, but those are flared out like a pair of hippie trousers.

I have reservations, about both.
Lukes seem thin but that could be scaled (had to scale Vader's skirts, appearantly he is 15 feet tall.)
And Dooku has the edge of his cape collar interfering with the shoulder. (If it requires hand removal, I'll find another doner.)

The only test is to cut 'em up and try them out.
They may both work, which could lead to interesting variants, but I'll try to stay on target with just one.

I havent tried Sereja's pockets yet, but they look like they will be quite useful. They will have to wait till the detail phase.

-edit(pic1)
Scanning BF2 guys returned the same candidates plus 2... both sketchy.

1 was the imp officer, but that probably wont happen because he is in an "A" pose instead of a "T" pose. No problem for a modeler, but may as well be for a different game for me. I'd have to rotate the arms, and while I made my peace with never seeing quaternions as eulers, they still give me fits.

The other is ep3 Obi Wan.
He is certainly no Han Solo, but for another project, there wouldn't be much to finish on him.
I pulled all the extra cloth and collision chunks out and slapped a skirt on him.
I don't think he minds it one bit.
Seriously, though, I think it might be plausable to skin a trench on him. Like an open, belted trench of some sort.

-edit(afterthought)
In fact, I am seeing Uncle Owen written all over this guy.
but back to Solo I go...
Title: Re: Request: Kama on Han Solo model.
Post by: Unit 33 on October 09, 2012, 04:22:54 AM
Actually I think that Obi-Wan looks pretty darn good to me.
And his face is easier to edit than Hans. Well if there really isn't much to do for that particular model I certainly would like to throw some skins at it.
Title: Re: Request: Kama on Han Solo model.
Post by: tirpider on October 09, 2012, 02:24:22 PM
Groovy.
I'll finish the seam and shoot it to you.

The simpler the edits, the better I like it. It seems that as more edits are added, more comprimises and bugs show up.

After this one is done, I'll have a look at some of the other "skirtless" bf2 models. The ones with narrow hips like Tat Luke and Ki Adi Mundi.

I wish I has a better full skirt solution than the Tusken robe so I could patch Leia and Amidalla.
Title: Re: Request: Kama on Han Solo model.
Post by: Unit 33 on October 10, 2012, 01:17:31 AM
Quote from: tirpider on October 09, 2012, 02:24:22 PM
The ones with narrow hips like Tat Luke and Ki Adi Mundi.
Hehe, they have such a great figure.
Title: Re: Request: Kama on Han Solo model.
Post by: tirpider on October 11, 2012, 07:37:57 PM
Alright, I went with Obi, on this one.
(Sent you the link for your skinning pleasure)

Solo with a Kama made to look like a trench has some special upper torso problems that don't have a ready made solution.
He is back on pause, and I'll move on to some of the other tasks.

If anyone runs into a trenchcoat model that is ok for us to use (no stolen models), let me know.
I like the idea behind this one and even without a lot of reskinning, it would fill a Solo shaped void on Endor.
I can toy with formats a bit if it isnt a msh. (I can't touch the daz 3d stuff. License and a crazy format prevent it.)
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