SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: Triops on July 03, 2018, 03:18:09 PM

Title: Rise or lift spawnpoints in ZE?
Post by: Triops on July 03, 2018, 03:18:09 PM
Hi, all!
I have an important question for a map I am "working" at:
How can I rise the nodes of spawnpoints in the zeroeditor. f.e. to spawn on the top of an object like a tower. I tried combinations of the C, X and Y-key with different mouse buttons, but without success. I would be logical for me if the middle mouse button and C key would work, but the middle mouse button seems to do nothing.
I would be very lucky, if somebody could help  ;)


Edit: I have found the solution here at swbfgamers  :cheer:. User "breakdown" wrote, that the right mouse button and the shift key are needed for rising spawn paths/ points. I havn't tried it now, but I think it will work with my map.
Title: Re: Rise or lift spawnpoints in ZE?
Post by: Led on July 04, 2018, 07:07:20 PM
Excellent.  I remember doing it, but didn't remember how.   :cheers:
Title: Re: Rise or lift spawnpoints in ZE?
Post by: Red04SWBF on July 05, 2018, 12:01:41 AM
I also was wondering how to do it, but no way when I tried... :P
EhPortal 1.34 © 2024, WebDev