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Messages - Breakdown

#556
Released Maps and Mods / Re: Woods: Search and Destroy
February 13, 2009, 04:10:32 PM
Well here it is!

ReadMe:

oods: Search and Destroy Beta

Thanks for downloading Woods: Search and Destroy Beta!

To install: place wsad1 in your AddOn folder.

This map was made as a experiment to try and create a new "game mode" for SWBF.
OF course, it isn't true to usual Search and Destroys found in games, rather
it is my own twist on it.

Travel through the woods, find the enemies cargo and destroy!

I had to add a neutral CP, which sort of ruins the SnD aspect in a way,
but without it, in SP everytime I destroyed the cargo it would crash..so it was my only choice
really.

Each team has two units with the same weapons:

Defense Soldier

Rifle
Sniper Rifle
Fusion Cutter (to heal cargo)
Mines (to protect the cargo)

Demolitions Soldier (to destroy the cargo)

Rocket Launcher
Mortar Launcher
Thermal Detonators
Time Bombs

Bugs:

- There is a big black box in the sky where the sun is..no idea
how to fix it, doesn't affect gameplay much so I probably won't fix

- The ground texture loos pixelated

- The AI isn't very intelligent. (They never are anyway)

Things to include in next release:

-vehicles

If you have any bug reports or comments,
post on www.mpcgamers.com/forums and find the topic in Mod Factory

I hope you enjoy!

-Breakdown

Download Here


(HC or JK - Feel free to move this to "releases")

Leave all comments here please! Or at SWBFFiles when I get it uploaded there.
#557
SWBF1 Modding / How do you add vehicles?
February 13, 2009, 12:00:45 PM
Yeah.

This was one of the only things I never learned while modding.

Can somebody give me a step by step instruction how to add vehicles to a map? It'd be great help. Thanks

(By the way, before posting this, i treid many times but the vvehicles never show up/I sometimes have some scriptmunge error)
#558
Released Maps and Mods / Re: Woods: Search and Destroy
February 13, 2009, 10:29:47 AM
That's what I did Thomas :P
#559
Released Maps and Mods / Re: Woods: Search and Destroy
February 13, 2009, 10:18:02 AM
Well, whoever destroys the other teams cargo first wins, so you got to think fast and use strategy. I pretty much desiged this/the sides with multiplayer in mind.

What needs to be done:

Some tweaking to the map
Custom Sides
Carg tweaking

Done!

Expect a download link sometime this afternoon or tomorrow...somethign might screw up..it is Friday the 13th after all :O
#560
Released Maps and Mods / Re: Woods: Search and Destroy
February 12, 2009, 10:21:27 PM
Hmm...I'd say it's about medium, more on the small size though.
#561
Released Maps and Mods / Woods: Search and Destroy
February 12, 2009, 10:02:17 PM
local link
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=618




Coming soon...

Travel trough the woods





Search for the enemies cargo...




Destroy..



Victory.

Coming to your AddOn folder this weekend.

90% complete
#562
KHyler, don't call me a . People work hard to make SWBF maps, only to have some guy demandin for it to be made for SWBF2. It's discouraging.
#563
I realise that Pi, it's just that a while ago everyone around here was saying that SWBF is dead and it has no hope.
XD
#564
Star Wars Battlefront (2004 Original) / SWBF comeback?
February 11, 2009, 07:49:52 PM
I am really doubting SWBF is dead.

Take a look at SWBFFiles: http://starwarsbattlefront.filefront.com/

Of the last 10 files submitted, 6(!) are for SWBF1.

That trailer for "Ord Mantell: The Forgotten Groves" looks really nice...I'm getting some inspiration

I think it's safe to say the SWBF Modding Community is alive and well. :) Though a lot of the stuff submitted to SWBFFiles for SWBF1 isn't great quality, it's still nice. Hear hear?

(Oh and by the way, is anyone else annoyed by "GoldenLeader" ? ALL his comments on the SWBF1 map released are "OMG MAKE THIS FOR BF2!" or something..I am getting QUITE annoyed...)
#565
Public Square / Re: What Time Zone are you in?
February 10, 2009, 08:06:02 PM
Mountain time for me!

Nice to see some others in my time zone :P
#566
Welcome Center / Re: hey
February 10, 2009, 02:49:27 PM
hey Tim nice to see you :)

hope you stick around
#567
My only real prolem is on some maps CP placement - a lot of the time it's powered mroe to one team.
#568
SWBF1 Modding / Re: Ideas - Theta Squad Objective Two
February 09, 2009, 06:28:33 AM
Theta Squad Objective Two will not have wookies, as it will be on a different planet. (Which has been chosen)

I need usggestions how to make Theta Squad a bit less overpowered.
#569
SWBF1 Modding / Ideas - Theta Squad Objective Two
February 08, 2009, 03:34:51 PM
Hey MPCG,

I've been thinking of starting on Objective Two, and I was wondering, is there any improvements from the first one you would like to see? Unit wise, because I will be choosing the map itself.

Thanks :)

-Breakdown
#570
Wow, thanks Ryan!!

I've been looking for ARC Jabiim...

I've never realised how many maps there are for battlefront! :)..based on your ratings of  course

Great job, if MOTM ever comes back you're getting my nomination.

-Breakdown