THE FACILITY
Recently I have learnt how to edit ODFs having it dawn on me that I didn't have to use HEX to edit them (yes I'm an idiot :wacko:).
I have begun testing various weapons and I have pleanty of skins and models to throw at this mod, Snake will be creating the map itself.
Arc Caster 2.0: Lightning bolt[will be changed to a beam-like effect] is long ranged and jumps to up to 10 enemies (may be incresed)
.Winchester-type Rifle: Essencially has similar properties to a Sniper but less acurate and lacks a scope.
.High powered Pistol: 6 Shooter, fairly good damage. It's the ultimate pistol whipping device!
.Healing Gun: Quite a bit of ammo, moderate at healing and is used at short range. It can heal the user too!
.Repulsion Gun: Works like a Force Push with ammo limitations and some kind of crazy Special Effects.
.Shotgun: Pretty much the standard DarkTrooper shotgun with a little "push" behind it.
.Rocket Launcher: Fires two quick succession missiles which lock onto enemies.
I'll post the pictures of Survivors, Zombies and Weapons in action later.
Time until release: Probably a couple of weeks.
Sounds good Unit. Knowing you you'll have some tasty skins up your sleeve.
Here are those Zombie skins I promised!
[spoiler]
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F38022982%2FSkins%2FZombies%2Fzomeng.jpg&hash=75149bf60e076b13d7cde9ecac09c358b992231a)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F38022982%2FSkins%2FZombies%2Fzomgun.jpg&hash=0c96bfc97f442e6340f1cc76f51905ecc66e2eea)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F38022982%2FSkins%2FZombies%2Fzomoff.jpg&hash=21f060f2bcea7c8c5f6aadb98201696c1ca709a6)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F38022982%2FSkins%2FZombies%2Fzomsco.jpg&hash=0edf569d69ebd594bb018b02ecc7d72441189376)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F38022982%2FSkins%2FZombies%2Fzomsto.jpg&hash=fbfc66d36ce0e09a41606354cfe01679caa9bf1c)
[/spoiler]
Oh, my... How you can sleep after this?...
Quote from: Sereja on May 04, 2012, 01:26:26 PM
Oh, my... How you can sleep after this?...
Wait 'till you see the map... Muhahahaha!
heh, I'm loving Solo's nose.
Great skins, Unit :)
Quote from: Unit 33 on May 04, 2012, 02:22:31 PM
Wait 'till you see the map... Muhahahaha!
Hang on a second. No one kills sleep around here except for me!
:P
Good job as always Unit.
i look forward to seeing more zombie maps in swbf
Well, I've had to re-do this map 3 times.. Here are some pics from the map. A LOT will be improved but this should satisfy your appetite for now. :)
http://screenshot.xfire.com/s/123281325-3.jpg
http://screenshot.xfire.com/s/123280969-3.jpg
http://screenshot.xfire.com/s/123280974-3.jpg
http://screenshot.xfire.com/s/123280986-3.jpg
http://screenshot.xfire.com/s/123280982-3.jpg
How very exciting.
I guess the more times you have to restart.. the better each version will be? Just trying to find solace in ZeroEditor being daft.
Hahaha, well in my past experience that has always been the case but I have never gotten to 3 re-do's.. So we will see. :D
So I have been testing the sides on various maps, including the lovely Night Cloud City.
[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F38022982%2FSkins%2FZombies%2FScreen%2520shot%25202012-05-06%2520at%252017.30.58.png&hash=5f1d9e35d7117cd7ee3f1d00380dc83b033f68c2)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F38022982%2FSkins%2FZombies%2FScreen%2520shot%25202012-05-06%2520at%252017.32.34.png&hash=b80f7d9c66f16445d0d7e8d23549ac979c581bf2)
Super-Awsome Arc Caster 2.0
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F38022982%2FSkins%2FZombies%2FScreen%2520shot%25202012-05-06%2520at%252017.36.42.png&hash=073040ec792addefbb41a24ffdb3d04eff33d66e)[/spoiler]
Sides are probably finished now.
-I have given the Zombies the Axes because the fact that they gripped "thin air" bothered me when no axe msh was given.
Also.. pondering renaming the map "Facility: Uncanny Valley"
Try using the grenade animation for the melee and see if that looks better with no mesh.
Hmmmm.
Zombies with weapons....
Not standard fare, but this is Star Wars...
Perhaps a lead pipe, or some kind of wrench?
They could even be swinging droid parts.....
(I'm remembering the zombies from Quake tearing pieces of themselves off to chuck at the Marine.)
Quote from: tirpider on May 06, 2012, 11:02:12 AM
Hmmmm.
Zombies with weapons....
Not standard fare, but this is Star Wars...
Perhaps a lead pipe, or some kind of wrench?
They could even be swinging droid parts.....
(I'm remembering the zombies from Quake tearing pieces of themselves off to chuck at the Marine.)
Well I can substitute the Axe with any kind of prop if you know where I can get any of those things you suggested.
They are scary!!!!!
-Took out the axe and switched to using the under-arm swing animation; it's looking good. And the bots don't stand around like they're holding anything if they're idle.
-Gathering some publicly available scary-ambient music for the map
Working on the facility where the zombies came from according to the story but the map is crashing for unknown reasons..
I will add pics ASAP
Unknown reasons are the best kind of reasons.
I have never had so many weird problems in a map as I have in this one, but it is nearly finished! Just time to piece the puzzle together! Send the skins and sides over whenever they're ready Unit.