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Messages - Triops

#61
Released Assets / Re: Gistech's Jyn Erso
May 12, 2017, 07:43:46 AM
Hey Gistech,
Thanks for giving us Jyn Erso.  I tested Jyn in SWBF1 and it works fine and like her  ;)
The only little beauty mistake- I saw- is, that there is an artifact that sometimes appears in the near of her shoulder blade but maybe my odf file -which I copyied  and adjusted- is not the best for your msh. (I dont understand much about side-modding).
Great work and like Ascertes I hope there are coming more conversions from you
Triops


#62
Welcome Center / Re: Just found my old SWBF games.
April 24, 2017, 04:13:59 AM

Hi zealot,
You can download here a file to replace the old original battlefront.exe  in your installed folder LucasArts\Star Wars Battlefront\GameData. It is important to download the right version swbf1 or swbf2 and the right version of the language-version of tyour program (English, German, French...).

http://www.swbfgamers.com/index.php?topic=10570.0
Good luck Triops ;)
#63
Welcome Center / Re: Just found my old SWBF games.
April 23, 2017, 09:58:37 AM
Hi zealot, wellcome back :)
Maybe I will see you online in a swbf1 game. Have fun
Triops
#64
Oh a Battledroid! It Looks like EA has characters of the Clonewars after all  ::)
#65
SWBF1 Modding / Re: the rep_fly_vtrans thread
April 15, 2017, 01:42:19 PM
Thanks Gistech for your very fast answer  :tu: I am learning very much about swbf1/2 here



Quote from: jdee-barc on April 15, 2017, 06:50:11 AM


TakeoffTime         = 3
TakeoffSpeed            = 20.0
LandingTime         = 1.5
LandingSpeed            = 8.0
TakeoffHeight           = 100.0



I just tried your new values for the odf file of the vtrans. Now the take off looks very good. Thanks again for this enrichment of the map of Geonosis.  :tu:
#66
SWBF1 Modding / Re: the rep_fly_vtrans thread
April 15, 2017, 01:37:53 PM
I didn't know, that there is no code for grappling hook and disguise kit for swbf2. Do you know if the possibility to lay down on floor is completely removed on swbf2, too?
#67
SWBF1 Modding / Re: the rep_fly_vtrans thread
April 14, 2017, 01:26:55 AM
Hi Jdee, thanks for bringing the carrier to life and uploading the test map. I am hopeful somebody here will find a way to prevent the  vtrans to disappear so early.
Best wishes Triops  8)
#68
SWBF1 Modding / Re: the rep_fly_vtrans thread
April 13, 2017, 03:25:14 AM
Hi Jdee,
The Vtrans looks very interesting.   :cheer: Would you please upload a youtube or even better a simlpe map to see that thing in action.
Have a nice time
Triops
#69
SWBF1 Modding / Re: Hoth shield generator moving
April 10, 2017, 11:57:36 AM
Thank you all for your commentaries- especially to Sereja, who shows again that he is a true specialist of SWBF1. :tu:
Best wishes Triops
#70
Hi,
I found Eddie's Dathomir on www.nexusmods.com  but you need to register there. I haven't tested if the link or the download is ok, because I dont have a password yet, but I think it will work.
Here the link:

http://www.nexusmods.com/starwarsbattlefront/mods/79/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fstarwarsbattlefront%2Fajax%2Fmodfiles%2F%3Fid%3D79&pUp=1

Best wishes Triops  8)
#71
SWBF1 Modding / Hoth shield generator moving
March 31, 2017, 02:25:30 PM
Hi, Does anybody know, why the inner parts of the shield generator on Hoth are moving in the Zeroeditor and in the (stock) game they aren't.
Here a short video, I made (sorry for bad quality)

https://youtu.be/ArMtFin1SJo
#72
Hi, for me the link works fine. Thank you for publishing. Good work!!  :tu:
Best wishes Triops
#73
I found that link: http://www.mediafire.com/file/99cbdz342q5kdsy/Naboo+Otoh+Gunga.zip. I tried it and I had a crash, but maybe its my old computer. (I am not sad because the superb original for swbf1 works)
Please write if it works on yours.
Best wishes Triops
#74
Hi there,
Here three pictures of my "playable greeting card"-mod "Killvader" with the special mission to throw Vader and Luke into a canyon.




The link for downloading the mod:
http://www.swbfgamers.com/index.php?topic=11458.msg111203#msg111203

Yours Triops
#75
SWBF2 Modding / Re: weapon MSH issue!
December 28, 2016, 04:46:46 AM
I think this problem could have sth. to do with the fake console. Does it happen, when it is turned off or deinstalled, too. Gl triops